Real-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: https://t.co/l4s1mb0NQYhorugame.comJoined August 2017
Industrial worlds are coming online! Added Forge World and Terra Planet UI, with Forge Worlds using pooled workers to rapidly build ships and units. Made in a fully custom engine and UI system. #gamedev#games#indiedev#rts
Went all-in on destruction for total chaos. I added GPU ragdolls, terrain morphing, ray-traced shadows and large 3d explosions. It's absolute mayhem. #screenshotsaturday#gamedev#indiedev#RTS#VFX
Real-time ice in my custom game engine. Two-pass refraction with thickness-based absorption: renders backfaces for depth, bends rays through the mesh, tints via Beer's law, adds fresnel. Beats SSS for RTS since you actually see units distorting inside the ice. #rendering#gamedev
The terrain is rendered to two RTVs: the scene texture and an extra terrain-only RTV which is then sampled by objects. Downside is terrain has to be rendered before objects so terrain pixels that would otherwise be occluded are always rendered. HQ: youtu.be/qqPxKkmreKI
Curve-based terrain editing in GlassEngine. Curves generate distance fields that are blended together for the final heightmap. Non-destructive and combined with traditional terrain sculpting (raise/lower/smooth) for added artistic control. Everything is on layers. #gamedev
Particles that are skinned & animated skeletal meshes with proper bones (not vertex-animated). Custom DX12 engine written in C++ from scratch for RTS (GlassEngine). Can now make cow catapult! #rendering#gamedev
Flooding it with smoke using my newly implemented GPU-only particle systems in GlassEngine. Simulation and spawning are both done by shaders for maximum efficiency and you can create emitters directly on the GPU, without any CPU intervention. #rendering#screenshotsaturday
Vehicle collisions are in the engine. Boxes for now, might switch to capsules since units tend to get stuck at the front, as if the tanks were snow shovels. #gamedev
Actually real-time live linking with #blender for an in-world editing experience. Game swapchain is shared w/ Blender while active mesh is sent to engine every frame. Viewports synced & controlled from Blender, which I forked to implement swapchain bridge DX12 to OpenGL #gamedev
New horde style pathfinding for 50k units with a local flowfield built around an A* path. Goal was no conga lines. Total cost is 16ms on Deck and I show the internal representation at the end of the video. #gamedev
263K Followers 2K Following80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…
8K Followers 2K FollowingCTO at TotalView, pushing reality capture rendering forward outside of the game industry.
Also founder of @VoxelPlugin
You can DM me on discord @ phyronnaz
3K Followers 1K FollowingPrincipal Programmer @Bulkhead / @Wardogs
Prev: @GOODFUNCORP @Hell_Let_Loose @SatCommand
Making a sci-fi vehicle game with no end in sight. #BAFTA Nominee.
40K Followers 1K FollowingDirector @DuckShakeGames |
making the slime game |
ex Tech Art R&D @EpicGames
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
106K Followers 217 FollowingReal time strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles ⚔
3 Followers 35 FollowingPseudoscience Interactive is a small indie team from Hamburg, Germany. We make games and develop nifty development tools along the way.
137 Followers 349 Following#GameDeveloper, C++, VFX Artist. Get in touch! I have indie games on https://t.co/xD41H0kW4r and also try to have a dev log going on.
759 Followers 929 Following🔥⚔️ Bringing you rare & exclusive war game footage from global conflict zones. Real action real stories documented Edu, research, and historical preservation.
451 Followers 1K FollowingLove real-time 3D, game making and team building. German living in Ireland.
Ex CTO at DIGIT.
Ex VPoE at Scopely.
Ex Head Of Tech at Bigpoint.
138 Followers 446 FollowingAKA Dertzack | Married to: @Prililafl | Senior Programmer @BBIGames | Former Programmer @UbisoftToronto | Opinions are my own @CactusIndie CEO & Co-Founder
263K Followers 2K Following80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…
40K Followers 1K FollowingDirector @DuckShakeGames |
making the slime game |
ex Tech Art R&D @EpicGames
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
31K Followers 472 FollowingProgrammer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.
56K Followers 998 FollowingI’m Joe, a former painter & decorator turned award-winning video game marketing consultant. Love sharing indie games!
Discord: https://t.co/SlcRjcxzlT
23K Followers 386 FollowingReal-time non-hallucinogenic tools for FX and Environment Art
Try the Elemental Suite: https://t.co/Z7idTRL4uX
Join our discord server: https://t.co/sNoeMwWUM6
9K Followers 255 FollowingLead Rendering Programmer at Sony Santa Monica Studio. I don’t post here anymore, find me on Bluesky: https://t.co/5paLDPg1rU
50K Followers 10K Following🦎 We're a USA based #IndieDev and #IndieGame publisher behind The Universim, Prehistoric Kingdom, The Crust, Autonomica, Trail Out & More!