Nanaya the wizard_hat @wizard_hat
Chun Li & Ilsa are best girl. I'm a hat possessing a jailbird that plays music, a lot of GBF & video games Streams usually MON-SAT at 2AM UTC/9PM ET/6PM PT twitch.tv/wizard_ Someone's head in Canada Joined June 2009-
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Go Canada go!!! ⚽️ 🏃♂️
Group B of World Cup
‼️I PROMISED IF THE KNICKS WON I'D MAKE SENTINEL WITH THE TIMBS, ROCKIN A KNICKS JERSEY AND HAT IN UMVC3, AND I DELIVERED!!! KNICKS IN FIVE BABY I CANT BELIEVE THEY DID IT ALL THESE HOURS LATER!!!
@SailorV148 Ok, but what about the others👀?? The second one looks familiar lol
Okay, since it's lunchtime, let's talk a little about the differences between Soul Calibur (Project Soul) and TEKKEN Project. Before we get to that subject, you mention "game mechanics" as a prime example of how to talk about the survival of a game, but things are not that simple. In the case of fighting games, if the arcade game market was in its heyday and the income of "one coin per play" was important, it was still the case, but in the home video game market, the only people who can reach an evaluation of game mechanics are those who have already purchased the game, and the paradigm shift in the business model of games has changed the marketing of games itself. The paradigm shift in the business model of games has changed marketing itself in games. In other words, the world of marketing has changed to a world where the question is how to create a situation where people want to buy a game before they play it, and they do buy it, and how to increase the pre-release evaluation and the number of initial sales. In talking about historical video game franchises, the shift in marketing and branding due to the paradigm shift in business models cannot be overlooked, and many people who have been in the industry for a long time will probably agree with my simple explanation. On top of that, of course, it is important to evaluate game mechanics. It is important to have game mechanics that can be played for a long time, because it is a factor that affects the sales beat after the initial launch, and it is a factor that will work like a body blow in the long run. However, it is too naïve and innocent a point of view to leave everything to game mechanics when talking about the survival of a game franchise. If they are so innocent, why did that game title that was so fun to play disappear? Where are those arcade titles that we were so crazy about? Where did that fighting game franchise with those great mechanics go? Why did that fighting game with those good mechanics disappear? There are so many titles that have disappeared, that didn't sell despite their highly regarded game mechanics, that are literally dying (people around 45~55 years old today should remember, how many fighting games were there in the 90's? And each of them had reasonably well-received mechanics, More to the point, there must have been some titles you rated as having much better mechanics than TEKKEN!). Yes, The fact that a series with no good game mechanics has disappeared may be on one hand, but it should not be the only reason. While it is true that games with better mechanics will be loved and survive longer, you are not so naïve as to believe that, and you understand that the world is not simple. Especially in this day and age when there are so many choices of games, marketing is becoming more and more important as it is the key to sales. And back to the point...you said... "If Soul Calibur II had a director as loyal (or better said long term?) as @Harada_TEKKEN" While this is a hypothetical, it is not an industry theory, as it is also a theory of consequence. However, after observing the industry for 30 years, I can say that in the case of fighting games, there have been many instances in which a series has stagnated or ceased to exist when a key player in the franchise leaves or disappears. and the reasons for the disappearance of these key persons are often not only their own problems. And in the case of Soul Calibur, I can assure you, having seen it up close and personal, that this is the case. This was not simply a matter of sales and marketing, but I can tell you that the organizational changes and decision makers at Namco Bandai had a great deal to do with it. I was one of the support personnel for the planning and debugging of SC's predecessor, Soul Edge (Soul Blade), and have since served as Co-Director for SC IV, but I have basically been in the position of maintaining a certain distance from the SC franchise. In the past, the SC series had a strong leader named Yotoriyama (who was also once the Animation Team Leader of TEKKEN), and above all, the team of engineers was more knowledgeable about Fighting Game than TEKKEN, and had excellent programming skills. The TEKKEN Project had been called "a group of outlaw", "Bellicist" since the days of the old Namco, and was a unique group in the development department, but Project Soul was an elite group, a sophisticated development team. At the dawn of the polygon era, Namco and SEGA were leading the video game industry, and rivalries were intensifying. In a similar vein, the rivalry between TEKKEN Project and Project Soul was intensifying. I was in the same game designer department as Yotorityama of Project Soul, but we had friction to the point where we fought daily (That was just the first 10 years, and we were very close after that. BTW, He quit Bandai Namco), and TEKKEN and SC were always rivals within the company as well. More so than people can imagine. The two projects had different visions, different development policies, and very different ways of thinking about the brand. It is not that we hated each other. However, they were such rivals