David Sena @biovf
Graphics Technical Director @NMGames. Distinguished Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D uk.linkedin.com/in/davidsena Woking, England Joined January 2011-
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Episode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/ray… This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab.
Explore the current state of the NVIDIA #RTX Branch of #UnrealEngine and learn what ReSTIR means for the future of real-time lighting. Register for our upcoming webinar on May 21.
New blog alert! 📢 Find out how our Brotli-G SDK (v1.1 onwards) supports pre-conditioning of block compressed textures, which can mean even greater #compression gains! Head over to GPUOpen: gpuopen.com/learn/brotli-g…
It doesn't matter if you're a technical person or not, you need to be able to successfully articulate the problem that you're trying to solve. "It can be anything" or "I don't know yet" are not tractable paths forward.
As always, so many cool publications
Graphics Programming weekly - Issue 338 - May 5th, 2024 jendrikillner.com/post/graphics-…
New blog post with some thoughts on shader graph design and its impact on scalability and performance. apoorvaj.io/the-shader-gra…
This is so true. A lot of folks dismiss the performance opposite of "death by a thousand cuts" & ignore the realities of compound performance interest. This becomes even more important on platforms like mobile where power consumption & memory transfers have a larger impact
This is so true. A lot of folks dismiss the performance opposite of "death by a thousand cuts" & ignore the realities of compound performance interest. This becomes even more important on platforms like mobile where power consumption & memory transfers have a larger impact
When you change your implementation but don't want to change the actual function signature/interface
Things I wish I knew as a 22 year-old engineer: 1. Software engineering is mainly about people, not code. Technical expertise will only take you so far. 2. There's a time to hack together a house of cards and a time to build a masterpiece. Learn the difference. 3. Prioritize…
Im today's episode of "I've been doing graphics for too long": I saw these tiles in a pub & immediately thought that "they should have used a more accentuated normal map with parallax occlusion mapping to make the relief effect more obvious" 🤦♂️
Couple of exciting new Arm Learning Paths for those interested in SIMD or ML: - deploy LLM on Arm Servers: learn.arm.com/learning-paths… - port to SVE: learn.arm.com/learning-paths… Among lots of learning paths on lots of topics for different Arm devices - check them out!
Posting this here also to ensure it reaches the widest audience possible. Here's the performance regression I discovered a while ago: github.com/KhronosGroup/S…
Xverse my Google fu failed me so help being requested: is there any easy'ish way of measuring power consumption on the Steam Deck? If yes, what do folks recommend? I don't want to get the battery out and have to solder shit (it's my own Steam Deck) so alternatives are welcome
Hello you fine Internet folks, Today's article is a sort of follow up on our Qualcomm iGPU article from a week ago but instead of looking at the Qualcomm 8cx Gen 3's iGPU we are looking at the Snapdragon 855's iGPU. Hope y'all enjoy! chipsandcheese.com/2024/05/01/ins…
Proving that Immediate Mode GUIs aren’t battery hogs. Computers are really fast! MacBook M1 Idle: 3.5 watts Dear ImGui: 7.5 ImPlot: 8.9 EGUI: 8.2 Rerun: 11.1 Spotify: 5.8 VSCode: 7.0 YouTube: 11.5 Facebook: 8.7 Full Blog Post: forrestthewoods.com/blog/proving-i…
Samsung 5G chip development model 2100-2200-2300-2400 Contains Diesize and Dieshot Corrected the baseband and NPU issues of Exynos2100 Maybe the pixels are a bit lower (after all, the area of each chip is 10,000Pixel+ (but 4in1 only has a "low resolution" of 5,000 pixels)
Registration for REAC 2024 is now open! Check our page to see the amazing speaker lineup we have this year! enginearchitecture.org/2024.htm - and please share!
