Game devs: what does your build review room look like? We're planning our new office buildout, and we're exploring options. Thanks!
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@br In all seriousness, we had a nice conference room that held ~16 people with an 80+” TV. The room had a glass “wall” that opened on on a track to the wider hallway, so there was plenty of room for more. We had stackable roller chairs to allow others to come when needed.