@D_MFPS Es que ya te digo que con todos los problemas igual estoy esperando para volver xd Cuánto más roto más ganas de jugar pero mas roto se pone, el ciclo 😂
🗓️ AGENDA los eventos de la semana más importante del año para los videojuegos (horario Argentino)
Martes 2/6 (hoy) - 18:00hs State Of Play
Jueves 4/6 - 18:00hs Latin American Games Showcase
Viernes 5/6 - 18:00hs SGF Showcase
Viernes 5/6 - 20:00hs Day of the Devs
Sábado 6/6 - 13:00hs Wholesome Direct
Sábado 6/6 - 16:00hs Future Games Show
Domingo 7/6 - 14:00hs XBOX Games Showcase
Domingo 7/6 - 16:00hs PC Gaming Show
nVidia strikes again in James Bond 007 First Light
"We checked the game executable and confirmed that FSR is version 3.1.5, compiled directly into the binary rather than loaded as a separate DLL, meaning it cannot be user-overidden."
Once again, the competition is being blocked
Looking at frame pacing with FSR/FG again. Can I make it work perfectly? Turns out yes, with some work.
For example here's GoW:Ragnarök with an absolutely straight "ms Between Display Changes" graph in PresentMon (timing of visible frames in the monitor).🧵
More good AMD/FSR news, that's a streak already: Crimson Desert is fixed now.
In many previous threads I demonstrated how FSR upscaling was broken in CD: temporal history didn't accumulate correctly with a static camera. Behold, again, this capture with 300% zoom.
Lol what I said in recent testing threads: Release Notes omit so much "internal" stuff. This totally sucks and both AMD and NVidia do it all the time.
So Adrenalin supports Advanced Shader Delivery, it's a big change. Very likely 26.5.1 already had the code, 26.5.2 enabled it.🧵
Microsoft Advanced Shader Delivery now supports more AMD GPUs!
Enabled with AMD Software: Adrenalin Edition 26.5.2:
🎮 AMD RDNA 3, 3.5, & 4 GPUs.
⚡ Reduce shader stutter & load times by up to 95%.
Learn how to add ASD to your game via AgilitySDK 👇
devblogs.microsoft.com/directx/advanc…
لعبة Forza Horizon 6 متطلبة جدا لذاكرة الكرت، الفرق بالأداء بين RTX 5060 Ti نسخة 16GB و 8GB على دقة 1080P هو 20% بسبب فرق حجم الذاكرة، وهذا على 1080P مع DLSS Q بإعدادات ألترا بدون RT.
تتبع الأشعة وتشغيل دقات أعلى بيخلون الموضوع أسوأ، توليد الإطارات أيضا يزيد استهلاك VRAM
I think Sony really should be praised for its design of PS5 Pro. After the updated PSSR, it really is an amazing mid gen Pro console.
They added up to 300 TOPs Int8 for AI to an RDNA2 GPU, basically. Compare that to AMDs last generation top end RDNA3 GPU, RX 7900 XTX, that only has 123 TOPs Int8.
It makes PS5 Pro capable of running a high quality AI upscaler, with the same quality as FSR 4.1, without hurting performance too much, while still having seamsless backwards capability with base PS5.
The base PS5 uses a custom AMD RDNA 2 GPU. A full switch to RDNA 3 (or later) for the Pro would break shader compatibility. Existing PS5 games' shader code wouldn't run natively on a newer architecture without recompilation or dual-version support, which Sony wanted to avoid, to make it easier for developers.
I'm usually not sharing gaming related news, but FSR4 coming to RDNA2/3 is great. Still, keep in mind:
➡️FSR4 runs FP8 on RDNA4 and a 9070 XT has 389 TFLOPs FP8 performance
➡️PSSR2 runs INT8 on Playstation 5 and a PS5 Pro has 300 TOPs INT8 performance
➡️FSR4 runs INT8 on RDNA3
As a lifelong gamer, I spend a lot of time thinking about how to push gaming experiences forward across CPUs, GPUs, software, and games.
My team and I have been working hard to evolve @AMD FSR 4 and bring it to more cards.
We power over 1 billion gaming devices worldwide. It’s a responsibility we care deeply about.
🎮 This July, RDNA 3 players will experience FSR Upscaling 4.1, delivering sharper visuals and smoother gameplay than ever before.
I’m grateful to our fans. Your enthusiasm and ideas inspire us to keep pushing gaming forward.
FSR Upscaling 4.1 on RDNA 3 will be ready out of the box for Radeon 7000 Series players in over 300 supported games at launch.
And for our RDNA 2 players, we have something exciting coming in early 2027. FSR Upscaling 4.1 will be coming to your cards as well, bringing sharper visuals and smoother gameplay to even more gamers.
We cannot wait to show you what is next. Stay tuned 🚀
Now, it’s your move. Bring your best and break the enemy’s defenses. Get in and get the asset out fast, before what’s waiting in the dark finds you first.
Alpha 4.8: Tactical Strike is Playable Now: play.sc/tacticalstrike
After a source code leak last year that allowed the community to unofficially enable FSR 4 on Radeon RX 7000- and 6000-series cards, AMD is officially bringing this formerly RX 9000-series-exclusive feature to older Radeons in the coming months. tomshardware.com/pc-components/…
en.gamegpu.com/news/zhelezo/a…
AMD is preparing a massive FSR 4 update for the Radeon 9000 series graphics cards. The main innovation will be Multi Frame Generation 6x which uses AI algorithms to create up to five intermediate frames boosting performance by 600%.
The second important improvement is the introduction of dynamic frame generation. The system automatically adjusts the number of generated frames based on scene complexity minimizing input lag and eliminating graphical distortions during sharp movements.
The official release is scheduled for this autumn. According to technical documentation the new features will be a strict RDNA 4 architecture exclusive as they require second generation hardware AI accelerators.
#AMD#FSR4#Radeon#Technologies#GraphicsCards#Gaming#AI
AMD finally announced FSR4.1 for RDNA3 (very soon / July) & RDNA2 (early '27). It's excellent news and thanks @AMDGaming, still I think this whole drama warrants a full post-mortem analysis so let's do this. 🧵
The problem has two parts:
1⃣ Communication
2⃣ Execution
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