that it was not surprising to think so. However, even though they were very different at the time, they had a clear vision for each other. Yotoriyama always said, "There is no point in putting the needs of TEKKEN into Soul Calibur," and I agreed with him. However, our policies clashed with each other in the debate over whether it was a good thing for [A fighting game of the same company] to have "lever guards" or "button guards," for example (Discussion of....Is it good that they are products of the [Same Company], yet different there?). Ah...I will tell you another time how Tomonobu Itagaki, who was Tecmo at the time, adopted a hybrid lever/button guard system for DOA, and how he called me into his office and proudly presented it to me (By the way, he and I attended the same University). Whatever the case, Project Soul certainly had a leader and staff with "soul" and "clear vision. The enthusiasm of the game designers on site could have surpassed that of the TEKKEN team, and it was enough to make us feel impatient. If Project Soul had been able to maintain that structure, I sometimes wonder if things might be a little different today. When the paradigm shift from the arcade market to the console market occurred, SC's console version was outperforming TEKKEN in the North American market and had a high technical reputation. On the other hand, TEKKEN had grown to be an immovable object that earned overwhelming top income in the arcade game market, and in home use, it was a title that sold less than SC in North America and was characterized by "wide sales in many countries in all regions. SC was always seen as having a promising future, even within Namco, and was considered to be capable of expanding beyond the realm of Fighting Game in a rather global perspective. Even I, at the time, had a certain appreciation for the hypothetical possibilities. However, as you all know, as the industry expanded, it became larger and larger, and companies merged with each other. Bandai Namco is no exception, and has changed for "better or for worse. As you know, Japanese game companies and the IT industry do not have the same organizational systems as those found on the West Coast of North America. There are not many presidents or directors with engineering or game designer backgrounds, and most of them have a "sales/sales" background, or are management professionals, or come from banks, in other words, people with excellent "organizational management" skills have become decision makers. This is not a snide remark, but a fact. One thing is for sure: "They are not familiar with game development, game branding, or the game community. For example, on the West Coast of the U.S., each position has its own board of directors, but this is not the practice in Japan. As a result, what happens in the case of major game companies is that the management and operation of game companies is focused on "organizational management" and "Human Capital, Capital Available, Resources. Within this framework, game developers will do their best. But what will be the career roadmap for game developers? The career path of a game developer who focuses on "organizational management" and "Human Capital, Capital Available, Resources" results in "becoming a manager of an organization. This is a phrase that many of the leaders of each part of the Ace Combat Project, both we at TEKKEN Project and Project Soul, have actually been asked, "How long are you going to be in the field? When are you going to become a manager?" And, "When will you be the manager of the organization? "How long will you be a creator? (Yeah, that was directed at the director of Ace Combat.)" No one in the organization at the time was asking, "When are you going to grow up to be a great game developer?" Literally, not one person talked about the career path of a game developer. It was all about management and administration, and it was true that this was not an organization that could properly evaluate the content of games and their value. And by "becoming a manager of an organization," he meant that one should not stick to one thing forever, but should broaden one's perspective to every department, division, and business. In fact, at the time, the only way to advance one's career was under such a system. Broadening one's horizons" sounded good, but in game development, it was the opposite of "pursuing a single path" or "mastering something. Also, at that time, the concept of job rotation was widespread, based on the idea of "broadening one's horizons, growing as a manager leading any department or any division or business, and contributing to the expansion of the company. It was originally intended for younger employees, but as a result, it was undoubtedly one of the factors that gave rise to the trend that "working only on a specific game or a specific genre of work forever is not a career development and is not valued. Then the phenomenon of people leaving various titles and series as if they were being peeled off began to occur. Each time a project's key players were peeled away, the big dreams and visions that the project once held became weaker. Project Soul was struggling to survive (or so it seemed to me), especially among its younger members. However, it seems that it was difficult for them to maintain their vision, will, and organizational structure now that they are no longer in the game development-centered world of the past, but rather "a game development team that is just one of all the businesses in the group companies. At the same time, of course, this was happening to me in the same situation. First, the company was split into a development company and a publishing company, and I became of the publishing company member, but also the head of a