A lot of the AAA financial reality wccftech.com/alan-wake-ii-r…
Sebastian Aaltonen @SebAaltonen
34K Followers 255 Following Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.Bart Wronski 🇺🇦.. @BartWronsk
13K Followers 665 Following Research Scientist at NVIDIA. Follow me: https://t.co/lxEsz7RVRb Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they.Jorge Jimenez @iryoku1
6K Followers 945 Following Director and Head of Striking Distance Studios Spain. The Callisto Protocol. Previously Call of Duty. #Gamer at heart. Opinions are my own.Tom Stochastic | Maki.. @h3r2tic
20K Followers 677 Following ½ of @PounceLight 🐈🔦 Washed-up renderologist making games with @anastasiaopara Rustacean 🦀 Torturer of graphics cards 🔥 Ex Embark, EA, CA. He/himJiayin Cao @Jiayin_Cao
3K Followers 378 Following Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own. @[email protected]𝖒𝖒𝖆𝖑𝖊�.. @mmalex
14K Followers 4K Following noob @ midjourney; ex: NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon); synth tinkerer (plinky)Don Williamson @Donzanoid
6K Followers 671 Following Currently @ PL&H. Founder @Celtoys. Past: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, etc. Lionhead/Microsoft, Ubisoft, Google/DeepMind, SEGA, etc.Sascha Willems @SaschaWillems2
5K Followers 1K Following Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://t.co/UGoWy4YNbePeter Shirley 🔮�.. @Peter_shirley
13K Followers 5K Following Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision #raytracing. #60fps #ViewsAreMyOwnjendrik illner @jendrikillner
14K Followers 1K Following Senior Rendering Programmer at Sony Santa Monica Studio 📷 https://t.co/tGwsIFoxJBnicebyte @nice_byte
4K Followers 646 Following reality augmentor @ 🍏 // prev. @waymo, @GoogleARVR, @Android, @zynga // profile pic is my face when debugging code from last night in the morning // 🇦🇲 🇺🇲Pierre Terdiman @PierreTerdiman
3K Followers 277 FollowingJacco Bikker @j_bikker
4K Followers 609 Following Ex-game developer, ex-rasterizer, now doing ray tracing, low-level optimization and lecturing about it for fun and profit. Mostly for fun though! C+/"Sane C++".Mike Acton @mike_acton
29K Followers 10K Following Previously: VP@Unity3d Previously: Engine Director@Insomniac Games Leadership. Family. Video game engine development. Data-oriented programming.AMD GPUOpen @GPUOpen
10K Followers 382 Following Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.Alexander Battaglia @Dachsjaeger
45K Followers 3K Following Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and Content Creator for PC @Digitalfoundry. Wird auch Hermann genannt.Vladimir Komarov @VrKomarov
4K Followers 322 Following Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) https://t.co/pHnDn8wJ1OMatías N. Goldberg @matiasgoldberg
5K Followers 766 Following Geek, Programmer, Ogre3D dev, Accountant, somewhat of an artist. Oh and... I make games!Bobby Anguelov @Bobby_Anguelov
5K Followers 712 Following Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. 🇿🇦 / 🇧🇬 Hobby tech: https://t.co/k4HnbOVvpb YT: https://t.co/mVjwa3Fgrj.. @IBuiltMyOwnGPU
39 Followers 128 Following I do graphics stuff, like ray tracing, but I also built SVGPU, which isn't actually a GPU. All views/opinions here are my own, not those of my employer, NVIDIA.Geoff Langdale @geofflangdale
3K Followers 140 Following CMU CS PhD; Hyperscan chief; Intel Principal Engineer. Side projects include a superoptimizer. he/himDust77 @TheDust77
0 Followers 63 Following侬晓得哇 @liy951837071209
66 Followers 552 FollowingMadjid @Haruhirohai
82 Followers 579 Following Software Engineer. C++, FPGAs, Embedded Systems and the web. Developed MOTION on Steam. Always reinvent the wheel to learn.Apoorva Gautam @apoogautam
8 Followers 232 FollowingMarulian @marulian
717 Followers 2K Following VR/Unity/Game Developer, Machine Learning and Computer Vision fan, Always willing to share my knowledge! 😉Holger Wilde @7077Holli
43 Followers 130 Followingaudrey @audffectionate
73 Followers 1K Following audrey! \ she/her \ 19 \ do-er of things \ icon by @ignorancesbl1ssin starry skies @instarryskies_
