Jan Hloušek @janhlousek
Tech lead @KeenSWH working on #VRAGE3 and @SpaceEngineersG. Opinions are my own. Prague, Czech Rep Joined March 2011-
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Today, we're excited to announce a new game currently in development at GoodAI. AI People is a sandbox game where you create and play scenarios with AI NPCs that interact with each other, the environment, and you! They learn, feel emotions, pursue goals, dream, and dynamically…
With #VRAGE3 water comes a big question: can players live under water? TLDR: yes. It comes with an engineering challenges of course - your base have to be air/watertight, you have to suck water out of it while building and you have to have enough air for yourself while building
Taking the stroll on #VRAGE3 planet. The setting couldn't be more romantic😅 You can observe many new features coming together here nicely: the tessellated triplanar materials, water shading, the atmosphere sun light color tint and improved planet heightmaps.
We are improving our #VRAGE3 planet visuals, making sure transition from space to planet is as seamless as possible with enough detail. Parts of terrain will get hidden with foliage later on (grass, trees and bushes), but it is important the basis is sound. What do you think?
Taking a step back comparing the improvements so far. We are not yet done, especially the clouds are missing (in progress atm), but the difference is staggering.
Taking a step back comparing the improvements so far. We are not yet done, especially the clouds are missing (in progress atm), but the difference is staggering.
What to do when someone does not want to exit the cockpit. Shooting block into pieces in #VRAGE3 using our granular fractures & deformation destruction system.
Finally! We can look underwater in #VRAGE3 (confirmed: no aliens there). It is first implementation with just a distance based fog and nice refraction when looking through the water surface. It also features new FFT based waves on the surface.
When crash landing the ship on the #VRAGE3 planet, make sure to choose a sandy terrain. The ship would look very different after hitting the rock.
Global illumination in #VRAGE3 just got better with specular reflections, mostly visible from emissive stripes. Notice how fast the screen space reflections converges while changing the camera angle, even though it is using spatio-temporal cache to reduce number of rays casted.
Caves with water can be found on #VRAGE3 planets now. The challenge was making the water surface smooth as these ponds are as shallow as 1 water cell (1m thick). I wonder what players will use such cave for🤔
We are busy optimizing #VRAGE3 water to support large scale changes. For example see the Dam being deleted and water from flooded valley starts flowing with the slope. This is of course without support of VFX like proper waves, particles and foam. Those will be added later.
We started experimenting with Raytraced Global Illumination on large scale terrain in #VRAGE3. It improves terrain clarity, especially in shadowed areas. The biggest bottleneck being BLAS creation for terrain meshes. We are considering a secondary, low mesh density clip map.
We are experimenting with stochastic screen space reflections (SSSR from AMD) combined with an environment probe for missed rays in #VRAGE3. The reflection strength is increased for presentation purposes, not representative of the final look :) With and without reflections:
Space Engineers @SpaceEngineersG
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2 Followers 3 Following@janhlousek Now we need only underwater engines for submarines :)
@bamfordlewis9 @janhlousek @p0sel2613 Actually the mod exists already: steamcommunity.com/sharedfiles/fi…
@janhlousek I can't WAIT to crash my 80% complete super star destroyer into that scenery and crash my game and freeze my xbox :)
@janhlousek @p0sel2613 @hugotaiga Reentry effects would be dope tho, I want to burn my ships :D
@janhlousek @KeenSWH Some of my favorite building projects in Minecraft are under water with big windows, make sure to have plenty of aquatic life for viewing.
@janhlousek @p0sel2613 @hugotaiga Somone will probably mod it in 😂
@janhlousek So we could possibly do subnautica in space engineers? Just need giant alien sharks now !
@janhlousek Would be cool that regular missles and bullets can't penaltrate water that deeply, so the player is forced to drop/make torpedo's instead.
@janhlousek Can't wait for something playable with this engine!
@janhlousek Presumably the block design phase of VRage3 would either include a block that allows water to be pumped or would incorporate this into the vent block system. Personally I prefer the second