new department called Global Business Development, which had nothing to do with game development (none of my subordinates were in development, they were all marketing staff). This meant that from a company organizational point of view, I was out of the TEKKEN Project, both in terms of the company itself, its divisions and departments, and its budget management.This was not my idea, of course, but was decided by the management at the time according to the company policy I mentioned earlier. And while this might have put me on a career path...I had something else in mind entirely. I made the decision to lead the TEKKEN Project despite the fact that I was in a different company, department, and division, and had no budget authority. I practically manipulated the creative and budget planning. Why? I knew, that the soil and currents of such a large organization "just happen from Things that are happening due to delusions caused by the group mind And a head appointed solely for career advancement, with no love for that game title and no long term vision, cannot be good for the survival of the series or the fan community". And we, TEKKEN Project, always said that "the rights to the title belong to the company, but the fan community can only rely on the team that has the will to make the game". So, from the very beginning, I decided to completely break the "rule of tacit understanding in a company". So, I decided to continue to play the role of "TEKKEN Project leader," which was not directly related to my original duties, and proceeded with the development as an independent team "with independent decision making as a team beyond the boundaries of the company or organization" with the team members who became a separate company (this move was very much disliked by the publisher department heads must have been very uncomfortable with it. Yeah, he hated me so much). Yes, as mentioned above, we, TEKKEN Project, were called a"a group of outlaw", "Bellicist". So we survived as the only group with independent decision making in the great tide of group companies (Now recognized as an official organization). If there is only one major difference between Project Soul and the other companies, this is the only one. There are many titles that have disappeared in the course of these past transitions. There are no obvious villains in that history. They are all being chipped away in the course of a larger trend. However, I think... me and the TEKKEN Project, were Evil in the eyes of the group companies. In TEKKEN, Heihachi and Kazuya say "A fight is about who's left standing. Nothing else." ....and This line used to be my motto. I kept this in mind throughout our rivalry with Soul Calibur, and even when the market for 3D fighting games was becoming increasingly competitive, I continued to tell my team, "No matter how you do it, the last one standing wins," And this motto remained unchanged even in the midst of the major trends that occurred within the group companies (I understand that there were some board member who were not happy about it, and I received quite a few complaints). So we were never obedient, but always a wicked group with a strong will (I've realized through these experiences that, unfortunately, I probably have a bad personality). I think this was the only difference between TEKKEN Project and Project Soul. I think that the fact that the number of members who had the drive to keep the title alive, even if they had to jump through all kinds of pressure, decreased as the organization changed, and that is one of the aspects that weakened Project Soul little by little. I am not saying that is all But it was a big factor. Happened due to organizational policy, not individual problems. But from my point of view, I don't think the fire of Project Soul has been extinguished. There are still a few people in the company who have the will to do it. I would like to believe that they are just not united now.
@NeverGetMonged @That__stoner Yeah it did.
AINT NO WAY
Embrace darkness! Fediel joins Endless Ragnarok as a new playable ally! (EN Voice: Savy Des-Etages) Channeling the dark element to bolster her combat abilities and crush foes into oblivion, this imposing dragon is formidable at any range. #Relink #EndlessRagnarok
@A0415Koso I thought this was a Thorns edit at first lmao
"Mind Body Switch Technique!" Ino Yamanaka from Narutoooo
Hehe added Resonant Strike to my silly little project #RavenCrafts
Metallica played the Italian opening of Hokuto No Ken tonight in Bologna, Italy! 🤯 Yup, that's how big it is.
@Duckamastaa @puyolover @some1else45 Well if it's just 765 2nd vision it's not that much lol
Planned release: Q4 2026, brand new arkadyzja infrastructure, ps2 netplay up to 8 players,spectating, profiles, replays, friendlists,relay servers, windows and linux clients, the grind is real:
@AvalonThe2nd @mahirusoldier There's nothing saying it could be a ecchi slapstick slice-of-life comedy lol
@kikiiivt There's a reason I hate people
@gremlinbon It sucks about the loss but it also shows what needs to be worked on and improved. Remember, everyone as saying they were suppose to be fighting for a playoff spot this year and they exceeded expectations getting to the conf final!
Kunimitsu | All Special Interaction youtu.be/g9p3CMsNNls
🤍🤘🏼
Harley girl West @harleywOnlyFans
245 Followers 565 Following Your 5'8" CA nerd 🤓 care to join my VIP world?
Nico Grey Fan Page @its_nicogrey
38 Followers 316 Following Nico Grey 💫 Fan love & pure appreciation. main: @Nicco_XO ↓
🌸BLUSSUM -VTUBER �... @blussumvt
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PixelWraith @PixelWraith1
191 Followers 486 Following Digital Artist | Pixel Architect Gaming + Dark Art Aesthetics Enter the Wraith Zone ⚡ Upcoming vtuber!!
