Wasim Khan @wasim_cg
Director of Character Technology @Naughty_Dog, The Last of Us Part I & Part II, Uncharted 4 & The Lost Legacy, Street Fighter V vimeo.com/wasimkhan Santa Monica, CA Joined September 2009-
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この最短経路を求めるコンパウンドをgitHubに公開しました。静的なメッシュでvertex indexを取得しておいて、動的なメッシュで使う感じだと思います。プロシージャルにリグするのに重宝します。#maya3d #bifrost #rigging github.com/gaki131/maya_b…
この最短経路を求めるコンパウンドをgitHubに公開しました。静的なメッシュでvertex indexを取得しておいて、動的なメッシュで使う感じだと思います。プロシージャルにリグするのに重宝します。#maya3d #bifrost #rigging github.com/gaki131/maya_b…
Jolt Physics v5.0.0 is out! Find the release notes here: github.com/jrouwe/JoltPhy… (and don't forget to click on the various movie links in there).
Lots of algorithms online for converting from rotation matrices to quaternions have unstable gradients when transcribed to PyTorch. This is the best I've found and seems both smooth and stable (from this article by Mike Day d3cw3dd2w32x2b.cloudfront.net/wp-content/upl…): gist.github.com/orangeduck/e1d…
お手軽ボーンダイナミクス特化のMaya用カスタムノード。更新版リリースしました🚀 Maya 2025のビルド済みmllも追加🔥 Ver 0.2.0 : ・「角度制限」新規追加 ・リセット時のOffsetMatrixとRotationOffsetの挙動を修正 など #maya3d #rigging #dynamics #animation3d 👉github.com/akasaki1211/bo…
お手軽ボーンダイナミクス特化のMaya用カスタムノード。更新版リリースしました🚀 Maya 2025のビルド済みmllも追加🔥 Ver 0.2.0 : ・「角度制限」新規追加 ・リセット時のOffsetMatrixとRotationOffsetの挙動を修正 など #maya3d #rigging #dynamics #animation3d 👉github.com/akasaki1211/bo… https://t.co/o6kme8749s
what a redemption arc for @NoMansSky and @hellogames
what a redemption arc for @NoMansSky and @hellogames
I used to make super complicated rigs that account for all possible poses from storyboard in the early days but I learned quickly to keep it simple and give animator more autonomy to sculpt poses required for the performance. My advise to aspiring riggers, keep it simple/stupid
I used to make super complicated rigs that account for all possible poses from storyboard in the early days but I learned quickly to keep it simple and give animator more autonomy to sculpt poses required for the performance. My advise to aspiring riggers, keep it simple/stupid
Killers of the flower moon : what a tragic story beautifully rendered by director, writer, cast and crew! Last monologue by Mr. Scorsese sends shiver down your spine. Don't miss out.
Sony is planning to switch from OLED to Mini LED for its 2024 flagship TV. What's behind this surprising pivot? Here are the reasons: 🧵👇 (1/8)
How can we compute the weighted average of a set of quaternions? The answer might be a little bit more tricky than you'd expect. theorangeduck.com/page/quaternio…
Great resource for aspiring programmers, rigging td's and shader tech artist.
What game ignited your passion for gaming? Gif only
What game ignited your passion for gaming? Gif only https://t.co/xmxwsBSUT1
Rigging makes you better at parenting. (I will show myself out... 😅)
good on you @GameOverGreggy for treating @insomniacgames stolen work and employee private data with respect it deserves.
good on you @GameOverGreggy for treating @insomniacgames stolen work and employee private data with respect it deserves.
My heart goes out to friends at @insomniacgames , I'll be waiting patiently as a fan to experience whenever you are ready to share and shame on media outlets for feeding on like voltures on this terrible event, Keep in mind you blasting off people's hard work and personal data
Gamedev hacks: Rope animation in Thirsty Suitors that wraps around characters is sleight of hand. Each loop is just a single joint scaling and moving a donut-shaped object. Real rope takes a ton of joints or rope simulations I can’t do. #thirstysuitors #gamedevhacks #animation
Flute Guy cam
Show a gif of a game that came out when you were 10 years old.
