An FYI to character artists: the documentation for Digital Humans in @UnrealEngine is absolutely solid and covers a massive spread of information from hair card techniques and hairline blending to correctly setting up eyeball refraction. So good!
docs.unrealengine.com/en-US/Resource…
16K Followers 85 FollowingA community for real-time visual effects artists, built to share, inspire and learn. Most tweets are automatic summaries of popular topics within the community.
8K Followers 7 FollowingAs part of @SideFX Houdini, SideFX Labs is a free and open-source package of high-performance Houdini tools, 3rd-party DCC bridges, and game engine plugins.
39K Followers 1K FollowingDirector @DuckShakeGames |
making the slime game |
ex Tech Art R&D @EpicGames
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
27K Followers 2K FollowingThe ultimate VR game discovery for Quest 3. Find ALL VR games in one place - easy to find, and ready to play.
Run with love by @SideQuestShane
36K Followers 917 FollowingI write https://t.co/WNB8L0jc17. My book "You Look Like a Thing and I Love You" is out now! Research Scientist in optics. she/her. https://t.co/cC9JEun7YH
37K Followers 20K Following#AR #VR developer, consultant, blogger.
I love #gamedev, #China, and the Zergs' #QueenOfBlades.
Most of the time I've no idea what I'm doing.
13K Followers 560 FollowingGame Developer of 17+ years. UE5, C++, Game Optimization. Publishing Courses and Tutorials for Unreal Engine. Check out my blog!
20K Followers 1K FollowingSenior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.
7K Followers 4K FollowingDesigner and consultant for clients like Adobe, SpaceX, Google, AMD and more. Prev Head of VR and AR Innovation at Nike
https://t.co/kEkUIPZfoj
#Robotics #VR #AR #BCI
238K Followers 335 FollowingThe Render Network provides decentralized GPU compute services for next generation 3D rendering and decentralized AI/ML applications.
66K Followers 664 FollowingThe future of holographic rendering is in the cloud. OTOY develops technology that delivers unlimited compute and rendering power to any app on any device.
12K Followers 2K FollowingBuild Your Game With The Material Library Of Your Dreams. Our Library helps developers build their worlds quickly, & beautifully. https://t.co/gzgNJuJESa
263K Followers 2K Following80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…
156K Followers 4K FollowingDigital Artist, Studio Art Director on FOTOR @arcanautstudios
Head in the stars since SW 1977. I post about #art.
prints:https://t.co/gOMu5zRWkj…
4K Followers 256 FollowingRolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, @TiltBrush. Pixar GPU team: Hydra, @opensubdiv, and @openusd. Closet demoscener. 日本語はまだまだ。
124K Followers 883 FollowingThe official account for XBOX Game Dev. Empowering creators on XBOX. Join our community on Discord: https://t.co/rJUZpRZGt3
2K Followers 9 FollowingOpenSubdiv is Pixar's high-performance subdivision surface (subdiv) evaluation library, built for massively parallel CPU and GPU architectures.
6K Followers 46 FollowingUniversal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
115K Followers 3 FollowingHoloLens is no longer in production. Follow @Microsoft and @MSCloud to stay up to date on the latest technologies advancing industries across the world.
23K Followers 389 FollowingReal-time non-hallucinogenic tools for FX and Environment Art
Try the Elemental Suite: https://t.co/Z7idTRL4uX
Join our discord server: https://t.co/sNoeMwWUM6
25K Followers 3K FollowingThis is me - friend of people, animals, and robots. Founder & CEO, SynthBee. Founder & CEO, Sun and Thunder. Founder, Magic Leap. Founder, MAKO Surgical.
4K Followers 103 FollowingThe mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.