vertexTheory @vertexTheory
Learn Character Rigging with Jeff Brodsky. Jeff has 20 years experience in feature film including Disney Feature Animation, Blue Sky Studios, and more... Joined January 2020-
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To everyone working from home... what is your setup like? Remote desktop? Teradici? P4?
In Part 5 of my offsetParentMatrix IK FK limb rig series I ran into a bug. Let's take a look... also, let me know what I should do for my next video! #Maya3d #characterrigging #rigging youtu.be/EfrC4cE8aqY
Did you know we have a free guide for compiling plugins in Maya? ondemand.riggingdojo.com/MakingPluginsf… Our Maya API mentor put this together for people wanting to be able to build plugins like the ones from @Toolchefs #animtip #rigtip #autodesk #programming #techart
Congrats @Jon_Favreau on the amazing success of @themandalorian. It’s really something. Reminds me of our adventures making the original trilogy back in the day, shootin’ from the hip. I tell you, I’d love to come back on board and get my hands dirty with you guys!
New option in the IK Pose Brush to disable the fixed anchor point. You can use it to quickly change the position and shape of hair strands. #b3d developer.blender.org/D6584
old clip from a character I rigged on Epic while at @blueskystudios back in 2011 for #PortfolioDay This guy was a lot of fun!
In my old reel (which is the one that got me a call from #Disney), you can see some of the tools I got to create. As my only rigging experience was at Ilion Animation Studios (2006-2007), the tools were heavily influenced by what I learnt there. vimeo.com/10942354
In part 4 of the IK FK limb rig / offsetParentMatrix series we go over how to use vectors to find our pole vector position and write some functions to do some vector math in python :) Check it out! youtu.be/oW11ATZa4C4 #maya3d #rigging #Ikfk #mathisfun
Part 3 of the #offsetParentMatrix IK FK Limb rig video series - Create an IK control and write a function that bakes TRS values into offsetParentMatrix values #maya3d #characterrigging #python Check it out! youtu.be/M0H41m2S0Io
I just started a new video series where I take the new offsetParentMatrix for a spin in #maya3d and build an IK FK Limb rig using #python Check it out! youtu.be/sxJ9Y-uMwEQ #characterrigging #rigging #cg
Rigging Dojo @riggingdojo
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3K Followers 2K Following Senior Technical Animator at @WeArePlayground, making faces go brrrr on @Fable Prev: @virtualhumain Opinions are my own. he/himWasim Khan @wasim_cg
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464 Followers 627 Following Lead Animator @ Playground Games | Forza Horizon 5 | Prev. TCTD2, Avengers Infinity War, Last Jedi, Ready Player One, Guitar Hero, DJ Hero, LMA Manager | AVFC |Looks like I'll go with youtube then! I've done some tests and I think I can have something that's not totally awful AND stable! You can start following me there if you want to watch the stream: youtube.com/channel/UCcP4P… Can't wait to get started!
Looks like a *lot* of you want to see me stream the rigging process for Samus! I'll do some tests on my end to see which one gives me the best quality for my potato connection. Out of curiosity, do you have a favorite platform?
Thanks for the sick tour of @Respawn today. You all are killing it. @brockhaurd thanks for indulging my inner child.
Hey watch me try and cover every new rigging feature released in Maya 2020 in a 30 minute lightning round at the end of this video. Spoiler alert: I totally run out of time. This #rigging release was huge! area.autodesk.com/blogs/the-maya… #Maya3D
Must add to work life!
When you use offsetParentMatrix in #Maya3d 2020 and no longer have to use constraints or intermediate transforms.
I just uploaded “Muzzle rig replacement” to #Vimeo: vimeo.com/385565648
#Hulk hungry. Solid work in progress coming from .@antmcgrathanims straight out of #Maya3d. Can't wait to see more! .@AdskMaya #rigging #animation
@Saihtamen Post-bankruptcy, all their talent has scattered through the industry like shrapnel spreading these concepts. These presenters alone now represent Amazon, Blizzard, Autodesk, Epic, and Dreamworks. For better or worse, Rhythm tackled all problems from the standpoint of efficiency.
@vertexTheory @Saihtamen Sort of? Started with a wire curve that I built shapes for, general ones and each CV as well. Baked all of it, renamed (that took long, haha), cleaned a little bit, polished, mirrored and assembled the control system, which are just joysticks.
With over 570 #WetaDigital artists in the #AvengersEndgame #VFX team there are too many people to name, but each deserves a round of applause for their contributions. To have our work recognised with these #VES Award nominations is very special. @Avengers #Endgame
@vertexTheory @nickpick150 Thanks a lot, brother! It's funny to think how little I knew at the time. But to be honest it's just a tiny bit less than what I know today. However, I drink coffee now. So all is good ☕️
Fazer parte do time Tiamat foi uma honra sem tamanho, como fã, trazer a vida essa personagem tão foda não tem preço. Congratz galera. #CavernaDoDragao #tiamat #breakdown #dungeonsanddragons #vfx #3d #rigging #characterrigging #dragon #CavernaDoDragao #renaultcavernadodragao
In 2015
Key Animation: Glen Keane Russ Edmonds (?) Movie: The Rescuers Down Under (1990) sakugabooru.com/post/show/33283
I made this board a couple of streams back. I guess you can call it a "vision board". These were the goals I set to reach for my content creation for #Rigging #streaming and for eventual monetization. #babysteps #keepgoing #dontgiveup
My new work for VR #madewithunity Deckard Render and #amplifyshadereditor #Unity3d #Unity Probably soon on #UnityAssetStore
IMO good libraries are essential to development. It also reinforces the idea of ANIMATING A CHARACTER AND NOT JUST A RIG. (old model sheet data created for a canceled character I was leading)