Show a gif of a game that came out when you were 10 years old. https://t.co/Xb5dR27ibM
Rigging Dojo @riggingdojo
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49K Followers 818 Following The ONLY two times Capcom Cup Champion. Street Fighter League World Champion.EVO Grand Finalist. The Bull. 猛牛Business: [email protected] @Banditsgaming_Internal Tech Emails @TechEmails
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213 Followers 85 Following ■職種→リグ/テクニカル/アニメ ■ソフト→Maya/UE5(時々Unity) ■言語→Python/mel/C++(勉強中) UE5でゲーム作る人です。 一応デザイナーですが、コード書いてるときの方が楽しいですね。Tomas Kral @TomasKral_cz
4K Followers 359 Following Full time 3D artist and part time photographer who loves to tell stories through art.The Eye of Sauron. Title: The Black Speech Keyboard Keyboard: #KillerWhaleKb KeySwitch: Gazzew Boba U4T v2 Keycap: Drop + The Lord of the Rings™ MT3 Black Speech #KEEB_PD #KEEB_PD_R194 #自作キーボード @w_vwbw @training_kbd #LOTR #yushakubo
I'm speechless! Seeing my face on a billboard was already surreal, but The Sphere?! That's like, next-level stuff! I'm beyond grateful and still can't believe this is my life!
@SIGGRAPHAsia got busy with GDC but finally released the Python implementation github.com/rin-23/RobustS…
この最短経路を求めるコンパウンドをgitHubに公開しました。静的なメッシュでvertex indexを取得しておいて、動的なメッシュで使う感じだと思います。プロシージャルにリグするのに重宝します。#maya3d #bifrost #rigging github.com/gaki131/maya_b…
It has been a particular year in Breda and I finally decided to make a Houdini package for public release. Grab it at: github.com/probiner/DASH Looking forward to hear your feedback. @sidefx #Houdini #tools #DASH
Our character team is growing and we are looking for an exceptional Sr Character Artist to join us, to help shape and define our future. Please feel free to apply or ping me you have questions too. sms.playstation.com/careers/art/sr…
#EidMubarak to all my Muslim brothers and sisters across the globe!
Finally got around to making some nice replacement cases for some of my favorite games, they look so much better now.
Stoked to be back @SonySantaMonica ❤️🙏
With Neil Druckmann.
Jolt Physics v5.0.0 is out! Find the release notes here: github.com/jrouwe/JoltPhy… (and don't forget to click on the various movie links in there).
Lots of algorithms online for converting from rotation matrices to quaternions have unstable gradients when transcribed to PyTorch. This is the best I've found and seems both smooth and stable (from this article by Mike Day d3cw3dd2w32x2b.cloudfront.net/wp-content/upl…): gist.github.com/orangeduck/e1d…
...maybe I should just make an Assassin's Creed Origins sequel myself... And continue the world of Raised by Wolves... And hell, since we're here, let's talk about Jak & Daxter. I should just start a studio.... 👀
EXCLUSIVE: Abubakar Salim talks directing his new game Tales of Kenzera: Zau at Surgent Studios as well as his unfinished business with the Assassin’s Creed franchise. “At its core it is about grief,” Salim says of Tales of Kenzera: Zau. “It’s about this young kid who’s going…
Really nice words being said here. Cannot wait for the release. The team has been hard at work!
Hellblade 2: Senua’s Saga is shaping up to be another riveting, haunting, and uncompromisingly immersive nightmare. Our preview: bit.ly/3J25beD
本業が忙しくてうっかり忘れてましたが、exprespyのMaya2025用ビルドとQt6対応しておきました。 github.com/ryusas/maya_ex…
Boom. I am so excited and proud to be bringing @ZauTheGame to the @PlayStation Plus Catalog on launch. It's momentous, and it's something that as a first-time studio, and as a lover of games I can't wait to get more people hands on. Thank you @PlayStation for the opportunity.
Tales of Kenzera: Zau hits the PlayStation Plus Game Catalog when it launches April 23. More on the action-exploration adventure: play.st/43DRIDz
I forgot to participate in #WhatAGameDevLooksLike but here is my contribution! <3 My name is Sirrena and I am a Mid-level character rigger/tech animator and professional workaholic! Didn't go to GDC and But I would love to meet some of you all irl one year there!
@BlessingJr Now you get to watch another masterpiece