Solo dev making Void Ward, a browser space MMO where every wormhole you open adds a new star system to a shared galaxy. Pixel art, building in public.voidward.com Dublin, IrelandJoined May 2025
Captain's log. This week I showed ore refining into Iron, the 1 to 99 skill grind on your HUD, and click to move flight. Next up I want a proper combat clip so you can watch a drone fight play out.
Follow for updates at voidward.com
#ScreenshotSaturday the Core sector, lit up by its star. This is where every pilot spawns, the one safe system before the frontier. Park up, mine, trade, and watch other ships drift by.
voidward.com
Quick one. Your ship has limited slots, so you cannot run everything at once. Do you kit out to mine fast and stay safe, or trade cargo space for guns and go hunt drones? Tell me your build.
voidward.com#MMORPG#gaming
One shared map, and every ship out there is a real pilot flying at the same time as you. Right now it is one star system. The plan is you push the map outward yourself, building warp gates that open new systems for good.
voidward.com#MMO#spacegame
Dev note. There is no big loop running the world. Almost every action is its own job that reschedules itself. Start a build, undock and fly off, and it keeps ticking on the server without you. Come back and the parts are done.
voidward.com#buildinpublic#gamedev
Every mining cycle drops XP straight onto your Mining skill, and you watch the number tick up. Fill the bar and the tile pops with a level up. Old school 1 to 99, right there on your HUD.
voidward.com#MMORPG#gaming
Dock at the Factory, drop your ore into storage, and set it refining into Iron. It runs on its own timer, so you undock and go mine more while it works. Come back and the Iron is waiting, batch by batch.
Follow for updates at voidward.com#MMORPG#spacegame
Captain's log. This week: the Factory building parts on a timer, the click-to-move flight feel, and how the live market settles a trade the instant you tap. Next up I want a proper combat clip so you can watch a drone fight. Follow for updates at voidward.com
#ScreenshotSaturday a quiet asteroid belt, the kind of spot you park in to fill your hold. Work a field long enough and it runs dry, then grows back later, so the good ones are worth remembering.
voidward.com
Quick one for you. Say you jump in on day one. Are you the type to mine quietly and get rich trading, or the type to hunt pirate drones for loot? Tell me your first move.
voidward.com
One world, one shared map, and the ships moving around you are other real pilots. Right now that is a single star system. The plan is you open new ones by building warp gates, and every gate that opens stays for good.
Follow for updates at voidward.com
Dev note. Most of the game runs on background jobs, but the market does not. Tap buy or sell and the trade settles right then in one locked transaction, so two people racing for the same unit cannot both win. Prices on the order book stay real.
More at voidward.com
Click a tile and your ship plots a path, turns, and flies there on its own. Travel time comes off your hull speed, and the Dock and Mine buttons pop up the second you arrive. Small thing, but it feels good to point and go.
voidward.com
Dock at the Factory, pick a blueprint, and set how many hull plates to build. The fabricator runs the batch on its own clock while you fly off to mine or fight. Come back and the finished parts are sitting in station storage.
Follow for updates at voidward.com
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