Game Audio Institute @GameAudioInst
Founded by Steve Horowitz and Scott Looney, GAI is a game-based learning company dedicated to educating a new generation of audio professionals. linktr.ee/gameaudioinsti… San Francisco, CA Joined March 2014-
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🎧 Next Tuesday, April 23rd - join Scott Looney for XR Bootcamp as he breaks down the principles, workflows, and best practices for implementing immersive sound in XR environments! Register: buff.ly/4aIev3A Follow GAI: buff.ly/3ubeaTS #xrdesign #spatialaudio
Check out this article by the SF Classical Voice that features the new book by Steve Horowitz and Scott Looney! 📚🎮🎵🎶 buff.ly/3vCyJwq ”Game music is the new American Songbook.” Follow GAI: buff.ly/3ubeaTS #gameaudio
That’s a wrap for #GDC2024, folks! Thank you to everyone who came by the Taylor & Francis booth for the signing event for The Theory and Practice of Writing Music for Games! Purchase Book: buff.ly/46go9Zd Follow GAI: buff.ly/3ubeaTS #gameaudio
#GDC2024 is here! Join us for the 30th Annual IASIG Town Hall meeting Thursday, March 21st at 12:45 PM! buff.ly/43l0ZQz Follow GAI: buff.ly/3ubeaTS #gameaudio
Attending #GDC2024? Be sure and catch the Cooperative Design Roundtable: Collective Creativity in Game Design & Music, hosted by GAI’s very own Steve Horowitz! buff.ly/43iHubf Follow GAI: buff.ly/3ubeaTS #gameaudio
It’s #GDC month! 🎮✨ Join us March 18th-22nd at Moscone Center, San Francisco as we dive into the latest trends and advancements in world of game development. Stay tuned for more details! gdconf.com Follow GAI: buff.ly/3ubeaTS #gameaudio
"The Theory And Practice Of Writing Music For Games" is available now! 📚 Order: buff.ly/46go9Zd Use code DIS20 at checkout for 20% off - limited time only! Follow GAI: buff.ly/3ubeaTS #gameaudio
Did you know that Game Audio Institute has a new website? 🎮🔊 Our commitment to providing top-notch game audio courses and materials is now reflected in a sleek and user-friendly design! Check it out at: buff.ly/3AhkIUH Follow GAI: buff.ly/3ubeaTS #gameaudio
Congratulations to Steve Horowitz and the Noggin team for their recent Kidscreen Award for Best Alternative Game, with the winning title “Blue's Clues & You: On the Farm”! Learn more here: buff.ly/3weZ1oq Follow GAI: buff.ly/3ubeaTS #gameaudio
GAI & IASIG will be at NAMM '24! Join CTO Scott Looney at 2 PM Saturday the 27th, as he hosts the A3E panel “The Continuing Evolution of Interactive Audio and Expanding Applications for Music”. Learn more: buff.ly/4bi4afE Follow GAI: buff.ly/3ubeaTS #gameaudio
Check out this article on KQED about classical music and game scores! buff.ly/3NeRSdi ”What’s happening with game music is just an extension of what happened with film music coming into the concert hall.” - Steve Horowitz Follow GAI: buff.ly/3ubeaTS #gameaudio
New episode is live! ✨ buff.ly/40WlpOH In this episode, Scott gives an overview of the updated ChucK script that will be used to trigger audio in Unity. Follow GAI: buff.ly/3ubeaTS #gameaudio
New devlog is live! 🎲 buff.ly/47BxJWV In this video, Scott shapes up the interaction manager into a workable state and attempts to experiment with duplicating the initial sequencer layer. Follow GAI: buff.ly/3ubeaTS #gameaudio
More Constellation goodness! ✨ buff.ly/3sn4iIX This time around, we dive deeper into interaction design, with Scott implementing a click-and-drag style mouse input system to be used to trigger audio with Chunity. Follow GAI: buff.ly/3ubeaTS #gameaudio
The devlog continues…📼 buff.ly/3u7uPuc In this video, Scott further works on the sequencer logic, eventually achieving on/off states of audio via checking mesh renderer components attached to each cube. Follow GAI: buff.ly/3ubeaTS #gameaudio
🎃 Happy Halloween from Game Audio Institute! 🎃 #GameAudio #HappyHalloween
New devlog! ✨ buff.ly/45JiIAU In the last episode, we investigated implementing Chunity into the project. This time, Scott gets into the ChucK logic with the intent of establishing a functioning Playhead. Stay tuned! Follow GAI: buff.ly/3ubeaTS #gameaudio
Constellation continues! ✨ buff.ly/4921IsA In this episode, we'll be importing Chunity into Unity and will take a look at some of the included demos. Scott shares his ideas on the project. Follow GAI: buff.ly/3ubeaTS #gameaudio #chunity
Get ready - GameSoundCon starts today! 🎮🎶 Online Registration (in-person is sold out!): buff.ly/2y8tm6A Be sure and check out the Game Audio Industry Survey for 2023: buff.ly/3PBmUNb Follow GAI: buff.ly/3ubeaTS #gameaudio #GameSoundCon2023
New episode! buff.ly/3tpXzOP With the toolset decided, Scott begins work on the Constellation prototype. Our first task is to create a script that will generate game objects into a single 16x16 vertical slice. Follow GAI: buff.ly/3ubeaTS #gameaudio
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So I don't talk about this much for reasons but man, I'm so in my head right now & really doing a number on myself. The level of perfection I expect from myself is bonkers. I've spent two days agonizing about my talk tmw, despite having spoken for 15+ years & coached 700 ppl.
Thank you kindly for the @GameAudioInst for having me participate in their Speed Run next week! #videogamecomposer #vgm #gamedev
For Speed Run #05 our guest is Chase Bethea, an award-winning game composer and sound designer who's currently serving as chair of @iasig! If you're interested in interactive audio for games, be sure to catch this one! Follow GAI: buff.ly/3ubeaTS #gameaudio
Speed Run #04 with Brandon Reader of @riotgames @LifeAtRiot goes live today @ 11 AM PT! Join us as we meet up with Brandon to get a little insight into the audio team at Riot, what personal and communal success looks like in AAA, and more. twitch.tv/gameaudioinsti… #gameaudio
@kevinpenkin Nobody: Trumpets: Eeeee eeeee eeeee eeeeee
Come learn from the best! We are so grateful to have worked with Rich on two wonderful games, and if you're keen to learn about adaptive game audio, this is a can't-miss!
June 19th we’ll be sitting down with @Disasterpeace, composer for Solar Ash Kingdom, Hyper Light Drifter, Fez, and Mini Metro. Topics of discussion will include indeterminacy, procedural and adaptive audio, plus community Q&A! Join us! bit.ly/2PZnKZ7 #gameaudio
@GameAudioInst @Disasterpeace Awesome! I love @Disasterpeace!! 🥰Looking forward to it
Such an honor to be nominated in the @HMMAwards! It's for music I composed for my holiday album released by @BMGPM_UK. Looking forward to the awards show! It's produced by Brent Harvey (@HMMAProducer), streaming live next Wed: hmmawards.com Should be a fun show!
@GameAudioInst I have this book. Very useful information.
@GameAudioInst Thanks for the shout-out, @GameAudioInst!