Amph @AmphDev
c++ programmer , game developer, founder / leader @ Seven Slash "indie group", loves unreal engine, coffee, art, music, gaming. Lead programmer: @draconia_game linktr.ee/vinnieshuda Magyarország Joined July 2013-
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@marcsh @games_inu I have different experiences. At @draconia_game i did use single process and one client almost for the entire development. Had to use multiple processes a few times when I did systems like chat, group invites and so on eg. heavy client side UI has been involved.
@games_inu Yep, that is also true.. bonus tip: there is a "add new client" keybind (default not bound to any key) in editor settings. Good to check for late connection / replication issues if needed :D
@games_inu ahh, it's a guess but I think it has to do something with the hash collision and imperfect hash functions and space-time tradeoffs. In a nutshell: replication probably makes it unvaluable performance and access wise?
@MjTheHunter Take a break, do something else.. This is called burnout ;) refresh your mind and continue with a clear mindset..
@_DG_8888 @criticaledgehun Gondolok itt a Paks, kínai hitel és a többi dologra amiket már eleve úgy kötötték meg, hogy NDAval titkosítva lett a nagy része...
@_DG_8888 @criticaledgehun Ez nem így működik sajnos és ez ellen semmit se tehet a jelenlegi kormány. Ezek sajnos üzleti szerződések amik részben lehetnek titkosak még akkor is, ha közpénzről van szó. Ezeket az üzleti titkokat még így is védheti az NDA aminek a megszegése akár durván szankcionált is lehet.
@BachMartinCodes @MjTheHunter yeah.. the "proper" version of this advice should sound something like this: dont do overengineering but keep in mind the future needs and use oop / abstraction at least on basic level for future expansions unless you are doing prototypes.. proto doesnt need abstraction.
@dggfthr Fekete fehér egyértelműen és nem mindenféle "mondvacsinált" érv meg indok miatt, hanem azért mert tényleg odarakták magukat, hogy hozzák a retro noir hangulatot, minden kamera beállítás,párbeszéd és az egész sorozatot átszövő cinikus pesszimizmusnak ad egy extra fűszert a FF kép.
@FittipaldiPista @irishman787878 Amúgy.. én sokat játszottam a Battlefieldel tehát én is katonai szakértő vagyok nem? :D
@FittipaldiPista @irishman787878 :DDDDD ez a fotó :DDD többet ér ezer szónál :D
@SilentGear777 @HiddenEmpireOnX yeah i can but yeah.. very true!! also often just.. this fidelity is not needed because.. it looks good in a tech demo but cmon.. we all know fidelity is not everything and often makes no sense because of the gameplay circumstances
@yawlighthouse @draconia_game gotcha and yeah. i agree. didnt know if we talk about big scale where. well. yeah i could imagine and see the downside of the current world partition streaming.. i think even CDPR talked about this @ unreal fest and did a presentation, assuming that changes will be a part of ue6
@MR3Dev @virtualfilmer NAAAAAHH.. no but there will be a lot more dedicated ai assistants and helpers for different and specific things.. for example (data mined from GitHub vomits): epic already implementing a Niagara specific AI Assistant gonna help in Niagara stuffs, nodes, how-to's etc.
@MR3Dev If you are using 5.7.. you are also semi using ue6 ;) :D and yes the entire development path and progress has been announced years ago by Epic / Tim... when they announced and scheduled 2 major engine version / one year
@itskcGG It's just a main version switching due the upcoming verse scripting language, generic publishing tools, ai assistants and probably some other under the hood things.. Development wise nothing serious gonna change;) optimization techniques remain.. with some possibly new features
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