Jeremy Swigart @JebemySwig
C++/C#, Unreal, Unity game programmer for 15 years. Joined July 2009-
Tweets33
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Followers24
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Following90
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Likes6
@SovereignNews lol and you have printed copies
@SeRroZProds @theredpix @InstaLOD @sidefx This is misinformation. ISM is still fully recommended for use with nanite by epic. Nanite doesn’t eliminate that need. Nanite instancing operates at a different level of the pipeline. They complement each other.
@games_inu Did you post this bug on UDN? I’ve demonstrated multitudes of bugs via UDN that have made it into engine fixes
@TONYxTWO Jesse is the new chief Fox liar.
@NanceDevDiaries Are you not able to clear the canvas/rendertarget to a transparent color before rendering the object? This should avoid artifacts associated with setting transparency after the fact.
@JeremyECrawford @mikemearls @arbychildofGod Sorry to dig this up after so long, but there is still lots of confusion/misinformation regarding the specificity of "anatomy" in this context. Does bug bear long limbs transfer to anything with "limbs", or does it use a narrower interpretation for some other reason?
@MyLawyerFriend Quick question about OGL 1.0a. If WOTC has the authority to deauthorize, as they allude to from #9 of OGL 1.0a. Does a new license version need to be the source of deauth, or can they just do it arbitrarily without a new version?
@MyLawyerFriend Hey Noah IANAL, but my understanding is the terms of license/contract revocation must be explicitly covered in the in order to be valid. Seems you are saying they could revoke arbitrarily. Could you elaborate on this?
@JeremyECrawford This old tweet. "Grappled & restrained—these conditions interfere with a spell only if it has a somatic component and the caster's hands are bound." Did you mean to suggest that those conditions can bind the hands?
@joatski @WhatsNawfix @Victor1erp Sorry to bother you here, but I've asked a question too long for twitter in the gameplay features thread forums.unrealengine.com/t/inside-unrea…
@phyronnaz This sounds great. How is the world data persisted if the assets are discovered and used dynamically like this? Do they get slotted into fixed block indices for the voxel data? Can the persistence handle additions and/or removals of block types through the lifetime of a world?
@longpoogas @JeremyECrawford Most likely because spell slots per class would be complicated to track and manage, and because it's just easier to understand and apply to provide a multi-class spell slot table. Tracking 2 dice resource pools is extremely simple by comparison.
@FTWinston is there any active MC dev? I'm interested in picking the bots back up. Is there still a repository? Trying to friend on steam.
@grumpygiant are you still actively developing sleepy profiler?
@ID_AA_Carmack scope management!. The big project bloat up with wanting to do everything. Mobile dev is more accepting of limitations
http://www.youtube.com/watch?v=ulsrATDuvYw
Still banging away trying to fix a crash in the bot. Really sucks. Linux sucks
Michael @MikeDickheiser
171 Followers 278 Following Sr. Engineer, City State Entertainment. Game maker, Father of Dragons, kitchen pyrotechnician, amateur pianist/composer, science/STEM nut. Swim/Band/Dance dad.
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James Clarke @SnipeyX
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Josh Clemons ツ @josh_clemons
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Ricardo @makiolo
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224 Followers 228 Following Linux. 60 FPS goblin. Worked on some video games. Tacoma, Gone Home (console), Dishonored, BioShock 2, Counter-Strike.
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348 Followers 673 Following (@cristianocanuto) projetos mundial www.salveoplaneta e o http://t.co/0nKQz4ssmN vale apena dar #RT. Conteúdo 100%
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1 Followers 2 Following
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Paul Comac @paulcomac
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NanceDevDiaries @NanceDevDiaries
176 Followers 30 Following Sharing UE5 tutorials of what I learn as I enjoy crafting my game @Portabellows with a mix of blueprints and C++, building up from the Lyra sample project
Noah Downs, Esq. @MyLawyerFriend
7K Followers 2K Following Gaming, IP & Entertainment Lawyer |📧:[email protected] | GM @Paths_Forgotten | COO @Seventy8Strange | Prev: @Pretzel_Rocks,@ninety9live | Tweets 🚫 advice
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900K Followers 2K Following Storyteller, VO Guy, #TheLegendOfVoxMachina, CCO/DM of @CriticalRole. He/Him. Find me at https://t.co/Atfh3KdIs7
Bluddshed | Ruben M. @Bluddshed
10K Followers 2K Following Senior Influencer Manager @Diablo at @Blizzard_Ent • Personal Account • Tweets are my own😈 https://t.co/jyBuwMFpAK
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Michael Noland @joatski
3K Followers 739 Following Chief Technology Officer @ Noodle Cat Games. I make things. Usually software, sometimes hardware and other tangibles.
Jeremy Crawford @JeremyECrawford
122K Followers 459 Following Lead designer of the D&D Player's Handbook and DM of Acquisitions Incorporated
Victor Careil @phyronnaz
8K Followers 2K Following CTO at TotalView, pushing reality capture rendering forward outside of the game industry. Also founder of @VoxelPlugin You can DM me on discord @ phyronnaz
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161K Followers 500 Following If I can make one person laugh, I’m doing a pretty shitty job.
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Michael @MikeDickheiser
171 Followers 278 Following Sr. Engineer, City State Entertainment. Game maker, Father of Dragons, kitchen pyrotechnician, amateur pianist/composer, science/STEM nut. Swim/Band/Dance dad.
MakeUseOf @MUO_official
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767K Followers 2K Following We are the world’s #1 accessory for controllers. 💥 Click the link below for order information 👊 #AimToWin
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24K Followers 16K Following A #podcast following professional actors and comedians playing D&D while drinking. Est. 2012.
James Clarke @SnipeyX
202 Followers 910 Following He/Him. Husband, Father, 3DvisGuy, Runner. Keeping an eye on what's going on in the world and finding my own path through it.
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511 Followers 37 Following The official community podcast for @WereAlive. We discuss episodes, interview the actors, hold contests and give away things. We are a podcast about a podcast.
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272 Followers 1K Following Xbox Gamer, Ninja's Fate Creator, Messes with UE4.
Eemeli Miettinen @Hemuuli
2 Followers 17 Following
Paul Comac @paulcomac
1K Followers 4K Following Strong Interest in Technology, archaeology, evolution and things like that. married to a ceramic artist. All views are my own.
Ensiform @Ensiform
403 Followers 230 Following ETF developer. Mass Effect, Ark lover. All around videogame enjoyer. Amateur biker. Enjoys metal music, aspiring d&d player, traveling, food, craft beer.
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1 Followers 2 Following
GlitchLoop @GlitchLoop
5 Followers 18 Following
SALVE O PLANETA @Portugal_Ajude
348 Followers 673 Following (@cristianocanuto) projetos mundial www.salveoplaneta e o http://t.co/0nKQz4ssmN vale apena dar #RT. Conteúdo 100%
Leon @DonJuanLeon
224 Followers 228 Following Linux. 60 FPS goblin. Worked on some video games. Tacoma, Gone Home (console), Dishonored, BioShock 2, Counter-Strike.
Ricardo @makiolo
708 Followers 2K Following Inversión, trading algorítmico y programación. C++/Python Engineer (y aprendiendo Rust). ⚙️
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14 Followers 16 Following
Jan Schreiber @janschreiber
74 Followers 126 Following Failed philosopher and aspiring JavaScript coder with a sense of humor
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Richard 🇺🇦 🇵... @grumpygiant
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