Cognitive3D @Cognitive3D
3D analytics platform that measures human behavior in #VR #AR simulations and turns them into actionable insights. cognitive3d.com Vancouver, British Columbia Joined July 2015-
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Dilmer walks through how you can easily integrate Dynamic Objects into Cognitive3D to enhance user interaction data in your VR apps. Such as eye-tracking data, events and more. Watch the full video here: buff.ly/43yTG87
New XR Blog Post 🚨🥽 Today, I'd love to share some insights about my experience with @Cognitive3D VR/AR analytic tools after testing their Unity SDK and portal for the last few weeks. blog.learnxr.io/xr-development… 📌 On this blog post, I go over the basics by explaining what…
Hello everyone! 👋👓 Today, I like to share my experience by using an advanced analytics tools for VR/AR which allows you to track and get player data. The visualizations offered by Cognitive3D are something else and I would love to show you a few interesting demos as well as…
Ever wondered what's happening within your VR/AR experiences? With Cognitive3D, you don't have to guess. Our SDK integrates directly into your Unity or Unreal projects, giving you actionable insights into user behavior.
The latest episode of #XR #AI Spotlight is out! Learn how to better use your spatial data to improve your XR app with @Cognitive3D 👇 youtu.be/Zc53eWMnOMQ?si…
We're thrilled to collaborate with @mind_port on a joint mission to simplify the process for VR devs in creating VR training simulations, and getting actionable insights. For detailed information: visit our official blog post:buff.ly/46u3pMP
Appreciation goes to Valem for creating an engaging and informative tutorial about getting started with Cognitive3D. This guide includes comprehensive steps from initial setup to the collection and analysis of data from VR games. buff.ly/3sy6pKl
Traditional 2D platforms gave us data points — a click here, a view there. But 3D applications demand a richer tapestry of insights. In these environments, the very essence of participant experience is shaped by spatial context.
How do you truly measure learning outcomes in immersive environments: The "Objectives System" goes beyond traditional event-based metrics. We're now able to track and analyze nuanced interactions like gaze behavior – what learners focus on, for how long, and their responses
Understanding the Evolution of Metrics: Different platforms offer varying levels of insights into user behavior and engagement. From web to 3D, we went from a very basic engagement profile towards a captive audience with the ability to understand the participant’s full FOV.
Imagine having a comprehensive analytics tool, like an 'App Annie' for XR, that benchmarks your app's performance across critical categories: App Performance, User Comfort and Presence.
Training managers have the ability to make learning more interactive, memorable and accessible by moving beyond traditional platforms and embracing VR/VR. Imagine transforming complex skills into accessible experiences and democratizing immersive learning.
As we approach the end of this year, we're looking forward to 2024, and we're grateful for the opportunities we had at conferences that allowed us to connect with industry peers We've compiled a comprehensive list of 2024's must-attend VR/AR conferences buff.ly/3u4yRDU
Unity and Unreal have been instrumental in pioneering content creation. But there's a lot of potential beyond these platforms in the future The next frontier? Education. Specifically, K-12 environments, where the need for intuitive, accessible content creation tools is immense
How do you measure immersive VR/AR experiences track and measure user interaction? By capturing and analyzing spatial data. With SceneExplorer, you get 3D after-action reviews. It is the raw, unfiltered replay of a participant's every move.
What does the term metaverse really mean? To us it means Interoperability, the ease of moving through a digital worlds without the hassle of jumping through hoops. It's about having a seamless avatar experience, where you can hop from one adventure to another
The metrics we used for web and mobile just don't cut it for immersive experiences. We aren't tracking "users" anymore. We're getting insights for "participants" who have the agency to interact and make decisions beyond traditional funnels.
