Ari Arnbjörnsson @flassari
Unreal Engine Evangelist at @EpicGames. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://t.co/RrGEn6D4md for my presentations! ari.games Helsinki, Finland Joined February 2009-
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These are my favorite kind of talks! 168 slides, diving into Nanite's material pipeline for 5.4+
At GDC I delivered a talk on Stylization in Unreal Engine 5. We covered Post Processes, Material Overlays, using RVTs for pretty looking grass and a paint-the-world style effect. You can find the talk as well as the graphs I made here! #UETips dev.epicgames.com/community/lear…
Hello #GameAudio — the talk at @audiodevcon by #EpicGames’ own Buzz Burrowes is now posted! See how the HMX team added new functionality to #MetaSounds to ship #Patchwork and Fortnite Festival. Music Rendering in @UnrealEngine: The Harmonix Music Plugin youtu.be/ImOsjSDBWZY?si…
The PowerPoint deck and also a PDF with speaker notes from my GDC talk are now available!
Our Hair / Groom Rendering documentation has gotten facelift for 5.4! Complete reorganization and updates throughout the various pages. Notable updates include information about the Hair Card Generator plugin (Cards and Meshes page) and Deformer Graph. dev.epicgames.com/documentation/…
Our Hair / Groom Rendering documentation has gotten facelift for 5.4! Complete reorganization and updates throughout the various pages. Notable updates include information about the Hair Card Generator plugin (Cards and Meshes page) and Deformer Graph. dev.epicgames.com/documentation/…
Learn how to use the new Modular Control Rig editor coming to #UnrealEngine5. #ue #controlrig #rigging #animation dev.epicgames.com/community/lear…
Unreal Engine 5.4 is out and with it comes the PCG Biome Core and Sample plugins. An example of a data-driven biome creation tool made entirely with UE’s PCG framework. Documentation is available here: dev.epicgames.com/documentation/… @UnrealEngine #UnrealEngine #pcg
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
After more than 3 years of dev, the ML deformer is now production ready in UE 5.4! It adds some improvements like Lod support, multiple training inputs and debugging of PIE sessions. The ML cloth has many improvements as well. Still a lot to improve though! #mldeformer #ue5
While there are no major callouts for Lumen in the 5.4 Release Notes, Lumen Performance Guide includes some updates this release. More specifically, check out the Async Compute and Lumen Reflection Roughness Threshold sections. ;) dev.epicgames.com/documentation/…
While there are no major callouts for Lumen in the 5.4 Release Notes, Lumen Performance Guide includes some updates this release. More specifically, check out the Async Compute and Lumen Reflection Roughness Threshold sections. ;) dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
Unreal Engine 5.4 was released today!!! Easily one of the most exciting releases for rigging, animating, motion matching and so much more. Congrats to everyone involved… unrealengine.com/en-US/blog/unr…
This GDC presentation (no Vault access required) is very @UnrealEngine focused. See how David: • Profiles Header compilation times. • Shows Copilot helping with UE dev (a code AI that actually works with Unreal?) • Optimizes memory layout of UClasses. #uetips
This GDC presentation (no Vault access required) is very @UnrealEngine focused. See how David: • Profiles Header compilation times. • Shows Copilot helping with UE dev (a code AI that actually works with Unreal?) • Optimizes memory layout of UClasses. #uetips
Does anyone use Dev Drive on Windows for Unreal development? What's your experience with it? Do you notice a speed improvement in day-to-day development? Compiling? P4 file operations? aka.ms/devdrive
You all can't believe how much this means to me. I've been working on this for such a long time. Still cannot believe it's finally working.
You all can't believe how much this means to me. I've been working on this for such a long time. Still cannot believe it's finally working.
