Curious Dynamics ⬢ FOLK EMERGING @CuriousDynamics
Solo dev making Folk Emerging, a prehistoric 4X strategy game focused on characters & ecosystems 🏕👨👩👧👦🌋 Seeking a publisher! Wishlist on Steam ⤵️ store.steampowered.com/app/2275300?ut… curiousdynamics.carrd.co Joined December 2022-
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We’re thrilled to host this week’s official #turnbasedThursday! 🥳 🎮 Calling all #GameDev and #IndieDev creators, drop your epic #turnbased game below, and use the hashtag 👆. 🔥 GAMERS! Show your support by: 🔁 Retweeting! ❤️ Liking! 💬 Commenting! #games #gaming #indiegames
Thanks to @JamesACoote for helping me with some localization questions this week! He's a great #gamedev to follow — and check out the new demo for Critias Empire, his non-violent 4X strategy game 🌊🏛 #FollowFriday
#TurnBasedThursday has arrived in our desolate lands this week and we are honored to be the official host! #GameDev and #IndieDev show us what #TurnBased games you got stirring in your dark development dungeons! Drop your links! #Gamers! Feast your eyes upon the creations…
The Kickstarter for SPELLSTORM, my card game for 1-4 players is live! Please retweet and spread this link around everywhere you can <3 kickstarter.com/projects/dinof… #tabletop #boardgames
Michele @harris93michele
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7K Followers 354 Following editor in chief @shutupshow! everything enthusiast! inept but managing! he/him [email protected] for 'saying hello'@CuriousDynamics Very interesting. Had no idea how you made this work.
I made a character course (link in bio) #3dcharacter #photorealism #animation #3dart #jackblack
I've tweaked all of my shaders to be "physically" based. All shader now react completely to the IBL envmaps and sunlight, and things like the fogofwar does some tricks with envmap sampling that applies a more natural and realistic result.
@CuriousDynamics Thanks, haven't been able to work on it in a while but there's still a lot I plan to add!
Running with Meadow Trolls #Meadowfell #openworld #iPad
@CuriousDynamics One day I'll get around to implementing something like kvachev.com/blog/posts/fog… in my engine. For now I desaturate the edges of explored areas, and blend revealed/edge/hidden areas across tile edges.
@CuriousDynamics @CuriousDynamics I like the crosshatch fog with this hand-drawn map style, maybe on the border with revealed areas only have one direction of crosshatch lines? I'll also drop this here if those screenshots interested you (switch tool to "Move Player"): basaltic.htwhitney.com
@CuriousDynamics How about cloud cover for the fog of war? I've seen that used in some similar games. Maybe semitransparent or patchy if you want to keep tile landscape visible but not its occupants (humans, animals)
Ever wondered what happens when you extrude a face? This is the visualization of the internal data structure used inside of Valence 3D.
@ByteArcane Heh. I really need to stop obsessing. It's fun to see it grow, but refreshing 20 times a day around lunch is probably not the most productive use of time. :D
Anyone else? #indiedev
I believe in working very hard when you're trying to do something special. But after a certain amount of effort, willpower is irrelevant. Like an exhausted muscle, the brain just stops working well. I look at the screen and... nothing comes to mind. /1
I finally figured out how to make a cylinder that's long instead of squat! So now we can have O'Neil Cylinders! I need to fix the direction the height is applied, but! It's very close! github.com/kenjinp/hello-… #threejs | #r3f | #helloworlds
Doing some new enemy attacks. Boulder toss and shooting arrows.
Hey there folks- as promised, Tlatoani is finally available for early access on Steam! Take it for a spin and let me know what you think! store.steampowered.com/app/2925280/Tl…
This is also how I'm doing it but in Mystical Tactics you can change view direction ;) #indiedev #gamedev #madewithunity x.com/songsofconques…
How do we get that zoom effect? Well, Pictures or gifs say more than a thousand words! This is also why we can't watch change view direction..
Hooray for data validation and the QUERY function in Google Sheets! I can't easily have a SQLite database online for collaborative viewing and editing, so this is probably the next best thing 😛
Day 42 (or so..) of resisting the urge to implement more externally visible features and instead focusing on what's important for the player and not social media. Dopamine levels are complaining, but so be it. #gamedev
@nostalgicrealms If you feel alone, there are a bunch of us turn-based devs chatting along on the turn-based games Discord. If you ever need to throw ideas at someone it's an excellent place <3 discord.gg/zfmrtb2FkQ
I just wanted to say thanks to everyone who liked and reposted my trailer. I had never liked using social media before but I felt humbled by the positive support. None of you had to do that, but you did. It can be isolated out there as a solodev, so I really appreciate it.