Game devs: what does your build review room look like? We're planning our new office buildout, and we're exploring options. Thanks!
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@br I always like the one at @mediamolecule the slightly raised stepped sofas facing two big TVs. Surprising how often you need two setups and the sofa meant you went from relaxed to squeeze in lots of people easily. The slight step meant everyone could see.
@br We're working at home, so quite easy 😁🤓
@br Sorry, I was at gdc. Here's the build review space for @indiesworkshop
@br We’re hybrid remote now, but before that we had four main computers, and a large open area with two bench couches. Extra room because VR, but lots of space for folks to take notes and discuss, and two big whiteboards