lucy @iamlucylauren
4K Followers 6K Following THICK ASS BADDIE 🍑 PAY2PLAY MEETS/FT 🍆 💦Book a Session ➡️ https://t.co/ffm5P3dqUb
みやざき1027 @miyazaki_desu
2K Followers 2K Following 主にあすか120%ネタを呟くアカウントです。 あすか120%(主にSpecial.、LO)やファントムブレイカー等をプレイしています。 みんなで作ったALLABOUTあすか120%Special.電子版を下記HPで無料配布中。 対戦交流会等も開催してますので興味ありましたら是非。 固定ツイートやモーメントも見てね。
💙 @R2WJN03
177 Followers 1K Following 「 💙✨// 盈盈 」 @twitch Debut. ⋄romanticizing the cute and colorful ⋄ 💙₊˚✧Apotheosis✧˚₊ Strength #vtuber💙 #predebut #streamer #chibi
mistress for cum slut... @victor439587684
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Montréal @Montreal
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N @justanightgamer
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0 Followers 972 Following 音楽株式会社がオンラインアルバイトスタッフを募集中! 勤務時間は1~2時間程度で、1日に6,000円から30,000円の収入が可能です。柔軟に働いていただけます。 現在、残り100名の募集となっておりますので。 問い合わせ担当者LINE追加:【https://t.co/eS7IYXM6Vj】
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Hazel_ VTUBER || COMM... @hasel_art
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別笑我肥瑾 @wyybaby1995
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王若瑾 @bianca_jc1995
277K Followers 38 Following 肉帳 @wyybaby1995 Other than the links in my bio, I don't use any dating apps or Telegram groups. All others are impersonators.
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Shinjaeeun Zenny 신�... @zennyrt
266K Followers 0 Following 🕹️Stellar Blade 'EVE' 🕹️2.7M Followers on insta before deactivated 💋 275만 인스타 팔로워😌 👉🏻https://t.co/rj0PkcTEUj 👇🏻All about Me‼️ 🔥More !
REFEEN🐈⬛ @refeen
28K Followers 686 Following Canon FRover they said.. I do cosplay n sing, mostly yap abt WuWa for now🐈⬛ OP🏴☠️ALNST👽Wendy💙AESPA🎶백현🌸SAKURA
some1else45 @some1else45
47K Followers 16 Following 世界平和のためにお絵描き引き続こ More drawings Patreon: https://t.co/EM89thP7FT Fanbox: https://t.co/jz2JnakeRE
centurii-chan @CenturiiC
614K Followers 3K Following history/yuri artist all my characters are very gay sometimes 🔞 if you'd like to help me grow please consider my patreon in https://t.co/OxfF0tsjON
きぬぎぬ制作室 @Sub_kinuginu
343 Followers 4 Following きぬぎぬふみが制作している音声作品の進捗・告知・クリエイター募集など。 【告知・声の出演・お仕事の受付状況はメインをご確認ください】→@kinuginuno_humi 【運営サークル】成人女性向け/深紫の寝台
きのぴー @kinop_gui
38K Followers 597 Following 🇯🇵🇨🇳163cm NIKKEとヨヨと🀄🃏/都内/ 《next→池アコ6/14》Fantia→ https://t.co/HPxzMN9j1s サブ⇒@kinosub_gui
Sasha Spits @sashaspits
112K Followers 1 Following ヽ(°〇°)ノ free gift → https://t.co/Dn8UIYmhqO ← backup: @sashaspitsonyou 🤍 4'10 85lb 🤍
黒月マチ @kurotsuki_machi
177K Followers 2K Following pixivを中心に二次創作を投稿しています。あ、お尻が好きです! 🔞▶︎pixiv:https://t.co/bbx8fjYmki
umakira @aarokira
87K Followers 2K Following 18+ artist patreon: https://t.co/LVW48MNHr8 fanbox: https://t.co/mbhVYmtDrx
miwa 🌸🔞 @miiwarin
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fartqueen6000 @swagmasterx6000
16K Followers 321 Following u can copy my swag, but u can’t replicate my lore :p | Overwatch (2khrs) | DBD (4khrs)| also play rdr2 (fav), RE, minecraft etc. main @evanescenceluva
Myo🔞 @jyua_myos
100K Followers 562 Following 成人向け絵描き ◆娘 @togari_akebi ◆渋 https://t.co/mc9VAYZriH ◆ふぁんぼ https://t.co/3qNBAx2YdF ◆すけぶ https://t.co/waBq4LBt29 ◆ミスキー https://t.co/p2ginDN27C
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29K Followers 109 Following pixiv: https://t.co/NegRyL3yaH Account to post my OC.
