Most common mistake of VR founders is the belief that the use of VR itself solves a problem.
An example of these ideas:
VR shopping
Just because you can see an object in a low poly 3D does not save people time, or improve shopping, to justify putting on a headset.
As a founder you should never take constructive feedback too harshly from your peers.
The market is more brutal than your peers will ever be.
You can work on something for 10 years, make a clear explanation on how to use it and get a 1 star reviews that simply say “trash”.
Even I, a distinguished Meta hater gentleman use the Quest 3 more than my Vision Pro.
The Vision Pro did not in fact not have a good Vision.
It was like so many things in VR: a problem looking for a solution. Apple needs a big revamp for v2.
Also ffs it’s so expensive.
> there will not be a headset to do it all
This is 100% true, and why we invested in companies like @ViHeadset. Meta opening its OS up removes some ecosystem risks for new purpose-built headsets (i.e. why allocate resources for a bespoke OS).
More headsets are coming LFG!
> there will not be a headset to do it all
This is 100% true, and why we invested in companies like @ViHeadset. Meta opening its OS up removes some ecosystem risks for new purpose-built headsets (i.e. why allocate resources for a bespoke OS).
More headsets are coming LFG!
Ok this is actually good. Meta is finally opening the store.
I hated more than anything is how they ran their Store through nepotism, internal competition and back channel deals.
It would completely gut indies and kill developer morale. Good move, took long enough.
The person who does branding at Meta needs to be fired.
The Quest headset
made by Meta
running HorizonOS
with Facebook accounts
playing Horizon Worlds
developed by "Oculus" devs and publishing
What in the hell guys.
This is a preemptive response to AndroidXR which is going to drop next month during Google I/O (and a Samsung headset).
The Quest store needs to be open even more though. Step in the right direction, but harder for VR devs to support different devices.
Also lol @ still @oculus
This is a preemptive response to AndroidXR which is going to drop next month during Google I/O (and a Samsung headset).
The Quest store needs to be open even more though. Step in the right direction, but harder for VR devs to support different devices.
Also lol @ still @oculus
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