DirectX 12 @DirectX12
Official Twitter account for DirectX Graphics + AI Join our Discord: https://t.co/kl4JClFruX devblogs.microsoft.com/directx/ Redmond, WA Joined February 2014-
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Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: devblogs.microsoft.com/directx/shader… devblogs.microsoft.com/directx/d3d12-…
GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out devblogs.microsoft.com/directx/?p=130…
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/directx/shader…
We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! devblogs.microsoft.com/directx/standa… For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: khronos.org/events/shading…
Curious to see how we deliver precompiled shaders for the ROG Xbox Ally? Are you a game developer and want to try it out yourself? Click here to know more: devblogs.microsoft.com/directx/agilit…
Great news for PC gamers! Shader compilation pain is over. Find out more here: devblogs.microsoft.com/directx/introd…
We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: devblogs.microsoft.com/pix/pix-2412-1…
DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem: blogs.windows.com/windowsdevelop…
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications. Read about it here: devblogs.microsoft.com/directx/direct… #DirectX #SPIRV
The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: devblogs.microsoft.com/directx/sigma-… #SiGMAjobs
PIX 2408.05 has been released! It adds custom texture/mesh visualizers support, faster playback, many shader debugging improvements, and a lot more: devblogs.microsoft.com/pix/pix-2408-0…
🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes. Get all the details and download now: github.com/microsoft/Dire…
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: devblogs.microsoft.com/directx/d3d12-…
We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: devblogs.microsoft.com/directx/step-f…
🚀 Introducing Automatic super resolution – the 1st OS-integrated AI super resolution, enhancing select existing games with smoother framerates & detailed visuals on Copilot+ PCs with a Snapdragon® X Series processor. Learn more on Auto SR on our blog: aka.ms/AutoSR 🎮
We are excited to announce DirectSR is available now via Agility SDK 1.714.0-preview! This API was designed in partnership with AMD, Intel, and NVIDIA to enable the seamless integration of Super Resolution into the next generation of games. Check it out: devblogs.microsoft.com/directx/direct…
This past week was huge for DirectML! To catch up on our announcements and find our latest samples check out the following blogs: blogs.windows.com/windowsdevelop…
🧠🔥Today is the big day! Join us in person or tune in at 2:15pm to learn more about DirectML’s sheer scalability across hardware and frameworks: build.microsoft.com/en-US/sessions…
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