Over on GamesRadar, Chris Perkins says he actually thinks 12 core classes for 5E is “A Lot.” (He says a bit later in the interview that he doesn’t see a limit to subclasses though.)
Full interview here: gamesradar.com/dandd-dev-says…
@CHofferCBus I would rather it all be included from the get-go than need to buy more books later.
@CHofferCBus Very interesting! ShadowDark did a hard reset to 4 classes, but even there, more are creeping in due to player demand -- Ranger, Bard...
@CHofferCBus Of course he will say that. Sub classes are the beanie babies, or MTG cards, of D&D. As long as they can find suckers to buy books full of subclasses they can sell more garbage. Friends don't let friends buy WOTC product. 😆
@CHofferCBus Maybe just go back to the original classes
@CHofferCBus I see some of what he's saying, but the problem is that subclasses don't do a good job of capturing certain fantasies when they're just tacked on to a certain class. For example, magus does a much better job of capturing the spellblade fantasy than bladesinger does
@CHofferCBus “We failed to make a compelling mechanical difference between sorcerer and wizard, therefore it doesn’t and cannot exist” certainly sounds like the last decade of WotC design.
@CHofferCBus As I've played 5e more and more over the years in a bunch of campaigns I realize. Nah. More subclasses over classes is just boring. "Oh boy I get to play the same class again that has maybe 4-5 feature differences as I level and everything else is exactly the same!"
@CHofferCBus I don't think he's wrong, necessarily, but I like having all those classes.