10 Followers 374 Following professional bugcat, forgetting how to drawBadaplex @Badaplex1
2 Followers 497 Followingkai ☘️ @kaiKudos_
93 Followers 540 Following yo whats up i draw sometimes asta 🔛🔝 THE NUMBER ONE COLD KETCHUP DEFENDER CW: rewatching HQ + BC 🍊☘️ addicted to playing: BCM + CS2 ☘️💣 🍉Coatl @CuddleTheCoatls
2K Followers 1K Following ♡ she/her ♡ 22 yrs ♡ Splatoon/Cookie Run/Sky ♡ half art half rambling ♡ 🍉 ♡ Pure Vanilla Enjoyer ♡sylly @royal_2wo
139 Followers 3K Following what if you called me cute wouldn't that be cool please please pleaseRamazan @ramazantokay
227 Followers 3K Following nosce te ipsum - scientia potentia est - sapere audeedo @spigelemmerich
18 Followers 1K FollowingJoe Raimondo 👹 @JoeRaimondo
2K Followers 5K Following Bloomberg for scientists. Polysolving the Polycrisis. #TemporalHaptics https://t.co/tjPmZvVZqC #SWPhilly @CentralHighPHL @Penn #ResurrectDead #DeflattenYourselfBwibble ΘΔ 🏳️�.. @BwibbleVR
353 Followers 2K Following ΘΔ 🌸 Agender 🌸 It / They 🌸 25 🌸 3D Artist 🌸 SFW 🌸 Retweeter of furry art PFP & Banner: @SwabbieDoodlesLindstedt ♫ @wlinds_
71 Followers 136 Following Audio engineer, music composer & high risk AI developer.Alghost - Wishlist Su.. @algh0st
255 Followers 2K Following Software engineer and game developer. Currently developing Sunken Shadows in Godot Engine - wishlist now on Steam ✨ @[email protected]rave'n @pleadngfce
6 Followers 644 Following Object | Computer | Developer | Idiot it (PLEASE) / she (good enough)Volkan İlbeyli @Varaquilex
653 Followers 635 Following Software Engineer, Real-time 3D & Performance 📊 Investing 📈 Finance 💵 Music 🎸 ex GPU DevTech Engineer @AMD Tools @Unity Opinions are my own.Martin Linklater @fizzychicken
3K Followers 60 Following Veteran game coder. Ex-Psygnosis. Still AAA-ing and faffing about with 8-bit stuff. Technical Lead at Lucid Games.pengch fan @FanPengch
230 Followers 8K FollowingLionel Lemarié @llemarie
372 Followers 159 Following Gamedev, light transport, retro tech, modern tech, Metal dev. @[email protected]Lewpen @Lewpen
1K Followers 680 Following Making things in #gamedev and #vr .. JavaScript, Distance Functions, FractalsEgoEnlightenment @EgoEnlight52869
0 Followers 109 FollowingPedro Justo @itanium_guy
439 Followers 142 Following 🇵🇹 https://t.co/aT6qKA7gVz https://t.co/Ery7KXM3DhNguyen Long @longnguyenk5
92 Followers 1K FollowingSamy Duc @ricklesauceur
7K Followers 3K Following Technical Director on @PlayApex @Respawn. Former: Gears Of War, Assassin's Creed, Ghost Recon. Frenchy living in LA county. 🇫🇷🇺🇸bartwe @bartwerf
12K Followers 2K Following Gamedev • @StaxelGame • @StarboundGame • Making a new game! • Voxel Sandboxes! Going to 🛫GDCCompute Unit @ComputeUnit
391 Followers 2K Following Game Developer since 1982 (TT Superbikes, MotorStorm 1/2/3, Driveclub/VR, Onrush, ...).Chris Ren @Lysosomespire
21 Followers 298 FollowingSebastian Aaltonen @SebAaltonen
34K Followers 255 Following Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.Aras Pranckevičius �.. @aras_p
29K Followers 515 Following Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.Max Liani @maxliani
11K Followers 174 Following Raytracing at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.Kostas Anagnostou @KostasAAA
14K Followers 152 Following Lead Rendering Engineer @WeArePlayground working on @Fable. DMs open for graphics questions or mentoring people who want to get in the industry. Views my own.John Carmack @ID_AA_Carmack
1.1M Followers 241 Following AGI at Keen Technologies, former CTO Oculus VR, Founder Id Software and Armadillo AerospaceTom Forsyth (TODO: wh.. @tom_forsyth
18K Followers 325 Following Gfx coder and chip designer. 3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. https://t.co/Y6hyjycmgo @tomforsyth.bsky.socialJános Turánszki @turanszkij
8K Followers 313 Following Developer of Wicked Engine. Previously at PlayStation Devtech and Neocore Games. El. Psy. Kongroo.Bart Wronski 🇺🇦.. @BartWronsk
13K Followers 665 Following Research Scientist at NVIDIA. Follow me: https://t.co/lxEsz7RVRb Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they.Jorge Jimenez @iryoku1
