Vincent Callahan @vcallahanjr
Air Force veteran of 15 years / President: Tree of Life Christian Education and Training Center (TLCETC) / SharePoint Developer supporting Navy operations treeoflifecetc.com Joined February 2013-
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Check out my Gig on Fiverr: supporting you with SharePoint and M365 business solutions fiverr.com/share/poYkwG
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Air Force NCO=mentor, teacher, technician, leader and as I've recently discovered.....office handyman! #AirForce #ilovemyjob #problemsolver
.@LaShandaLMInk on #Periscope: My latest book -- THE REVOLUTIONARY pscp.tv/w/aiYAjjFQWEtk…
Finished my first day of Krav Maga today! Awesome class, instructors and techniques. #LethalWeapon #KravMaga
.@LaShandaLMInk on #Periscope: Allow me to correctly introduce myself..... 😊 pscp.tv/w/aiRGFDFQWEtk…
@#worldatnsu how important is the role of HBCU's in developing future black leaders?
Cast of A Different World at NSU #worldatnsu
"Haven't had a donut I didn't like although I'm pretty sure..." Foursquare Tip @ Duck Donuts 4sq.com/1zZN1So
Finally made it to the airport at home, now to survive baggage claim!
I need to find out where there are more tech conferences! SPC14 was great!
Why do I always get flights departing from the highest number and furthest to walk? Ugh, at least I'm going back home......later Vegas!
I've just updated my professional profile on LinkedIn. Connect with me and view my profile. lnkd.in/bvu-ysx #in
In line trying to get to the shuttles to the Vegas speedway.....#SPC14 #linesarelong
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Well … now I know where my husband is ✈️ 🇺🇸
Wow after being accused of shilling for GGG and censoring my disdain for the direction of the game in favor of a good relationship with the devs for the 20th time I finally snapped
Having a chill BBQ day to relax after an intense week of hospital and work vibes. I'll be making an update video on my new poisonous concoction trickster Tomorrow hopefully after the Archnemesis rebalance patch? Hope you're all doing good peeps.
Spent the last 2 hours on PoE Reddit/Youtube/Twitch and I'm literally so sad now wtf😭
My recent tweet about the state of the POE and community and criticism regarding both received a lot of attention and feedback and I'd like on some of the top/most asked feedback I heard: What was the point of the changes? What was the intention/goal here? Why nerf beyond? 1/X
Sustainability. I think they detected a large problem: the most rewarding way to play was to maximize pack size. This is a HUGE problem: Their goal is to design a game that needs to surprise players on a 3 month basis and players value efficiency. Let's analyze: 6/X
The best drops/XP was usually achieved by maximizing pack size. The strategy usually involved: delirium, scarabs, breach, abyss, altars, sextants, alva etc. The result was: - visual clutter - performance - difficulty that was hard to scale/control But why is it a problem? 7/X
On top of that pack size is hard to scale difficulty vise. People were asking for interesting encounters, less screen clutter, BS deaths and meaningful gameplay. You can't have any of that if the objectively best gameplay was the something like the old beyond/HH meta. 9/x
I can hear how some of you now go WOAH WOAH, HOLD ON THERE. I HAVE 2 COUNTER POINTS NS: 1) Beyond was fun! HH was iconic! 2) The new meta does NOT fix that. I die to AN mobs and have no idea what's going on. Well... 10/x
The problem with beyond/HH was it caused the whole game to revolve around balancing it. - Legion had to be nerfed, because HH was too effective. - XP gain had to be nerfed because beyond was too good. Sure if you used THAT and EXACTLY that strat you were well off, but.. 11/x
Anything else couldn't come even remotely close to stacking mass leagues/packsize in maps. Most people are better off NOT having all new leagues watered down, since everything is balanced around a single playstyle. The obvious counterpoint is: well, but they DID nerf it! 12/x
Well, before we get to the "reworked" mechanics, let's look at what GGG proposes as a solution: Instead of making pack size (specifically league pack size) the primary item source, they want stronger monsters to be the source for good drops (or so it seems). 13/x
This certainly has it's advantages (at least in theory): - It's easier to design interesting encounters - There's less performance and screen clutter problems - Rewards are easier to be made meaningful - Reward scaling is more linear So why did this fail so hard? 14/x
I think the concept is solid, but: 1)This was not communicated. Groups intended to play the old way. Invested in a ton of packsize and got little return out of it. I want to be clear here: This is ABSOLUTELY a bad move by GGG. It's disrespectful toward's players. 15/x
3) I think they simply ran out of time. I believe the whole new league and maybe a lot of future content was balanced around the new tech. They were simply not able to revert to the old system or get enough input how the new one works. The 13 weeks cycle is INSANE 17/x
2) Testing POE is probably a nightmare. You have leagues that are released every 13weeks. As a tested you need to establish something in an unfinished state with X builds in a short time that players figure out over days or weeks. 16/x
I believe the main reason is: we were kind of hitting a limit here. Limit of performance, potentially server cost limit etc. They needed to design new leagues every 3 month, but people expected MORE PACK SIZE because... historically it was the best. 8/x