#VRAGE3 Raytraced Global Illumination using Restir solution. The room is lit by bounces from direct light and emissive surfaces (notice green glow on the wall). No local lights involved in this image. The system is fully dynamic and reacts instantly to light or topology changes
@janhlousek This is amazing, looks like Vrage3’s lighting is gonna be a huge step above Vrage2’s Also just curious, what language is Vrage3 being made in?
@janhlousek How will it work in space? Will the shadows be fully black? HDR would be amazing to have too then :) Great work you guys do so far btw.
@janhlousek If the character model moves from inside to outside, is there still the slight delay accounting for the light adjustment or is it now a more smooth transition
@janhlousek Will people be able to run vrage 3 without all these fancy things? Not saying they're not all great and amazing,just that some people don't have powerful computers like that,for example,could I run it on my 1050?
@janhlousek Will there be pressurised environments with different global illumination settings than non-pressurised? Since light bounces in atmosphere differently than in a vacuume.