6K Followers 945 Following Director and Head of Striking Distance Studios Spain. The Callisto Protocol. Previously Call of Duty. #Gamer at heart. Opinions are my own.Tom Stochastic | Maki.. @h3r2tic
20K Followers 677 Following ½ of @PounceLight 🐈🔦 Washed-up renderologist making games with @anastasiaopara Rustacean 🦀 Torturer of graphics cards 🔥 Ex Embark, EA, CA. He/himJiayin Cao @Jiayin_Cao
3K Followers 378 Following Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own. @[email protected]𝖒𝖒𝖆𝖑𝖊�.. @mmalex
14K Followers 4K Following noob @ midjourney; ex: NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon); synth tinkerer (plinky)Don Williamson @Donzanoid
6K Followers 671 Following Currently @ PL&H. Founder @Celtoys. Past: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, etc. Lionhead/Microsoft, Ubisoft, Google/DeepMind, SEGA, etc.Daniel Wright @EpicShaders
15K Followers 82 Following Engineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.Sascha Willems @SaschaWillems2
5K Followers 1K Following Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://t.co/UGoWy4YNbeJuan Linietsky @reduzio
56K Followers 96 Following Husband, @GodotEngine Creator and Technical Advisor. I only tweet about Godot updates and new features. @[email protected]Peter Shirley 🔮�.. @Peter_shirley
13K Followers 5K Following Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision #raytracing. #60fps #ViewsAreMyOwnjendrik illner @jendrikillner
14K Followers 1K Following Senior Rendering Programmer at Sony Santa Monica Studio 📷 https://t.co/tGwsIFoxJB.. @IBuiltMyOwnGPU
39 Followers 128 Following I do graphics stuff, like ray tracing, but I also built SVGPU, which isn't actually a GPU. All views/opinions here are my own, not those of my employer, NVIDIA.Zed @zeddotdev
26K Followers 21 Following A communication platform for software developers that's also a world-class editor. https://t.co/LolUML5eT1Leonardo Santagada @santagada
594 Followers 1K Following Just doing some stuff on the internets. Principal tools and infrastructure programmer at Guerrilla. Opinions are my own.Mitchell Hashimoto @mitchellh
114K Followers 136 Following Working on a new terminal. 👻 Prev: founded @HashiCorp. Created Vagrant, Terraform, Vault, and others. Passionate about indie software.joshbrockett @Joshua_Brockett
1K Followers 200 Following consistently inconsistent 3+ years of everydays *commissions open*Almighty @0xAlmighty
109 Followers 251 Following Web | Mobile (iOS/Android) | Malware Research | OSCP | OSWE 99% | BSCP | Synack SRTLuís Cruz @luismcruz
775 Followers 1K Following Assistant Prof. @TUDelft | Scientific Manager @AI4Fintech 🌱#GreenAI | #GreenSoftware | #AIEngineeringPedro Justo @itanium_guy
439 Followers 142 Following 🇵🇹 https://t.co/aT6qKA7gVz https://t.co/Ery7KXM3DhMΛX (mxcop) @mxacop
101 Followers 46 Following Software Engineer with a fascination for Hardware, Electronics, & everything low-level. Studying game programming at BUAS 🤟 Interested in voxels & pixels.kurnal @Kurnalsalts
629 Followers 84 Following Maybe Kurnal Talking Team in Telegram:https://t.co/eC3QerrDez My Email: [email protected]Amir @disruptnhandlr
965 Followers 223 Following Compiler engineer obsessed with general purpose computing performance: LLVM BOLT, Meta • ex CPU R&D, Intel • МФТИBram Stolk @BramStolk
2K Followers 550 Following The INDIEvidual behind the hit game “The Little Crane That Could.” Maker of “TurboLEDz” PC-Hardware. Walt Disney Animation Studios. https://t.co/YliOr0qJ6nDaniel Godoy @dvgodoy
1K Followers 297 Following Data Scientist, developer, teacher and writer. Author of Deep Learning with PyTorch Step-by-Step: A Beginner's Guide and https://t.co/kykBrP7qY3Compute Unit @ComputeUnit
391 Followers 2K Following Game Developer since 1982 (TT Superbikes, MotorStorm 1/2/3, Driveclub/VR, Onrush, ...).Render96 VGTP @Render96VGTP
13K Followers 69 Following The official profile for Render96 Video Game Texture Preservation (VGTP) Maintained by roovahlees @Leonard85026417 For supporting what we do see the link bellowObbe Vermeij @ObbeVermeij
17K Followers 144 Following I make games. Shepherd (Amiga), @SpaceStationSV (N64), @warthegame (steam), @LearniaApp, @GuideApp__ Also: gta3, Vice, SA & IV 🕊️ for 🇵🇸Björn Töpel bjornto.. @bjorntopel
