Risk @rebelcoder
C++ developer by day @ninjarmm Game Developer by night working on 2D engine for a yet unnamed open world exploration game :) More details to come. playtheory.io Florida Joined January 2022-
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Following414
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It's one thing to give your characters lots of nice attack animations, but another to think how they work together? I'm currently working hard to allow all kinds of crazy combos, floats, bounces and re-launches #indiegamedev #pixelart
don't sleep on this game, found this while looking for ps5 games ... happy to see it's available on steam as well. It's really, really good if you like exploration and an intriguing story. store.steampowered.com/app/1975440/Un… @FromParallel
Embark on a #fantasy #adventure in the epic world of #taintedgrail's Avalon! Choose your preferred way to deal with the atrocities you encounter - are you a weapon ⚔️ user or a magic 🪄wielder?
A lot of people were very curious how the lossy datamosh effect was done in my latest gamedev prototype, so I decided to make this breakdown. Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup. #madewithunity
NPC sight-based evasion while pursuing the player 🤸♂️ #indiegameDev #indiegame #indiedev #gamedev #unity3d #RPG #gamedevelopment #madewithunity #solodev #gaming #Steam
Hey #indiedevs 👋💜 Show us what you are working on this week! Share pictures, GIFs and videos of your games, game art or music! ✨ #screenshotsaturday #indiedev #gamedev #indiegame #indiegames #art #music #gamedesign #indiegameDev
a while back I got stuck on generalized miter joins for extruding faces around vertices with more than 4 faces for my 3D modeling tool I just had to go learn pseudoinverses, weighted least squares, and solving equations using matrices, but, hey it works now!
helper functions for scene loading in godot4 gist.github.com/rebelcoder/7ce… #Godot
I think the recent post by @Dezinuh and other "AAA" "developers" is an example of what's wrong with modern AAA games. It doesn't take experience in development to be able to point out bugs or issues with design or story. I think this "developers" own words speak to how he sees…
This is a great little book to take you from “vaguely understand neural networks” to the modern broad state of practice. I saw very little to quibble with. fleuret.org/francois/lbdl.…
well.... that's not good... The Dark Secret Behind Open AI's Serious Issue youtu.be/IQFHM6bRu7A?si… via @YouTube #openai
some small updates to my unity package extraction tool, added options for removing unused (empty) directories and excluding unity only files (.asset, .prefab, etc...) binaries and code available: github.com/rebelcoder/upr… this should be helpful for those migrating away from…
created a new app to let me extract unitypackage file assets to use in godot. #unity #GodotEngine initial release code and binaries available here: github.com/rebelcoder/upr…
This is pong written entirely by an #openai assistant, I only compiled the provided project and provided a path of where to save the files, file reading/writing/updating was performed via functions I provided for it. We were so close! I ran out of tokens just as he was fixing the…
We can now reveal the official first gameplay trailer for DataJack 2020! Check it out 👇👇👇 youtu.be/LZUNMYp-8wQ
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@gamedevdotcom Hey @CommunityNotes, can we get a correction here on what is actually happening? Maybe shine some light on the attempted harassment campaign and make it so untrustworthy sites like @gamedevdotcom can't spread misinformation?
This is a gentle reminder to all my fellow programmers out there that there is a monospaced version of Comic Sans. 👀 You're welcome. ✨ dtinth.github.io/comic-mono-fon…
They made Lamball cupcakes! The wool is buttercream. Good idea! Looks delicious! #PalworldArt
@covingtown @byofrog Here’s a take. No one cares. Play the game or don’t. The end.
@covingtown @byofrog Uh oh, it's a me, Mario. Looks like Nintendo or Sega has some explaining to do, eh? 🤦♂️
Time for #TrailerTuesday ! The best way to get exposure is to show your work so let's support each other. 🎞🧐 ❤️ Like 🔁 Retweet 🎮 Show us your #indiegame
[2nd highest all-time peak in Steam history! ] The number of Steam users currently playing #Palworld has exceeded 1.85 million! Thank you for playing the game even though it is a weekday! The team is working hard to ensure that you can enjoy the game even more comfortably.
That's pretty mean.
It will no doubt dip in the very near future...but I've hit 1000 followers. Thank you everyone 💙 long live indies!
It's one thing to give your characters lots of nice attack animations, but another to think how they work together? I'm currently working hard to allow all kinds of crazy combos, floats, bounces and re-launches #indiegamedev #pixelart
Working on a Christmas gift for the musicians here, finally implementing the proper audio clip transitioner editor for the interactive music PR.
NPC sight-based evasion while pursuing the player 🤸♂️ #indiegameDev #indiegame #indiedev #gamedev #unity3d #RPG #gamedevelopment #madewithunity #solodev #gaming #Steam
a while back I got stuck on generalized miter joins for extruding faces around vertices with more than 4 faces for my 3D modeling tool I just had to go learn pseudoinverses, weighted least squares, and solving equations using matrices, but, hey it works now!
New tech update! 🔊 3D audio in the environment now smoothly adjusts when running between fixed cameras. The previous system didn't support 3D sound as well and reverb could have inconsistencies when room size changed abruptly at certain speeds. Many sound sources were even…
This is a great little book to take you from “vaguely understand neural networks” to the modern broad state of practice. I saw very little to quibble with. fleuret.org/francois/lbdl.…