Nick Klingensmith - ✊🏿🖤 @koujaku
XR at Qualcomm, author of https://t.co/X4WIns6SiB, https://t.co/wpHqZ0Gln4, co-founder @Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him mastodon.gamedev.place/web/@koujaku Seattle, WA Joined June 2009-
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I got Quest Passthrough working with @unity @OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity 🎉 Cross-platform XR is getting easier! Big shout out to @koujaku’s StereoKit for their C# implementation of XR_FB_passthrough 🙏 #openxr
Demo Bing Maps + terrain in Hololens 2 using Stereokit @koujaku
@michae1becker if you want ACTUAL open source XR look at the Lynx R1, @MonadoXR, @SimulaVR, lvra.gitlab.io, @stardustxr, @koujaku's StereoKit, @godotengine, etc. We've got our own ecosystem forming with autonomy and good UX as its core :D
Lynx with StereoKit! youtube.com/watch?v=DpO56s…
Biiiig news today, this should be an interesting year for XR! meta.com/blog/quest/met…
long time no hear, as I was busy with exams. but now I'm open sourcing the VR headset I'm building, and made a little website hopefully clarifying how daemon works. you can check it out at daemonxr.com I want to emphasize, it is NOT a consumer headset, it's a dev…
The 1.1 release of @OpenXR moves popular extensions into core & kicks off a yearly minor release cycle. I chat with the working group chair & the @thekhronosgroup president to get the lowdown on this release. See thread below for links to interviews + more updates on #OpenXR 🧵👇
OpenXR 1.1!! I'm really looking forward to reading through spec updates this morning :) Also very nice to see a StereoKit shoutout here! ❤️ khronos.org/news/press/khr…
Step 3 - I'm getting data from Meta's Open XR Body movement extensions (so no IK required). Unfortunately their OpenXR implementation doesn't include AI legs. Next I'll improve avatar retargeting and get it networked. #MetaQuest3 #indiedev
Still chowin' away at far interactors in StereoKit, and while there's more to go, they're finally starting to feel really solid :D
Lee's been doing all sorts of fun stuff with StereoKit! Data visualization is one of those tasks I think SK is particularly well suited for, just the way the API is shaped.
Lee's been doing all sorts of fun stuff with StereoKit! Data visualization is one of those tasks I think SK is particularly well suited for, just the way the API is shaped.
Ben Lang ᯅ @benz145
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421 Followers 364 Following Senior Unity Engineer in XR @ultraleap | Gameplay Engineer | Tinkerer of indie gamedev | My views and posts are my own opinionOh hey look at that, a feature I've been working on has been announced. I did the skeletal tracking stuff
SteamVR Input 2.0 finally announced for VRChat feedback.vrchat.com/feature-reques…
This is why Hobby curves are friendly. Left is a natural cubic spline, right is a Hobby curve using the same control points. That kind of organic blobby-ness is hard to do with pure beziers. Play with this demo to see: weitz.de/hobby/ (h/t @whitekross!)
Hobby curves seem friendly. jakelow.com/blog/hobby-cur…
@pvncher The thing i wonder about is whether gestures actually are the best for UI? We don’t interact with the world with gestures. We interact by touch things, pushing things, pulling things, picking things up, and as you’re interacting with something visible, that solved discoverability
This is brutal. Kudos @koujaku 🙏
StereoKit, my OpenXR based Mixed Reality engine, just hit v0.3, bringing in Oculus Quest support, Linux support, and a bunch more! Check out the details over here: playdeck.net/blog/stereokit…
@koujaku @mikeskydev @openbrushapp yeah, the layers are a neat way of doing it, although it requires more work on the compositor side (one of the reasons i haven't implemented it in my api layer yet). the blend modes are cool in that it's pretty easy to implement, and most engines seem to support it already
I plan to wrap this and other pure Unity OpenXR extensions into a library that makes it easier to make cross platform XR, without the bloat of several manufacturers’s SDKs, with the aim of distributing @openbrushapp in one apk. I don’t need three implementations of passthrough!
Demo Bing Maps + terrain in Hololens 2 using Stereokit @koujaku
@koujaku @ultraleap I'm sure you've thought of this already, but it looks like you could use one of these 90 degree USB-C adapters to bring that cable down (avoid snagging).
@michae1becker if you want ACTUAL open source XR look at the Lynx R1, @MonadoXR, @SimulaVR, lvra.gitlab.io, @stardustxr, @koujaku's StereoKit, @godotengine, etc. We've got our own ecosystem forming with autonomy and good UX as its core :D
AndroidXR gets released. Smoke break. AndroidXR gets cancelled.
Realitynauts! Intriguing news with Meta announcing making Meta Horizon OS available to 3rd parties including Microsoft's Xbox. 👩🏻🚀 Interesting to consider if it will differ from Microsoft's Windows Mixed Reality strategy. Thoughts (keep it kind!)? ocul.us/3xGRM9s
long time no hear, as I was busy with exams. but now I'm open sourcing the VR headset I'm building, and made a little website hopefully clarifying how daemon works. you can check it out at daemonxr.com I want to emphasize, it is NOT a consumer headset, it's a dev…
Killing AltSpace was a body blow for XR. Sorry, but I’ll die on this hill. We need better social experiences.
@koujaku Thank you so much for what you built with StereoKit, it's invaluable for a growing part of the dev community. We appreciate your work everyday at Lynx. 🙌🏻
The 1.1 release of @OpenXR moves popular extensions into core & kicks off a yearly minor release cycle. I chat with the working group chair & the @thekhronosgroup president to get the lowdown on this release. See thread below for links to interviews + more updates on #OpenXR 🧵👇