Nikolay Salikhov @techAnim_diary
Gameplay animator at Guerrilla. All tweets are my own Ukraine Joined February 2012-
Tweets88
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Following566
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@agvanimation It's beautiful, compadre!
@SANTA4o4 @KielFiggins Thanks. Yes, it's just skinned mesh and joints export
It's a bird, it's a plane... Just a small traversal prototype. Samurai rig by @KielFiggins, had to rig the wings though) #UE5
@gibb09 @KielFiggins Thanks! No sequencer. I used Camera Manager BP for more complex camera settings and calculations based on the character animation and states
@animturnbull @KielFiggins Thanks, Adam)
@brendancaseyart @SPRWtv Thank you. It's a part of the samurai rig. I added additional mesh and joints to his rig
@EvaSeyeux @KielFiggins Thanks, Eva)
@KielFiggins Thanks Twitter for the weird video quality vimeo.com/953295353?shar…
@h_chin_1 @KielFiggins No IK, just different turn animations
@volodXYZ @KielFiggins Didn't use Physics Component, just rigid body simulation. Blending back is done with the node Set Physics Blend Weight, where the blend weight float is controled by a curve in animation
Better not mess with Lyette - the angry mail carrier. Rig by @KielFiggins #UE5
@volodXYZ @KielFiggins The reassemble is blending those separate pieces back to animation pose, hiding them at a specific moment and showing the main body mesh again
@volodXYZ @KielFiggins Thanks. Each enemy has a second rig where each rock mesh is skinned to a separate joint without any hierarchy, during Death animation the main body is hidden, while these separate pieces are shown and simulated.
@di_angeel @GiacomoLiberio Thanks! yes, it's all gameplay
Spider-Punk is in a rush. Just a small traversal prototype. Thanks, @GiacomoLiberio for the Spidey model. #UE5
@Supra69Z @KielFiggins a bit of both. there is recoil on animation but it's being extended or shortened in code based on the attack
@thegamedevclub @KielFiggins Sure, as long as all the credits are specified
@MaxGariepy Yep. Mostly Anim Notify States to control intensity or switching on and off
Since some people asked this. The bag is just an FK chain and hand-animated which makes state transitions quite clunky. Physics Control Components is running on top of animation to make the bag respond to velocity and direction changes. (1/2)
Laura Lico @Foofinu
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Ricky Wood @rickyframes
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Jean-Denis Haas @jeandenishaas
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Kiel Figgins @KielFiggins
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Simon Unger @Simonunger
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Inu Games @games_inu
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Kristjan Zadziuk @KrisZadziuk
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Brendan Body @brendandjcad
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80 LEVEL @80Level
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shawn kelly @Shawnimator
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Inu Games @games_inu
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ジャンプチャン... @jumpch_youtube
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