momonkey @momonke_vfx
VFX artist @YAGERdev artstation.com/momonkey Berlin, Germany Joined December 2020-
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I just couldn't NOT implement this in @UnrealEngine. (Great way to kill time during a meeting!) What a great little block of code.
I just couldn't NOT implement this in @UnrealEngine. (Great way to kill time during a meeting!) What a great little block of code. https://t.co/md5j6zh9ej
Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance.
Quick breakdown of the #Niagara effect 🧵 Please note that this effect only works for rigid skinning in current state. So, mainly useful for robots :p We can bake a section (arms) of skeletal mesh to perform custom skinning too, but that would get too complicated. #UE5
Spider-Punk is in a rush. Just a small traversal prototype. Thanks, @GiacomoLiberio for the Spidey model. #UE5
I written a blog post to shed some light on optimizing shaders in Unreal Engine to demistify common mistakes and cover topics such as compiler optimisation calvinatorrtech.art.blog/2023/12/20/opt… #indiedev #gamedev #ue4 #ue5 #UnrealEngine #UnrealEngine5 #hlsl #glsl #shaders #technicalart
I was recently annoyed at animating ropes in 3D so I created a new tool. It's not polished, but I made this test anim in about 6-8 hours using it. This tool basically can create IK splines over anything while preserving existing animation. I will release it after I test more 🎈
In January will have some time to animate, so did a quick blocking to test this fella. The character is pure joy! Awesome work rigging it @KielFiggins Didn't have proper time to render, so did some viewport effects. Footstep effects by @ShadrakGF #3Danimation #animation
Hey folks, My time at Riot Games has come to a close, and I'm currently looking for new and exciting opportunities! A signal boost would be greatly appreciated! #gamedev #animation 📧: [email protected] LinkedIn : linkedin.com/in/sonnyburge/ Demo Reel :
BEWARE THE CUTE BOMB !! 😊✨💥 artstation.com/artwork/GeYbQN #VFX #realtimeVFX #gameart #madewithunity
HLSL+RenderTargetで2D流体 Shadertoyの再現楽しい shadertoy.com/view/stdfzl
-CUPHEAD VS DEATH (BOSS BATTLE ANIMATION)- Posting the whole boss fight here since a LOT of people are missing out on the full thing 🥲 Enjoy! ❤️
Playing with spears again
forgot i wanted to post the raw anims for these, with forbidden angles for anyone curious
forgot i wanted to post the raw anims for these, with forbidden angles for anyone curious https://t.co/o9lanTH1IE
what two years of game dev looks like #gamedev #madewithunity
Showed my microbots to my work a while ago and they asked me to improve it like here. Sadly the story never progressed enough for it to be in the game. #gamedev #techart #realtimevfx #UnrealEngine
Dragon's Dogma 2 has been periodically sharing new gameplay clips over the past few weeks on Twitter. Here's a look at the new Magic Swordsman class in action.
New vfx exercises--【Verdant Edge】🎧 via @ArtStationHQ artstation.com/artwork/n0eVGe #VFX #unity3d #realtimeVFX #gamevfx #VFXFriday #madewithunity
Okay, I really need to stop procrastinating and release this into the wild! Here's how to make procedural smoke trails in Substance Designer. ✨ #VFXFriday #gamdev
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329 Followers 583 Following VFX Artist & Sometimes making 2D Arts. "It’s still magic even if you know how it’s done." – Terry Pratchett, A Hat Full of Sky -Hey everyone ive made My Animation Masterclass available on Youtube! Check it out and learn how I animated this epic fight scene. Dont forget to Like the video, drop a comment and subscribe for more content! youtube.com/watch?v=BluebD…
It's time for some spotlight! I've implemented underwater lighting for Fluid Flux. Tricky method: One static mesh with material rendered using premultiplied alpha mode. The material uses scene color to mask projected light and adds raymarched scattering. #UE5
I just couldn't NOT implement this in @UnrealEngine. (Great way to kill time during a meeting!) What a great little block of code.
#つぶやきGLSL twigl.app/?ol=true&ss=-N… vec2 n,q,p=(FC.xy-.5*r)/r.y; float d=dot(p,p),S=9.,i,a,j; for(mat2 m=rotate2D(5.);j++<30.;){ p*=m; n*=m; q=p*S+t*4.+sin(t*4.-d*6.)*.8+j+n; a+=dot(cos(q)/S,vec2(.2)); n-=sin(q); S*=1.2; } o+=(a+.2)*vec4(4,2,1,0)+a+a-d;
On April 29th at 2PM PDT, Jonathan will join @subtractem on his Twitch stream to talk about Path of Exile 2! They'll be joined by community streamers @palsteron and @CaptainLance_9, so don't miss it! We’re also running a Stash Tab Sale this weekend! pathofexile.com/shop/category/…
We are happy to announce that we're supporting #sharkmob on the development of #Exoborne, an upcoming #tactical #openworld extraction-shooter. More on our Blog! #codevelopment #sharkmob #YAGER #extractionshooter #gamedevelopment #YAGER #YAGER25 #teamyager #gamesdev #YAGERculture
update to previous sketch #VFX #realtimeVFX #indiedev #madewithunity
Something I’ve worked on finally player facing! (Had lots of support from the team for her 🥲🥵)
pressure’s on. game designer @RiotShyvana talks illaoi, the kraken priestess, before she hits our new demo at evo japan
17/30 Painting a Forest Trail #pleinairpril #pleinairpril2024
First video in 3 years - Hope you like it! ☺️ youtu.be/EYt6uDr-PHQ #gamedev
Aaaand our first Patch is LIVE! We've been analyzing a whole bunch of data and will continue doing so and refining things! 👍😃 THANK YOU so much to everyone playing, it's been an incredible success so far and we'll make sure we'll very much keep an open ear! ❤️
🛠️ Patch Notes - Early Access Hotfix 1 THANK YOU again to all of you for making our Early Access launch so amazing. Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release. We hear you! While we are hard…
@richard_oud It's so good. For me Spy X Family is the ultimate comfort anime
tip of the day: you can generate a simple pizza-mask using math and occlude your smoke effects with it, so that the smoke wouldn't penetrate walls #gamedev #techart #vfx #realtimevfx #UE4
🚁 i asked the team if we could have vehicles so they added helicopters to the game
forgot to release updates the last 14 years
oh shit they're using NaN-flashbangs (strictly forbidden by intergalactic humanitarian law)
Damn this Helldivers 2 update is crazy
Well Gomes presented a procedural Unity-powered mesh generator that uses maths to create stairs and building layouts. The generator will be able to do even more when it is launched: 80.lv/articles/devel… #unity #unity3d #proceduralart #procedural #madewithunity #3d #gamedev
Italy’s Mount Etna, the largest active volcano in Europe, has been blowing perfect smoke circles into the sky.
Appreciate all the kind words on my new video ♥️