DrJ @setimets
Com2us game engine lead programmer 대한민국 Joined May 2010-
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Please join us virtually June 3 & 4 for Rendering Engine Architecture 2024 Conference to hear about the rendering systems used by production-proven projects at Remedy, Sony Santa Monica, 4A Games, Blizzard & EA | DICE . tinyurl.com/reac2024main To register: tinyurl.com/reac2024
cs to cpp도 진행중이고 모노에서 넷코어로 변경도 했고 에디팅이야 유니티랑 거의 똑같고 크로스 hlsl 컴파일 완료했고 하 ㅠ 유니티같은 외산 꺼지라 하고 고도는 모르겠고 k엔진에 맛을 보여주고 싶다.
컴투스 미니게임천국 사전예약 페이지가 열렸습니다. play.google.com/store/apps/det… #컴투스 #미니게임천국 #com2us
I resurrected thekla/hlslparser as an alternative to glslc/spriv-opt/cross. This is a small amount of code that can gen HLSL/MSL, and is easy to extend. The source shaders will more closely resemble modern HLSL/MSL as I have time. Needs preprocesor. github.com/alecazam/kram/…
컴투스 TA실에서 TA와 엔진프로그래머를 채용합니다 !! 저랑 일할분 모셔욤 !!! 주니어 TO는 이제 거의 차서 시니어분을 찾습니다 !!!!!!! TA : com2us.recruiter.co.kr/app/jobnotice/… 그래픽스 프로그래머 : com2us.recruiter.co.kr/app/jobnotice/…
TA 시니어 3명... 엔진 플머 시니어 2명... ㅎ.. 어디가서 찾나.. 주니어는 어케어케 채웠는데... ㅠㅠ
업무와 관련된 관심 있는 주제로 매주 금요일 오전마다 R&D 시간을 갖게 진행시켜봤다 ! 이전에 없던 조직 문화이긴한데 일단 반응은 괜찮다. 다른 회사에 좋은 문화가 있으면 알고 싶다 ㅠ
Dear ImGui 1.89 released: 90+ improvements/features/fixes github.com/ocornut/imgui/… (and more that are not yet exposed in public API)
와 ! 엔진 이미지 공유해주다니 ! 감사합니다 Thanks for tweeting our engine image!
Dear ImGui 1.89 released: 90+ improvements/features/fixes github.com/ocornut/imgui/… (and more that are not yet exposed in public API)
SFINAE 해깔려서 필요할때마다 다시 보지만 진짜 최고다... functionalcpp.wordpress.com/2013/08/05/fun…
해쉬테이블 느리면 요고 구현해서 쓰세욤~ programmingpraxis.com/2012/03/09/spa…
@illustor 아 ㅠ 메세지를 늦게 봤네요. 그렇지 않아도 엔진팀에 링크는 공유했습니다! ㅠ 아쉽네요...
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이제는 국민혁�... @bullsko
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