Lincoln Margison - Game Development @LincolnMargison
I make things with Unreal Engine. lmargison.com United Kingdom Joined July 2011-
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Wigglegram built into 3d apps? EG animation software specifically. Press a keybind and it toggles the camera to a slow and subtle left/right translation but you can still continue interacting/editing as normal. The idea being that you can see rough depth without moving the…
Not sure there'd be any use-case for this, but here is a plane with nanite displacement, displaying a live scene capture (hdr+depth, with -depth -> displacement). Maybe could be useful for something that needs to wrap around a surface beyond what decals can do. #UnrealEngine 5.4
In Blender, is there a plugin/way to retopo based on an unwrapped UV? Seems like it would avoid a lot of the hassle if you could just unwrap, then retopo in 2D based on the approximate edges of the UV map.
Found a very crude procedural animation implementation out in the wild.
I’ve just finished this amazing course and I’m so excited about all the possibilities it brings continuing with procedural animation 😁
I’ve just finished this amazing course and I’m so excited about all the possibilities it brings continuing with procedural animation 😁 https://t.co/re7F4ugWyY
Procedural State Transitions, within control rig. Based on bone weighting & COM shifting. Can be used at runtime but I'm wondering if this would be more useful as an animation helper within Unreal, something similar to Cascadeur's tools maybe.
I didn't set a 1 day limit on this, so it seems the offer is still valid for anyone who hasn't picked it up yet for 2 more weeks. It should be approx $15 (depending on local currency) when using the code below.
I didn't set a 1 day limit on this, so it seems the offer is still valid for anyone who hasn't picked it up yet for 2 more weeks. It should be approx $15 (depending on local currency) when using the code below.
Does anyone know of a good resource for some long motion captures? Paid or unpaid. I just want some long (not cut up into individual actions) raw mocap of someone running / walking around and such. Not to use the data directly but just to get some ideas from.
Is there any holy grail to solve in #UEFN where Control Rig might be a solution? Looking for something to tackle but I'm not too familiar with UEFN or what people want. IE I'm looking for some use-cases/trickery of control rig which might be able to solve a major limitation
Since it's Valentine's day, here's a coupon code for 75% off my procedural animation course for #UnrealEngine, udemy.com/course/procedu… Give your loved ones the gift of a difficult (and boring at times) 9 hour technical animation lecture series. What more could they want?
11 traces * 400 characters * 100fps = 440,000 sphere traces a second. An overview video on performance with Control Rig, and suggestions for how to optimize your procedural animations (if you NEED to). youtu.be/w78U3TwrI2Q
.@LincolnMargison showcased a cool Unreal Engine 5-based system for creating fully procedural 3D climbing animations. More info and tutorials on procedural animation in Unreal: 80.lv/articles/ue5-m… #unrealengine5 #ue5 #procedural #proceduralanimation #unrealengine #animation
Fully procedural climbing! No keyframes. Only worked on this today for #screenshotsaturday so it's a little rough still. If you want to learn this stuff, check out my YouTube for tutorials/courses for procedural animation: youtube.com/@LincolnMargis…
Procedural animation FAQ, off the top of my head based on questions I get asked, in no particular order: - Can I combine keyframed animations with procedural? Yes. This is almost always going to be the best solution if you have high quality animations or mocap data. If you can…
Quadrupedal procedural animation, but used with a human. Accidental exorcist in #UnrealEngine
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I’ve just finished this amazing course and I’m so excited about all the possibilities it brings continuing with procedural animation 😁
My latest course on Control Rig is now live, with a 5 day launch discount for the lowest price possible: udemy.com/course/control… Beginner friendly, all project files included and ready to use, and as always I'm available to answer any questions you may have.
Peak irony. This guy is mad someone took his prompt and got more views than him. "Respect and honesty above all else. Let's play fair." 😂
Legs are interpolating sort of properly now, big thanks to @LincolnMargison for helping, check his course on procedural animation at udemy.com/course/procedu… #indie #indiegame #indiedev #indieGameDev #game #gamedev #3d #3danimation #unreal #coding #codinglife #Beastking
Decided to implement this as a compute shader. Looks very nice with millions of points! I've also made the beta parameter parametrize the color by a spectrum function. compute.toys/view/736
3D bifurcation diagram johndcook.com/blog/2021/07/3…
Spider-Punk is in a rush. Just a small traversal prototype. Thanks, @GiacomoLiberio for the Spidey model. #UE5
You can now create volumetric clouds with Niagara Fluids directly inside Unreal Engine 5.3 (No VDB import needed) A step-by-step tutorial for this exact setup has been added to Niagara Immersion, which you can still grab here (2 days left): redefinefx.com/epic/
@Mr_Rowl @LincolnMargison @WeightShiftAnim Record it
@LincolnMargison Good stuff Linconln. Pretty good stuff.
@LincolnMargison 🔥🔥🔥🔥🔥
@LincolnMargison Sweet. Gonna dig into that this evening. Looks good!
@LincolnMargison @OutoftheboxP Looks like it works perfectly. Amazing job!