Unbound @unbound_io
We’re working on a new way of crafting and playing games. Come join us on Discord: https://t.co/i6if2A5ilq unbound.io San Francisco, CA Joined August 2016-
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quick character made for fun
While its our mission to make the most fun game engine, exporting *your* creations to wherever *you* please is important to us.
While its our mission to make the most fun game engine, exporting *your* creations to wherever *you* please is important to us.
Working on another little level design in @unbound_io. Will post a first person walkthrough a bit later.
A cheerful little level design with ambient looping animations created with @unbound_io. Those splats work so well for foliage and grass. 🌿
Testing out some first person action in @unbound_io. A quick and enjoyable way to set up little environment concepts.
Really enjoying experimenting with the sculpting and lighting tools inside @unbound_io. Gotta love those splats!
@unbound_io Filling out the world of this little puzzle prototype with details was really fun. gotta love the splats @unbound_io
Made with @unbound_io ! Full timelapse below
Made with @unbound_io ! Full timelapse below
@unbound_io Lua and @unbound_io were completely new to me, but I found it pretty quick to pick up. Coming from C#, editing & iterating in Lua and was fast and fluid.
Quick, non-destructive 3d workflows as a base and "instructor" for ai Gen. How long do you think it'll be before the process happens in realtime, with very high temporal coherence and in actual 3d? The tools used here are @unbound_io and @krea_ai. @3DAIStudio for the quick model…
dang it, @KenneyNL ! the googly eyes are everywhere!!👀 #madeWithUnbound
dang it, @KenneyNL ! the googly eyes are everywhere!!👀 #madeWithUnbound https://t.co/9CJJk7dGdm
The base models were made using @unbound_io, a wonderful 3d modeling tool/game engine inspired by Dreams. It's non-destructive and lends itself very well for creating base models for a generative workflow. It's easy to test things out, and the surfaces can be altered using…
@unbound_io One of the things I noticed immediately when I started prototyping in @unbound_io was how quickly I was able to iterate on 3D assets and see them in the game. Changing a model is a few clicks away rather than Another Program and Another Export.
Managed to create animated drawings and paintings in Unbound! both stop motion hand drawing and animated sprites! with smear tool for spline and surface snap, hand drawing animation is not hard! #MadeWithUnbound #MadeInUnbound #MadeInDreams #IndieGameDev #gamedev
@unbound_io After a week of poking around in @unbound_io early access I was able to get a simple puzzle prototype working! had a lot of fun sculpting the character and creating effects
Finished making my Chainsaw Rifle in Gears of War for my game! Only the Pistol remains! then I go make the Artbook and the levels in Unbound and more Characters and Guns slowly! #MadeWithUnbound #MadeInUnbound #MadeWithDreasm #indiegamedev #gamedev #gamedevelopment #modeling
On the one hand, I can't believe this was entirely made in @unbound_io, lighting and all. On the other hand... I can't unsee this 🤣
On the one hand, I can't believe this was entirely made in @unbound_io, lighting and all. On the other hand... I can't unsee this 🤣
I've had a super fun time with the @unbound_io early access SO - I'm gonna do a little 🧵thread over the next few days sharing some posts from my TikTok about my experience making a tiny puzzle game in Unbound!
I've had a super fun time with the @unbound_io early access SO - I'm gonna do a little 🧵thread over the next few days sharing some posts from my TikTok about my experience making a tiny puzzle game in Unbound!
Andre Int @andreintg
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5K Followers 136 Following #clayxels, the volumetric toolkit in Unity to sculpt assets has joined @unbound_io. Come join our Discord and help us shape this new and exciting future!Time for another example of how powerful it is to combine quick, intuitve 3d sculpting with SDF's, with a realtime generative AI layer to add a final layer of detail. The muddy feet are used as a style-image in Krea to make the boxes look old and dirty :D The modelling tool is…
@unbound_io A first person look at the jungle ruins. @unbound_io
Working on another little level design in @unbound_io. Will post a first person walkthrough a bit later.
A cheerful little level design with ambient looping animations created with @unbound_io. Those splats work so well for foliage and grass. 🌿
Here's an experiment I did with @unbound_io, Krea.ai and Adobe Substance Modeler. The 3d conversion was done with the TripoSR demo. #art #ai
Testing out some first person action in @unbound_io. A quick and enjoyable way to set up little environment concepts.
@unbound_io An alt angle with some updated lighting and materials. 🌳🌿
Really enjoying experimenting with the sculpting and lighting tools inside @unbound_io. Gotta love those splats!
@Grambitious Well, the game designer skills you gained can’t be cancelled at least! Takes those skills over to @unbound_io !
@unbound_io Filling out the world of this little puzzle prototype with details was really fun. gotta love the splats @unbound_io
Made with @unbound_io ! Full timelapse below
Hero from Dragon Warrior / Dragon Quest 1 #ドラクエI #DragonQuest
Time for another short example of @unbound_io 3d models + @krea_ai. The potential of the combination of fast, fun and lightweight 3d game engines and creation tools with a layer of Gen AI for the finish or as part of the creation process.. is huge! Here I've overlaid the Krea…
@unbound_io Lua and @unbound_io were completely new to me, but I found it pretty quick to pick up. Coming from C#, editing & iterating in Lua and was fast and fluid.
Quick, non-destructive 3d workflows as a base and "instructor" for ai Gen. How long do you think it'll be before the process happens in realtime, with very high temporal coherence and in actual 3d? The tools used here are @unbound_io and @krea_ai. @3DAIStudio for the quick model…