Ken Russell 🇺🇦 @gfxprogrammer
Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter gfxprose.blogspot.com Silicon Valley Joined March 2012-
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Three.js r164 released 🎂 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r164
<model-viewer> v3.5 is out! Release notes: github.com/google/model-v… Our Commerce tone mapping has now been updated and standardized into Khronos PBR Neutral tone mapping! Look for it in #Blender, @threejs, #filament and others to keep your colors vibrant and precise:
Total eclipse of April 8, 2024 seen from Frisco, TX: photos.app.goo.gl/SkT3xJE9XSKHDA… . Shot on Pixel 8 Pro.
Three.js r163 released 🫡 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r163
Come hear Google, Meta, Unity, Rive, Autodesk and Playcanvas present at the next live WebGL + WebGPU meetup in San Francisco this Wednesday! Learn more and register at: khronos.org/events/webgl-w…
If you have a WebGL or WebGPU based demo or product you would like to show the community, please email Khronos' events team! Link is on khronos.org/events/webgl-w… .
If you have a WebGL or WebGPU based demo or product you would like to show the community, please email Khronos' events team! Link is on khronos.org/events/webgl-w… .
I love the material in this demo. It seems like it's just a small dot texture repeated all over. Also, the shadows are super soft, or is it me? It uses ThreeJS robert-leitl.github.io/toy-bricks/dis… #threejs #webgl #creativecoding
WebGL2 3D engine built from scratch I made it to benchmark 3D on web without any libraries, achieving a smooth 120FPS and scoring 4 x 100 in Lighthouse. Code below Also, the whole JavaScript is only 10kb. Rain shader from @The_ArtOfCode tutorial 3D models from @pikuma course
A nocturnal Gaussian Splat of Ocean Drive in Miami Beach. Immortalized in pop culture from Scarface to GTA Vice City & GTA 6 - the spirit of the 80's is alive and thriving here 🌴🦩 🔗 lumalabs.ai/capture/1b9c9f… @LumaLabsAI #LumaLabsAI #GaussianSplatting #GaussianSplat #Miami…
Three.js r161 released 📸 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r161
The things we can do in the browser these days.. 💪 threejs.org/editor/
Three.js r160 released 🎄 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r160
Fancy gaudy flamboyant material for Christmas wrapping. Topologically suitable for torus geometries because this is repeat pattern. Created with #threejs live demo -> mameson.com/experiment/gls…
I added ripple vertex motion onto my past experiment. Low-pass propagation is important for ripple. Created with #threejs live demo -> mameson.com/experiment/gls…
a bit more of Halloween ambiance with a Spooky Cloud, made with #threejs #webgl Link: spite.github.io/halloween-2022… Pumpkin Lowpoly by Yumy Cubillos sketchfab.com/3d-models/pump… Skull by Thomas Andris @Sketchfab sketchfab.com/3d-models/skul… Source code: github.com/spite/hallowee…
Three.js r158 released 🥗 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r158
This is ridiculous. It took me 10 minutes to port the same effect to @babylonjs : shaderfrog.com/2/editor/clnwj… One effect (vertex displacement) easily ported between WebGL engines using the hybrid graph. (Original @threejs version: shaderfrog.com/2/editor/clnwg…)
mrdoob @mrdoob
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132 Followers 469 Following Leftist, Data-oriented programmer, 3D graphics/games Ask me about the BRDF Follow me @[email protected] (He/him)z0rg @z0rien
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1K Followers 261 Following Principal Engine Programmer at Insomniac GamesThree.js r164 released 🎂 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r164
<model-viewer> v3.5 is out! Release notes: github.com/google/model-v… Our Commerce tone mapping has now been updated and standardized into Khronos PBR Neutral tone mapping! Look for it in #Blender, @threejs, #filament and others to keep your colors vibrant and precise:
Chernihiv. A rescue operation is underway following a Russian missile strike. There are people under the rubble. As of now, 20 people are reported to have been injured and ten killed. My condolences to their close ones. Unfortunately, the death toll may still rise. This would…
Three.js r163 released 🫡 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r163
Ilia Malinin at Worlds 2024 FS 227.79 #IliaMalinin #WorldsMTL24
Come hear Google, Meta, Unity, Rive, Autodesk and Playcanvas present at the next live WebGL + WebGPU meetup in San Francisco this Wednesday! Learn more and register at: khronos.org/events/webgl-w…
This Sora clip is 🔥 when the alien guy busts out in a lip-synced rap about how tough it is being different than everyone else. Workflow in the thread. @suno_ai_ @pika_labs (lip sync) Alienate Yourself 🆙🔊🔊
The EMO framework can combine audio with a single image to generate video that includes facial expressions and head poses
Alibaba presents EMO: Emote Portrait Alive. It is here instant Tiks And Toks in to infinity…
I love the material in this demo. It seems like it's just a small dot texture repeated all over. Also, the shadows are super soft, or is it me? It uses ThreeJS robert-leitl.github.io/toy-bricks/dis… #threejs #webgl #creativecoding
I am really excited to reveal what @GoogleDeepMind's Open Endedness Team has been up to 🚀. We introduce Genie 🧞, a foundation world model trained exclusively from Internet videos that can generate an endless variety of action-controllable 2D worlds given image prompts.
With @amnode, we're remaking one of our first games, COLORACE, in WebGL with #threejs As it's currently in beta, I'll be focusing on enhancing performance, adapting the game for mobile, and refining gameplay based on player feedback. ➡️ colorace-reloaded.com
WebGL2 3D engine built from scratch I made it to benchmark 3D on web without any libraries, achieving a smooth 120FPS and scoring 4 x 100 in Lighthouse. Code below Also, the whole JavaScript is only 10kb. Rain shader from @The_ArtOfCode tutorial 3D models from @pikuma course
Falcon 9's first stage has landed on the Of Course I Still Love You droneship, completing the booster's 19th mission
I thought it would be interesting to try to implement a "proper" caustics shader after I've seen another fake one on Shadertoy. Tried using the mesh caustic method, this isn't well suited for fragment shaders, but it works fine enough. shadertoy.com/view/lX2GRt
A nocturnal Gaussian Splat of Ocean Drive in Miami Beach. Immortalized in pop culture from Scarface to GTA Vice City & GTA 6 - the spirit of the 80's is alive and thriving here 🌴🦩 🔗 lumalabs.ai/capture/1b9c9f… @LumaLabsAI #LumaLabsAI #GaussianSplatting #GaussianSplat #Miami…