Jose L. Hidalgo @pplux
Rendering Engineer @EpicGames/@sketchfab @[email protected] pplux.com Valencia Joined June 2008-
Tweets3K
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Following720
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Likes5K
bsky.app/profile/pplux.… Minimal WGPU Native demos update
I wrote a thing... "10 years of Dear ImGui" (long post) 🎉 github.com/ocornut/imgui/…
After 4 years of solo-dev rollercoaster... 😭 ✨Galaia is coming to Steam later this year!✨ ❤️Cute and fun action rogue-lite 💀Full of secrets and collectibles 🌺Beautiful fantasy setting 🤑Price of 4.99€ 🎮Steam Deck Compatible 🙏RTs & Wishlists incredibly appreciated! 😍
@FlohOfWoe @WebGPU Definitely, I tried doing the NOAPI myself for mac, but my naïve approach did not pan out... and turns out, even with the METAL support enabled, everything worked fined (it doesn't mean it's correct, just... no crash crash). I will be very happy to update it with a proper NOAPI
I tried @WebGPU on native a couple of years ago, and needed to refresh it a bit, so I built a minimal tiny example: github.com/pplux/minimal-… It uses @FlohOfWoe amazing sokol_app for the window and github.com/gfx-rs/wgpu-na… for the backend.
I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made) I’ll pick the winners in 72 hours
@pepephone Una pregunta! actualmente los GB no consumidos se acumulan para el mes siguiente. Desaparece esto al compartir GB? Es decir, si somos dos con 109GB, y en un mes hemos consumido 18GB en total, el mes siguiente la bolsa es de 200 + 218 entre los dos?
dear imgui 1.90.1 released github.com/ocornut/imgui/… 30+ fixes/improvements & new debug break tools
Lo que les costó a algunos entender el consentimiento en la primera imagen y lo rapidito que lo han entendido en la segunda.
To all my friends at Mediatonic, I’m extremely heartbroken and overwhelmed by the news. At 2K we’re currently hiring for some roles so please DM me. (1/2)
@reduzio The best part of ECS is not just the DOD approach, but the extremely easy framework for parallelism. You can have a bunch of systems, and by looking at the queries the make, know how to execute them all in parallel without data races. That's for me the best part of a proper ECS.
@ocornut Sometimes I think I see DearImGui in the wild youtu.be/dCXu8Ju_fdY?t=… cc @smartereveryday
Bent Normals for Signed Distance Field shadertoy.com/view/dtsfzS
I've updated my open source BRDF implementation (brdf.h) to v 1.2 - adding new VNDF sampling using spherical caps by Dupuy & Benyoub, reflectance parameter and more improvements. Grab it on GitHub here: github.com/boksajak/brdf. Original blog post is here: boksajak.github.io/blog/BRDF
Valve artist @rich_lord gave a great talk at SIGGRAPH HIVE 2023 that every rendering dev should watch. Tons of inspirational moments for shader development. The fractal sequence starting 29 minutes in is impressive. youtu.be/R-S9d-qFRHM?si…
Simplified explanation of gaussian splatting for gfx engineers: You render all surfaces as stretched alpha blended point sprites. Sprites have gaussian blurred sphere texture. No triangles, just could of point sprites. It's like the old demoscene approach on steroids :)
NeRFs had a good run. But 3DGS (Gaussian Splatting) now beats them in most respects: - higher quality - faster training - real-time renderable - initializable from SfM - easier to understand/implement - composable w. traditional pipelines - smaller, interpretable representation
@knarkowicz Screen space shadows code by Graham Aldridge: bendstudio.com/siggraph Phantastic work released under Apache-2.0
Epic Games Store launched in 2018 with an 88% / 12% revenue split. Now developers can also choose a new option: launch your PC game on EGS first for 6 months for a 100% / 0% revenue split. Devs earn more money, Epic reaches new customers, everyone wins. theverge.com/2023/8/23/2384…
Another shadertoy thing: how to use shader derivatives to draw fixed-width lines using 2D curve equations as an example. shadertoy.com/view/mlXBRr
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