Alex Void @voidengi
Founding Design Engineer • Indie Builder • Hard SF Author Crafting minimal, monochrome experience. Building apps that matter. Writing futures worth exploring. alexvoid.com Joined May 2017-
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Much more often I've met design engineers who studied design for a long time while already being programmers: so far (!) I think this is an easier path to becoming a design engineer. I feel that designers often try to make a visual prototype with code and forget about designing the product as a system... as a result, this prototype isn't suitable for testing hypotheses, only for showing interactive visualization. Maybe later we will have more advanced system-thinking LLMs in v0/bolt and the problem will go away more naturally. As for now, well, when I try to get help with the most basic things, asking 01 + sonnet to write, i.e. network layer for swift app proto, while making the rest of the client, I have shitty architecture that will cause lot's of troubles even with current dev. I think Figma Prototypes, Principle and Framer (before the pivot) better suited for quick prototypes, If you don't know how to code. But I hope it will change soon.
When you're in founder mode, happiness hits 3X: 1. Brainstorming product & designing 2. Bringing it to life & becoming the first user 3. Getting DMs from happy users while watching revenue grow Never outsource your happiness P.S. time to roll up the sleeves and break out Swift
@shl - When designing, can't help but think Figma is just an interface on top of webgl canvas - Writing books in Ulysses? Just a fancy div contenteditable - Playing guitar through my Mood pedal? Just signal modulation and basic matrix transformations Everything is code these days
@cerpow GOAT! Well, Figma is based on webgl canvas, so adding a three.js spot light and a r3f postprocessing volumetric light probably would do a thing :)
@MBarvian It was such a great pleasure: everything I thought of was already implemented at the high level and well documented I wish all dev libraries were like this :) Huge respect!
> 5 mins before bed. Been prototyping a page for a couple hours and one section is bugging me. What can I do in a couple minutes to add some rizz? > Yeah, add number-flow.barvian.me Thanks @MBarvian , you made my day, now I can sleep peacefully
Totally stuck with lighting in the dithering stream scene (there are two cones and raymarching). Illumination in typhoons is usually spiral, and here I can't do that because of the specifics of the dithering shader. This is the case when I initially overcomplicated the scene and now have to forget everything and start over from scratch :)
Several things to add: - Website / SEO doesn't work for game promotion, so publishers don't invest resources there. Store pages and social media are more important. - Players spend time in communities on Discord/Steam/Reddit, so it makes sense to publish activity specifically there. - Low salaries in game development (my friends who work at major gaming companies earn 2-3 times less than web developers). This applies to designers and frontend developers as well. - C-level technical specialists in these companies oversee both game dev and web dev. When I talked with game development companies, during technical interviews I was amazed at how poorly informed they were about the current state of web development. I heard that Larian is planning to increase the size of the frontend team. I hope they will be interested in collaboration with your amazing studio.
> Could u make smth dark tech, streamline and... xmas? > Hold my glühwein P.S. posteffects are the king @threejs @pmndrs #creativecoding #webgl
You're right, depends on the task. Typically WebGL outperforms SVG because of the GPU parallel processing, utilizing buffers, one time render instead of multiple renders with memory layers for intermediate results (element, texture, composing, postprocessing) and so on. It could be compared on the modern machine with one object on the scene but when it's multiple scenes, website content, animations... well, from my experience, it's 15-20fps vs 120fps Also, WebGL can cache shaders and textures in GPU memory instead of loading it and reprocessing each animation frame Anyway, looks amazing!
@johnrushx @levelsio As someone who has worked in AdTech startups for 5 years I can ensure you that this companies have a positive ROI from ads
@tomjohndesign @figma Awesome! I think it would be easier to draw in @aseprite
What's more difficult: - creating UI on Canvas with 100 charts and 120fps? OR - making a pixel art tree wall tilemap in two hours to present at a conference? Thanks to @aseprite for making an artist's life a little easier See you at DevGamm Lisbon [HARVEST URANUS booth] :)
@pmitu Going to listen Chris Cornell for the whole day now :) Thanks for the good vibes!
@SeanRock Hey Sean, thanks! What do you mean? If it's side projects, sadly I'm not up to something new right now 'cause part-time and business take all of the time :(
totally agree I've been living in Portugal for almost 3 years. After Spain or Turkey, everything seems very slow here. This is a disadvantage for any service interactions, but an advantage for mindful lifestyle. Yeah, many things here depend on friendly interactions. Fortunately, people are so open that they're ready to call you a friend after just one coffee cup. What helps: - speaking Portuguese - not pressuring people or scaring them with problems - people here often shut down after that and the situation goes on a long pause. You can offer to figure things out together or help. - not trying to pay or do something in advance: for some reason, this removes motivation - not rushing: I've found out that in Portugal everything gets done within three days. Three days is some kind of sacred number, after which people start feeling guilty and want to complete what they started - following up. This is customary here always and everywhere. I follow up with all services with exactly a 3-day frequency. It helps somehow
Experimenting with post-effects, shaders and chains of generators, oscillators (musical ones), and effects. Since this strongly reminds me guitar effects & synths, decided to make a playground in the form of a pedalboard. Will share later. @threejs #shaders #creativecoding
Building Void Engine (using Three.js and RF as a base) that will help Design Engineers be creative in 3d space
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