Agree. Also, warlocks don’t need to exist at all. Despite my tongue in cheek bias I’d get rid of three or four classes.
Agree. Also, warlocks don’t need to exist at all. Despite my tongue in cheek bias I’d get rid of three or four classes.
@MoseyDm I don’t really love all the classes, but every class is someone’s favorite. How would getting rid of classes improve the game?
@redwyrmofficial @MoseyDm Less choices leading to analysis paralysis Less unintended rules interactions (multiclass and such) Less mental load for game masters who are concerned with balanced encounters The best part is less mechanical options changes nothing on the conceptual side.
@thiseffingm @MoseyDm I have never seen a player struggle with analysis paralysis in character creation. Most love the process and get excited about the many options even at first level. I am sure there would still be unintended subclass rules interactions but you might have a point on this one.