yukimpoi @yukimpoi
37K Followers 727 Following I draw, mostly sketches, but sometimes I also make comics • Patreon : https://t.co/yfmo354dxP Commissions : https://t.co/Wx2UnsMdKP • Other Link ▼▼▼
アロサリウス @nikotaroh38
69K Followers 96 Following よろしくお願いします。+18有 skeb https://t.co/4yFQUmT653 fanbox https://t.co/wfLwCHgPzp ご連絡はDMまでお願いします。
VenusDragon 💯🔞�... @LewdHyra
13K Followers 54 Following unhinged dragon from planet venus 🪐🐲 Main acc: @Hyraldia links ⬇️
SuperGirlKels 🔜 EV... @SuperGirlKels
15K Followers 662 Following 🎮 Games Completionist, Storyteller & Vlogs @Youtube 👾 LIVE when I can~ Bracket Runs & Game Challenges 🏆 Pro. Sonic & Caster (REMIX,Akaneia,Brawl,4,Ult Dubs)
Kazuya | Translation ... @kzyriku
15K Followers 85 Following I speak English, 日本語🇯🇵, and Bahasa Indonesia 🇮🇩 Open For Translation Commissions JP → EN EN → JP tag me for translation request
.:XionFox:.🍟『STA... @Xionfoxofficial
4K Followers 358 Following Fox Idol Vtuber with a love for all things Potato Co-Founder of @ProjStarbyte Powered by @AdvancedGG Mama: @bestmooshroom Papa: ME!
錬剣アゾ/ A.Z.O @AZ_O_7777
8K Followers 775 Following 🗡🫙 N/A セルフ受肉𝙑𝙏𝙪𝙗𝙚𝙧(個人)/マルチクリエイター ご依頼状況▶︎🔗https://t.co/RZhAxmpe4w 📁: https://t.co/HrRwDWKod9 💎FA: #AZOART ※ご依頼/案件以外のDM✖︎
アイドルマスタ... @imas_ch
92K Followers 24 Following YouTube「アイドルマスターチャンネル」(#アイマスch)公式。アニメ・ゲームやライブ・グッズ情報、オリジナルコンテンツ等をお届けします!【YouTubeでプロデュースがもっと楽しくなる!すべての「アイドルマスター」プロデューサーさんたちの集う場所】※個別のメッセージにはご返信できません。予めご了承ください。
Bon 🦑🎪🇨🇦 @gremlinbon
11K Followers 1K Following https://t.co/qvuQLNIS9v | Illustrator | 🦑 Vtuber | contact: [email protected] | 🇨🇦 | They/Them | 28 | #gohabsgo
鮫升コモリ🩺@�... @mizuchimakomori
116K Followers 67 Following 新人Vtuber(個人勢) https://t.co/q09oBAuOIU art→#みずちまカルテ 担当絵師(@ttomarii )フリーノベルゲーム『水中のカルテ〜みずちま海中診療所へようこそ〜』https://t.co/eebXSwPm3i
んむ💤 @uypnmn
61K Followers 41 Following HP→ https://t.co/ILwe3HDOwmフリゲ制作垢→ https://t.co/7qaCGcKRw7 TikTok→https://t.co/vFtCGx6kGY なんでもするやさん!!
VELO / NEKORANTEN @nekoranten
39K Followers 167 Following #BLEACH・🇵🇱・KlubOutside Elite024418・🐱🩵 • My website: https://t.co/zuVRiSHQ9J • My strawpage: https://t.co/rQqcrl7qtB
Lilly @lillypounces
12K Followers 28 Following 🐰 cute bunny Vtuber pounces on you 🐰 ૮₍˶ᵔ ᵕ ᵔ˶₎ა can i keep you?
Nyaaja @itsnyaaja
11K Followers 269 Following Shitposter, Thirst Trapper, Enslaver of Men ❤︎ EUNE & EUW mid/jgl in pisslow ❤︎ @worshipnyaaja ~ 𝖋𝖔𝖗 𝖉𝖚𝖒𝖇 𝖕𝖎𝖌𝖌𝖎𝖊𝖘
とよ様@ぴたけ�... @toyosama0
204K Followers 281 Following Cosplayer🍥🩷東京 |女子大生| 衣装コレクター | エナメル・バニー好き🍖 | セーラーマーキュリー
Riley Rae 🐰 @missblondebunn1
129K Followers 1K Following can I be your virtual gf?? I promise to send you nudies 👉🏻👈🏻 🥺 https://t.co/AcrO5o8RRh









































