Dan Fessler @DanFessler
Co-founder & Chief Creative Officer at @incite_dev Prev. Chief Visual Officer at @CoreGames Pixel art enthusiast & web dev hobbyist Pacifica, CA Joined October 2008-
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When he's not designin' and testin' on UFO 50, @phubans has been working on a remake of his indie cult classic MADHOUSE, a horror-themed top down shooter that, for me, always evoked the great memories of playing awesome shareware games with friends back in the day. 🎃
When he's not designin' and testin' on UFO 50, @phubans has been working on a remake of his indie cult classic MADHOUSE, a horror-themed top down shooter that, for me, always evoked the great memories of playing awesome shareware games with friends back in the day. 🎃
Another Ludum Dare! 100+ frames of character and interface animation, 12 cute little fish sprite sets, and an animated day/night environment later #ludumdare #ld55 #pixelart ldjam.com/events/ludum-d…
From the same project. I´m just figuring out new ways of drawing my ideas. Lassotool-Style is only possible in Photoshop on my Office-PC. This style becomes hard to do for huge and complex scenes. So I try to do a somewhat sketchy looking style with colors.
From the same project. I´m just figuring out new ways of drawing my ideas. Lassotool-Style is only possible in Photoshop on my Office-PC. This style becomes hard to do for huge and complex scenes. So I try to do a somewhat sketchy looking style with colors. https://t.co/3b3Pu0eP4W
here's a pixel perfect 3d renderer written with no libraries in c and opengl (ok, and imgui). been a while since i posted anything i programmed on here. i wrote this back in january and showed @zizhen96 but never did anything with it. 1/3
Todays meeting went more or less this way: "What you've worked on today?" "a toilet!" 😂
Todays meeting went more or less this way: "What you've worked on today?" "a toilet!" 😂
It's a bit silly, but I love this toilet prop @AndrieriStefano made for Incite Worlds. The rate of turning out new props is just astoundingly high with this 2.5D style
It's a bit silly, but I love this toilet prop @AndrieriStefano made for Incite Worlds. The rate of turning out new props is just astoundingly high with this 2.5D style
For some months I've been working on the side with my old buddies at @ThunderhorseCO on a game called "Ronin Rush". Here is a little taste of stuff - Maybe it looks familiar! Please give us a follow for more things soooooon! #pixelart #gamedev
Digging this new lighting setup in our new scenario
I made a little history window for Unity, and it's become a big part of my workflow! I've shared it on GitHub, in case anyone else might find this useful! ➡️ github.com/adamgryu/Inspe…
If you're an artist on twitter, look into Brandolini's Law, also known as the bullshit asymmetry principle. It states that it takes 10x more energy to correct nonsense than to produce it. Don't waste your energy, prioritize creativity over controversy.
Henk Nieborg @pixelhenk
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278 Followers 352 Following 3D & 2D art | prop and environment modeler/generalist | looking for work! | they/sheWhen he's not designin' and testin' on UFO 50, @phubans has been working on a remake of his indie cult classic MADHOUSE, a horror-themed top down shooter that, for me, always evoked the great memories of playing awesome shareware games with friends back in the day. 🎃
Big update! MADHOUSE now has 4-player support and I need players to help me test it! Please share. #indiegame #pixelart #solodev #gamemaker
Trivia re: the Rogue One lambda shuttle (also seen here in the shows)... they seem to have made it with 2 horizontal glowing bars in each engine, as if they referenced the RotJ model in its current state, missing the diffuser panel that covered the lightbulbs on the original.
Another Ludum Dare! 100+ frames of character and interface animation, 12 cute little fish sprite sets, and an animated day/night environment later #ludumdare #ld55 #pixelart ldjam.com/events/ludum-d…
From the same project. I´m just figuring out new ways of drawing my ideas. Lassotool-Style is only possible in Photoshop on my Office-PC. This style becomes hard to do for huge and complex scenes. So I try to do a somewhat sketchy looking style with colors.
@DanFessler I think we’re one of the example with The Last Night. Very early market fit, now polish to deliver something radically unique.
@DanFessler "Each stroke on its own is virtually frivolous, yet somehow the collective experience they produce yields great value" love this quote
"Progressive Raymarching". I wondered what would happen if you got rid of the loop and just march one step per frame. The video is slowed to show the process o1=texture(b1,FC.xy/r);o1+=(length(cos(o1.rgb)+.8)-.4)*(r.xyyy*.5-roundEven(FC))/r.y;o0=1.-tanh(r.y/1e2*fwidth(o1));
Fun fact: At least two UFO 50 games are based on games that were originally programmed by hand on a TI-8X calculator in the late 90s.
Boss battle arena background for Tiny Thor #pixelart
here's a pixel perfect 3d renderer written with no libraries in c and opengl (ok, and imgui). been a while since i posted anything i programmed on here. i wrote this back in january and showed @zizhen96 but never did anything with it. 1/3
I did the concept of this room, It's turning out very pretty!
Digging this new lighting setup in our new scenario
Todays meeting went more or less this way: "What you've worked on today?" "a toilet!" 😂
Even NPCs need to go to the restroom sometimes...
@DanFessler This scene feels to me more like a 'more polished' version of old Flash community games. That's not a bad thing per se but not as exciting as the sketches and the earlier scenes. It's too orderly, neatly placed, too tidy [even the coffee stain sits neatly next to the cup].
For some months I've been working on the side with my old buddies at @ThunderhorseCO on a game called "Ronin Rush". Here is a little taste of stuff - Maybe it looks familiar! Please give us a follow for more things soooooon! #pixelart #gamedev
I made a little history window for Unity, and it's become a big part of my workflow! I've shared it on GitHub, in case anyone else might find this useful! ➡️ github.com/adamgryu/Inspe…