Oh no
We just uploaded @HighlySpammable's talk on advanced practical lessons for UE5's World Partition. It's a new system with many intricacies, you don't want to miss out on this one! #uetips dev.epicgames.com/community/lear…
Chris Murphy @HighlySpammable
20K Followers 2K Following Senior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.Unreal Engine @UnrealEngine
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4K Followers 553 Following I build SDKs and tool integrations for Unreal Engine. Sharing tips on C++, plugins and editor extensions I discover along the way.Unreal Directive @UnrealDirective
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4K Followers 354 Following Principal Animation Programmer at @EpicGames, working on @UnrealEngine. Retargeting / IK / Rigging specialist.Dylan Browne @DylserX
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85 Followers 332 Following A curious | Online guy at @WeAreTTKGames | Previously @EpicGames, @EA_DICE, @IBM | Opinions are my own 🧸 he/himThese are my favorite kind of talks! 168 slides, diving into Nanite's material pipeline for 5.4+
Want to learn more about Nanite’s GPU-driven material pipeline, its core components, and how they fit into the system’s overall design? Download the slides from our GDC 2024 presentation here! epic.gm/nanite-gpu-dri…
At GDC I delivered a talk on Stylization in Unreal Engine 5. We covered Post Processes, Material Overlays, using RVTs for pretty looking grass and a paint-the-world style effect. You can find the talk as well as the graphs I made here! #UETips dev.epicgames.com/community/lear…
Hello #GameAudio — the talk at @audiodevcon by #EpicGames’ own Buzz Burrowes is now posted! See how the HMX team added new functionality to #MetaSounds to ship #Patchwork and Fortnite Festival. Music Rendering in @UnrealEngine: The Harmonix Music Plugin youtu.be/ImOsjSDBWZY?si…
The PowerPoint deck and also a PDF with speaker notes from my GDC talk are now available!
Want to learn more about Nanite’s GPU-driven material pipeline, its core components, and how they fit into the system’s overall design? Download the slides from our GDC 2024 presentation here! epic.gm/nanite-gpu-dri…
Our Hair / Groom Rendering documentation has gotten facelift for 5.4! Complete reorganization and updates throughout the various pages. Notable updates include information about the Hair Card Generator plugin (Cards and Meshes page) and Deformer Graph. dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
New Unreal Engine pricing and licensing is effective now! Check out our previous post to refresh your memory and get all the details in this blog: epic.gm/unreal-engine-…
New Unreal Engine pricing and licensing is coming in late April 🧵 Get ALL the details in our blog: epic.gm/unreal-engine-…
Unreal's animation authoring tools are much improved in 5.4: - Layered Control Rigs - New TRS Gizmo - Enhancements to Constraints and Curve editor
I've just uploaded a new "Features at a Glance" video for Animation Authoring in Unreal 5.4. dev.epicgames.com/community/lear…
Hello @UnrealEngine 5.4 full release day.
Uncover the mystery of Thalassa: Edge of the Abyss, a first-person psychological drama. Play as a deep sea diver in 1905 and investigate Thalassa's unfortunate fate. It is up to you, to find answers onboard the wreckage. Wishlist Now : store.steampowered.com/app/1783680/Th…
Learn how to use the new Modular Control Rig editor coming to #UnrealEngine5. #ue #controlrig #rigging #animation dev.epicgames.com/community/lear…
This is the #1 reason why I stick with unreal. They make cool stuff and then eventually what they learn or improve on for the engine trickles down to everyone using the engine. "While we made this game, we did this, maybe it will help you!"
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
Unreal Engine 5.4 is out and with it comes the PCG Biome Core and Sample plugins. An example of a data-driven biome creation tool made entirely with UE’s PCG framework. Documentation is available here: dev.epicgames.com/documentation/… @UnrealEngine #UnrealEngine #pcg
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
What's this? UE 5.4 has been released!? 👀 Feature Highlights: youtube.com/watch?v=ltQfA5… Release Notes: dev.epicgames.com/documentation/…
After more than 3 years of dev, the ML deformer is now production ready in UE 5.4! It adds some improvements like Lod support, multiple training inputs and debugging of PIE sessions. The ML cloth has many improvements as well. Still a lot to improve though! #mldeformer #ue5
The Unreal Fest Gold Coast schedule is (mostly) now live! We have a few sessions still to come. I'm really excited about this years line up. If you're looking at developing an advanced skill set with @UnrealEngine this event really has a lot to offer. unrealfest.unrealengine.com/ONaLVG
Downloading the 5.4 matrix city project…. 😍😍😍😍
While there are no major callouts for Lumen in the 5.4 Release Notes, Lumen Performance Guide includes some updates this release. More specifically, check out the Async Compute and Lumen Reflection Roughness Threshold sections. ;) dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new