Matt Radford @mradfo21
VFX artist. Writer/Director of Somewhere. Special Projects at Epic. Prev Naughty Dog / Blur Studio. Uncharted 4, God of War, Matrix Awakens, Thor, Man of Steel artstation.com/mattorialist Los Angeles Joined November 2012-
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It was an absolute honor to help out with VFX / Lighting on the Empty Vessel announcement. There is SO much more coming! The studio is cooking up something you're gonna want to play : )
It was an absolute honor to help out with VFX / Lighting on the Empty Vessel announcement. There is SO much more coming! The studio is cooking up something you're gonna want to play : )
We're live: twitch.tv/tinygalactic_g…
I had the pleasure of helping out here on VFX for the last six months and to any videogame VFX artists out there looking to work on something ORIGINAL - apply! You’ve got to see this game and meet these incredible people. #realtimevfx #vfx #Niagara #fx
I had the pleasure of helping out here on VFX for the last six months and to any videogame VFX artists out there looking to work on something ORIGINAL - apply! You’ve got to see this game and meet these incredible people. #realtimevfx #vfx #Niagara #fx
Excited and grateful to share news about @JustPlayJam and announce my new little indie studio @anima_creates. Thank you to everyone who has supported in bringing this to fruition! ✨ Stay tuned for more updates about what we're building at Anima Interactive :)
Excited and grateful to share news about @JustPlayJam and announce my new little indie studio @anima_creates. Thank you to everyone who has supported in bringing this to fruition! ✨ Stay tuned for more updates about what we're building at Anima Interactive :)
After 4 years it's finally time to leave Epic Games. I met so many inspiring people who showed me what the peak of craft could look like. Working on UE5, Matrix Awakens, Love Death Robots, Unreal Engine For Fortnite, and Fortnite itself has been a true honor. More soon : ) ❤️
Fun hanging out with Weta Digital making interactive experiences for GDC. Late night scenes from game development:
Fun hanging out with Weta Digital making interactive experiences for GDC. Late night scenes from game development: https://t.co/iwo36UCDzj
Back in 2017 I helped start an entire Visual Effects studio to ship Legends of Runeterra. I'd never done a startup before and learned many painful lessons. But after 5 years I figure it can't hurt to throw some of the FX and keyframe animation work I did. Our failures define us.
Behold photorealistic AI generated monsters. I’m so excited about the future as an artist. It’s truly fun to use and play. #ai #stablediffusion #cgi #MidjourneyAI #aiart #vfx #conceptart
It was an honor getting to work with Sony Imageworks on this episode of Love Death Robots all done in Unreal Engine. Film to Games and back again. unrealengine.com/en-US/spotligh…
Looking for a hardcore deep dive on how our team at Epic handled Tech art / FX animation/ Physics / Chaos destruction for The Matrix Awakens? Enjoy! youtube.com/watch?v=alQEf4…
The Matrix Awakens was a chance to let loose, flip cars, and blow up helicopters. To create a lot of the pyrotechnics, I just used old school videogame techniques with some heavy art love. Keep it simple. Stay tuned for a deep dive soon. #UnrealEngine5 #UE5 #VFX #UnrealEnginea
Kitbashed sunset in UE5. I used to have to use Terragen for this.. now it’s real-time. #UnrealEngine5 #UE5 #3D @kitbash3d #UnrealEngine
Niagara has become an incredible tool inside UE5. Here I fracture meshes inside Houdini and use render targets generated by Niagara to animate the fractured pieces on the GPU. There's no limit to what's possible now! #UE5 #VFX #TechArt #UnrealEngine5 #UnrealEngine #Niagara
Unreal Engine 5.0 features real-time 3D fluids in Beta. Time to up your cinematics game. #gamedev #realtimevfx #techart #UE5 #UnrealEngine5 #UnrealEngine #vfx
Unreal Engine 5.0 is officially released. It's been an honor watching it grow for the past few years. There's no going back. #UE5 #UnrealEngine #UnrealEngine5
What if we made our 3d characters in real life first and just animated them in the computer? It's possible. #VFX #metahuman #maya3d @RealityCapture_
youtu.be/WU0gvPcc3jQ It was an honor to be a part of The Matrix Awakens. We had such an incredible team! Asking what reality is has never felt more appropriate. Play this one! It’s FUN! A true labor of love from filmmakers, artists, engineers, and physicists. ❤️ to the team.
It’s been a journey. Download now on PlayStation / Xbox and GET READY #ue5 #MatrixAwakens
It’s been a journey. Download now on PlayStation / Xbox and GET READY #ue5 #MatrixAwakens
80 LEVEL @80Level
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Color pass for the heart! Might look a bit strange but it'll hopefully make sense once the scene is finished!
Your eye inner structure, illustrated
Trying to see how far I can pushed painterliness and having a bit more of an impressionist approach on materials.
I've shelved and returned to this Myrddraal project so many times, it feels good to finally call it done. Here's my little tribute to the Wheel of Time.🔊Sound:ON #TheWheelofTime #TwitterOfTime #UnrealEngine
our enemies now look for custom cover positions and can also shoot and move at the same time its getting fuuuun
Speaking of strangely attractive vehicles, this Soviet walking excavator, also known as ЭШ 6/45, is still my favourite
Did you know that Dungeons of Hinterberg is being developed by a team of just 10! That’s us! store.steampowered.com/news/app/19832…
Burst Transmission 0.6 - Who's fault was that people believed it? #tactical #scp #horror #shooter #darksynth #theforeverwinter
There’s a souls-like quality to this medical diagram, seven heads, two people… Adam and Eve metaphor, seven deadly sins, etc.
@WorldCinemania Wonderful matte painting!
4K vhs glitch textures for free:
Some set photographs at a mining tunnel, Joburg.
Ethereal landscapes by Swedish artist Linnea Sterte
Australian Native bees have quite irregularly shaped nests: they are stingless and produce small amounts of honey that is stored in pots. [📹 urban_native_bees]
Made of high-modulus polyethylene and myofiber/visceramimetic systems, The 1K18 Griefvogel serves as the fist of the Volksexpeditionsarmee. Insensate to pain, resistent to intermediate rifle rounds, and doggedly tenacious; these androids make for superlative shock troopers
Thanks a lot @MechaClicker for the commission! ❤️