Michael Simard @CalystoWorld
Building Calysto – next-gen PCG tools for Unreal Engine available on FAB fab.com/sellers/Qwerty… Québec Joined July 2018-
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Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None! Check it out next time you are swimming around! 👀 Being able to say I had something to do with this game has been such an honor! #gamedev @UnrealEngine
Good job for your new release!
MeshBlend 3.0 is out! 🥳 This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance! meshblend.lervik.com #gamedev @UnrealEngine @fab
🌿🔥 NEW RELEASE 🔥🌿 Calysto Biome: Jungle is OUT. A dense, procedural jungle biome built for Unreal Engine with performance and scalability in mind. PCG-friendly. Data-driven. Calysto-powered. 🎬 youtube.com/watch?v=x3eGGE… #UnrealEngine #GameDev #ProceduralGeneration #IndieDev
🖼️✨ Made a small world-map mockup tonight, and it instantly reminded me of that dreamy, melancholic feeling I had exploring the map in Clair Obscur. 🌙🗺️ Trying to recapture that vibe in my own work. #gamedev #UE5 #pcg #indiedev #ClairObscurExpedition33
I'm a huge fan of TerrariTrying something different today — a Terraria-style world made entirely with Unreal PCG 👀 Everything you see is generated on the fly. Super fun experiment so far! #UnrealEngine #IndieDev #PCG #GameDev
Aaaaannd @quixeltools Megaplants just dropped in @UnrealEngine 5.7 today! I'm pretty stoked about this one! Tutorial below :) #gamedev #virtualproduction
Nvidia Nsight Graphics is such a powerful tool!🤩 Being able to see exactly what parts contribute to what part of the frametime is such a lifesaver. Today I did a pass on the low quality setting to see if I could push it even lower. Looks like I can!🚀
Link to Calysto Smart Scatter: fab.com/listings/cd301…
Here is a quick video to showcase how I made this scene with Calysto Smart Scatter! By the way most of my tools are 50% off on FAB! #UnrealEngine #Fab #indiedev
@MiltonCandelero This was really cool to play with! 🤩 Made a quick little "see behind the effect" thingy.
@Morphteksystems Aah yes thanks for the clarification! In my case I do everything using line traces.
NEW! 🚀 Calysto Smart Scatter is out! Scattering, but smarter — fully data-driven, tag-aware, GPU-ready, and works with all Calysto tools 👀 🎨 Try it now on FAB: fab.com/listings/cd301… #UnrealEngine #PCG #GameDev #FAB
@Morphteksystems I'm not sure what "sdf" means, but it will work with the voxel plugin, as the tool uses line tracing and is independent of the landscape.
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