This and other JSOC leaks are more or less the inspiration for the action parts of the game. Room clearing at 60 miles per hour, gestural aiming. However, your character will not be a government operator.
This and other JSOC leaks are more or less the inspiration for the action parts of the game. Room clearing at 60 miles per hour, gestural aiming. However, your character will not be a government operator.
"Why would a tactical shooter need to model smoke detectors" one of the things you inevitably pick up from real world shooting is the sheer amount of hot gas that comes out of these things. A lot of this game will be inside residential buildings, therefore, it matters
"Why would a tactical shooter need to model smoke detectors" one of the things you inevitably pick up from real world shooting is the sheer amount of hot gas that comes out of these things. A lot of this game will be inside residential buildings, therefore, it matters
Stephen King (I think?) said that one of his greatest motivations was reading random bits of published books in a store and feeling like "I could do that." Games from the 2000s have exactly this charm to a developer today. Even the great ones are just so thoroughly approachable.
In the past, they used these technical approaches just to make games run on contemporary hardware. Now we use these limitations to avoid corporate interference in the product by making it cheap. BSPcore in today's context is a punk-inflected style.
30K Followers 783 FollowingAustralian Hard Surface Modeller in the film industry, currently @dneg, ex @ilmvfx @mpcvfx Contributed to Dune, Star Wars, Transformers, Marvel, to name a few.
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30K Followers 783 FollowingAustralian Hard Surface Modeller in the film industry, currently @dneg, ex @ilmvfx @mpcvfx Contributed to Dune, Star Wars, Transformers, Marvel, to name a few.
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1K Followers 3K FollowingJohnny Mnemonic is about me. Not the bit where Keanu Reeves gets a cyborg gf, just the part where he loads his brain with anime and becomes braindead.
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