@playcolortheory Feels really good honestly, I like how each level introduces a new idea and builds on earlier ones. Btw do you have a Mac/iPad or even Steam release planned? Would love this on the big screen
@cifilter Hmm maybe you could squeeze out more performance going with GCD for this use case, I’ve heard Swift’s default executor can struggle with lots of concurrent blocking work because of its small thread pool
This amazing TODO app that I've been beta testing just dropped!
I use it for everything: daily habits, reminders, my most important things for the day. It helps my wild brain actually focus :)
the dev Jürgen is also just an incredible, talented human.
semantical.com
What if your whole computer were just pixels streamed to you from a model? I’ve been working with @zan2434 and @drewocarr to imagine a version of generative computing that’s much more flexible and visually rich than the GUIs we have today.
(Video is sped up and edited)
@Stammy this is a modifier I created a while back inspired by React Wrap Balancer, you can use it with a smaller ratio to mimic text-wrap: pretty (balance would be a ratio closer to 1) gist.github.com/ValentinWalter…
The button is a lightweight particle system. The shader is the sunburst effect behind the stars. The stars themselves are not vectors, they are 3D meshes.
If it’s specifically the 3D look you want to learn about I would recommend a beginner friendly game engine like @unitygames or @godotengine, or @rive_app for vector based faux 3D.
@pointfreeco Default main actor isolation was a reactionary bandaid, a stain on Swift's otherwise beautiful concurrency story. Should have been a new language mode if they really deemed it worth the churn or never added at all.
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