955 Followers 383 Following Low-level bit fiddler. Mostly Linux kernel -- RISC-V, networking, and BPF. Wannabe librarian, and collector of unused boards. Making way for the Homo Superior.Barnaby Smith @mvinetwork
1K Followers 314 Following Project Director (ex-Tech Director) at Soul Assembly. @soulspiregame @dropdeadvr XR, VR, MR, AVP devzach lieberman @zachlieberman
88K Followers 1K Following I make art with code https://t.co/tmbcblT10q https://t.co/dTly4dGZHP https://t.co/tsUFnxvVZ5 https://t.co/0WD22DIJlo https://t.co/HVwcOYTP33 email: zach at https://t.co/dTly4dGZHPdesktopGeneration @dsktpGeneration
6K Followers 21 Following Art & design firm from a future beyond your understanding. Members followed. Discord: https://t.co/jTWZRyvrfz Hire us: [email protected]cherry✟ @aletiune
36K Followers 467 Following ⸸ daily art. multimedia artist & experimentalist ✣ comms: open 𒈙 ༓ ҂@dsktpgeneration ҂@metaphysica1111܉ ҂@9mm_studios ½@vitalgesia ⸸ https://t.co/gXdb7XH4kQRik Oostenbroek @RikOostenbroek
57K Followers 2K Following Colors since ‘04 // Clients; Porsche, Taylor Swift, HP, Swatch, Nike, Adidas, BMW, Warner Bros, Apple, Samsung, AT&T etc. // father of arcus and self 💎Hannes Vernooij @HVernooij
64 Followers 32 FollowingMark E. Dawson, Jr. @medawsonjr
2K Followers 200 Following CEO of JabPerf Corp, Contributing Author to "Performance Analysis and Tuning on Modern CPUs" (available on Amazon), Blogger, and Former Amateur BoxerPhil Eaton @eatonphil
18K Followers 561 Following Working on @EDBPostgres. Mostly databases, distributed systems, books, and cooking. 💍🇰🇷Daniel Shiffman @shiffman
69K Followers 2K Following "This wacky flailing arm inflatable tube man." he/himJames Montemagno @JamesMontemagno
27K Followers 6 Following You can see the pain in my laugh. Live, Love, Bike, & Code | https://t.co/1QXsjvQfsQAndrej Karpathy @karpathy
984K Followers 905 Following 🧑🍳. Previously Director of AI @ Tesla, founding team @ OpenAI, CS231n/PhD @ Stanford. I like to train large deep neural nets 🧠🤖💥Andres Hernandez @cybereality
4K Followers 5K Following Founder of @OutmodeLLC, maker of #Degine, a new @OpenGL @WebGL 3D game engine. 25 years of game development experience. The Matrix was a documentary.Howard Colin @digitaltechltd
104 Followers 458 Following Digital Imaging Technician with 10 years experience #HisDarkMaterials, #ATownCalledMalice. Helping to architect workflows for HETV and Film, based in Wales.Computerphile @computer_phile
45K Followers 30 Following YouTube videos about computers and the internet and stuff... Sister project to @numberphileThePrimeagen @ThePrimeagen
178K Followers 818 Following skill issues: 🟩⬛️⬛️⬛️⬛️⬛️(69/420) https://t.co/qvibjmtqFm https://t.co/gVnVukutsfLuke Coombes @LukeCoombes2
439 Followers 736 Following Senior Software Engineer. Previously at Warp Digital and Fireproof Studios.Alan Murta 🇪🇺 �.. @DrAlanMurta
330 Followers 286 Following Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.Ali Brown @AliBeeGfx
506 Followers 128 Following Senior Technical Director, Graphics & Procedural Tech at CIG (Star Citizen) - my views are my own and not CIGs. Won’t answer questions about SC dates/schedules!Microarch Club @MicroarchClub
444 Followers 1 Following The art, science, and history of processor design. Hosted by @hasheddan.Binary Impact @BinaryImpactG
6K Followers 204 Following #GameDev Studio from Germany | Wishlist now our new game: https://t.co/EBtjptkXmi | All our #UnityTips can be found here: https://t.co/1LcLZmvQmsBattleAngelAlita 🏳.. @TsutsuYumeGunnm
62 Followers 68 Following Graphics programmer, one of @TwoPolyGames, developer of Srok GodnostiVjekoslav Krajačić @vkrajacic
4K Followers 85 Following Building next-gen file explorer #DiskVoyager. C programming/tools/systems. Croat, catholic, husband, father of 4. Discord: https://t.co/cEW8ugzzy4Sam Pavlovic @SamZaNemesis
2K Followers 754 Following Graphics Programmer at @FcpnchStds on @s8box, previously @PunyHuman @NodrawSoftware, Road Cycling enthusiast, super chill lad. Libertas Quæ Sera TamenMatt Fleming @fleming_matt