Matt, our VP of Engineering with the @htcvive team showing off the new SceneExplorer at #AugmentedEnterpriseSummit #AES2023
A major challenge for VR training is ensuring effective skill acquisition and performance in your immersive simulations. You need an approach that goes beyond traditional metrics and focus on human performance
This technology reduces processing demands for detailed 3D models, and attendees also get a glimpse of new 3rd party integrations with @salesforce and @Cognitive3D, along with collaborative MR experiences with 3D models in real-world settings. Learn more: htcvive.co/45L553Z
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4K Followers 1K Following Metaverse Standards Forum, Epic Games, co-host of https://t.co/ivhvIUT6xi podcastDilmer walks through how you can easily integrate Dynamic Objects into Cognitive3D to enhance user interaction data in your VR apps. Such as eye-tracking data, events and more. Watch the full video here: buff.ly/43yTG87
New XR Blog Post 🚨🥽 Today, I'd love to share some insights about my experience with @Cognitive3D VR/AR analytic tools after testing their Unity SDK and portal for the last few weeks. blog.learnxr.io/xr-development… 📌 On this blog post, I go over the basics by explaining what…
Hello everyone! 👋👓 Today, I like to share my experience by using an advanced analytics tools for VR/AR which allows you to track and get player data. The visualizations offered by Cognitive3D are something else and I would love to show you a few interesting demos as well as…
Here are also a couple of recommended @Cognitive3D resources: 👉 Cognitive3D Developer Docs: docs.cognitive3d.com 👉 Cognitive3D GIT package: github.com/CognitiveVR/cv…
Ever wondered what's happening within your VR/AR experiences? With Cognitive3D, you don't have to guess. Our SDK integrates directly into your Unity or Unreal projects, giving you actionable insights into user behavior.
The latest episode of #XR #AI Spotlight is out! Learn how to better use your spatial data to improve your XR app with @Cognitive3D 👇 youtu.be/Zc53eWMnOMQ?si…
This technology reduces processing demands for detailed 3D models, and attendees also get a glimpse of new 3rd party integrations with @salesforce and @Cognitive3D, along with collaborative MR experiences with 3D models in real-world settings. Learn more: htcvive.co/45L553Z
Battery efficiency can be a real challenge when building VR apps, especially with mixed reality features introduced with Quest 3. Our new metrics in this category can be a key indicator if things are getting better or worse on your app. Would you use it? @Cognitive3D
An algorithm for measuring sit/stand modalities in your immersive application. How does this influence behavior in your core experience - does it drive metrics up or down? Would you use it? Nice work by the Data Science and Pipeline team at @Cognitive3D
#XR Analytics: The Ultimate Insight? - XR Today hubs.la/Q025t8QJ0 @Cognitive3D
Learn how to unlock player behavior and design better immersive experiences w/Calder Archinuk, Developer Evangelist @Cognitive3D #VR #AR #XR #podcast #datavisualization #spatialcomputing #design buzzsprout.com/860002/13725810
Big XR News from Immerse Global Summit 2023, @Meta, @Cognitive3D, and @realwearinc 📰 With @ImmerseSummit 2023 approaching the XR industry looks to close the year with a bang eu1.hubs.ly/H05Ls6r0 #xr #vr #ar #virtualreality #igs2023 #metaverse
XR Analytics: The Ultimate Insight? Breaking Down XR Analytics for Enterprise with the Founder and CEO of @Cognitive3D, Tony Bevilacqua eu1.hubs.ly/H05L0cJ0 #xr #analytics
"Quest 3 truly feels like a generational leap over Quest 2. Its state of the art lenses offer stunning sharpness and clarity, it's comfortable to wear, and its new chipset is capable of elevating the standalone VR experience from mobile-feeling to console-feeling graphics that…
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@Cognitive3D Didn't know that. Thank you for the response. Much appreciated.
THERE IS A WHAT?!
There is a paradigm shift from 2D screens to 3D worlds As a VR/AR dev, you need to understand the evolution of metrics Users are moving from content CONSUMPTION to content PARTICIPATION Traditional analytics are NOT sufficient for capturing the full scope of immersive content
@Cognitive3D Are arms difficult to do in VR? Avoid floating hands. Genuine question.
I spend alot of time talking about the evolution of metrics, and I think this video does a pretty decent job of my 20 minute version. @Cognitive3D
There is a paradigm shift from 2D screens to 3D worlds As a VR/AR dev, you need to understand the evolution of metrics Users are moving from content CONSUMPTION to content PARTICIPATION Traditional analytics are NOT sufficient for capturing the full scope of immersive content
XR Analytics in Enterprise Use Cases ▶ XR Today's Rory Greener hosts Tony Bevilacqua, Founder & CEO of @Cognitive3D 👇 eu1.hubs.ly/H05BwZK0 #xr #ar #vr #metaverse