2K Followers 555 Following Founder & CTO @nyrkio. Ex @DataStax, @intel. Former Linux Kernel EFI maintainer. (Operating ∪ Database ∪ Distributed) ∩ Systems. Writer.Peter Veentjer @PeterVeentjer
1K Followers 194 Following Performance engineer ex-Scylla, ex-Hazelcast.Henry Rose @_herose_
834 Followers 38 Following Engine Developer at Media Molecule. I work on personal projects here. Streamed on Tuesdays, Thursdays, Sundays: https://t.co/jVyyxUIcJeChristopher (@shrydar.. @shrydar
2K Followers 3K Following Python, 6502, Rust, C64. Hair dye and heels, code optimisation and data compression. Former Driv{e3}r2?/Stuntman dev. he/himEpisode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/ray… This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab.
Explore the current state of the NVIDIA #RTX Branch of #UnrealEngine and learn what ReSTIR means for the future of real-time lighting. Register for our upcoming webinar on May 21.
I really like this AMD presentation from last year that describes their technique for converting scene geometry into a sparse SDF "brick" representation that can be ray-traced. It's similar to Dreams in some ways, ... youtube.com/watch?v=iY15xh…
@Kepler_L2 until someone says it while Apple in these 4 years has only managed to improve the IPC in its large core by less than 10%, arm has managed to improve from the cortex x1 cores to the cortex x4 more than 30% in the same time and is about to surpass Apple in CPI with the cortex x5
[2021] Differentiable Rendering: A Survey pair.toronto.edu/csc2547-w21/as…
New blog alert! 📢 Find out how our Brotli-G SDK (v1.1 onwards) supports pre-conditioning of block compressed textures, which can mean even greater #compression gains! Head over to GPUOpen: gpuopen.com/learn/brotli-g…
@SebAaltonen @iryoku1 research.activision.com/publications/a… is the original and activision.com/cdn/research/D… the "latest"
@biovf @medawsonjr @tobi I do! Although doing the "library" approach means, in the context of a commercial deployment, taking a very modest cut of the ASP and hoping to make that up with lots of customers. But it's a great opportunity to do real CS.
Hello you fine Internet folks, Today's article is a correction to our prior articles on Qualcomm's Adreno iGPUs. Microbenchmarking is hard, so thanks to Conner Abbott for reaching out and explaining what is happening under the hood. Hope y'all enjoy! chipsandcheese.com/2024/05/06/cor…
This is a gpu-based grass rendering hobby project I made a year ago,I think I can make the repo public so more ppl can know how to write compute shader in #Unity. But some(a lot of) clean up of the code is required lol. It render the grass via indirect draw with the uses of…
i3dsymposium.org/2024/papers.ht… I3Dの"A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers" > We achieve speedups between 1.3 and 3.8 気になります!
A bit overdue, but we finally have this year's papers preview video! watch it here: youtube.com/watch?v=MVGoio… Only 5 days until the conference begins, do you have everything ready for it? #I3D2024
Graphics Programming weekly - Issue 338 - May 5th, 2024 jendrikillner.com/post/graphics-…
New blog post with some thoughts on shader graph design and its impact on scalability and performance. apoorvaj.io/the-shader-gra…
That's what I've been saying since forever - everything matters. I literally just crossed a +50% gain on something this morning after doing dozens of ~1% perf improvements that were barely visible in benchmarks (lost in the noise). It. Adds. Up.
Sunday rant. For software engineering, my sense is that the phrase “premature optimization is the root of all evil” has massively backfired. Its from a book on data structures and mainly tried to dissuade people from prematurely write things in assembler. But the point was to…
Sunday rant. For software engineering, my sense is that the phrase “premature optimization is the root of all evil” has massively backfired. Its from a book on data structures and mainly tried to dissuade people from prematurely write things in assembler. But the point was to…
@Dachsjaeger @biovf Only if users will complain