common failure mode in strategy games: spend all your time building army/economy, neglect all opportunities to attack that would end the game decisively
@tszzl common rookie mistake in strategy games: attack too early, and either get vanquished right away, or manage to wipe out a single opponent but get squashed by other opponents later due to compounding deficits caused by early expenses
@tszzl winning is way less fun than getting stronger
@tszzl Realizing this saps the joy of building up your faction, it becomes tedious when you know the game could end anytime you want it to
@tszzl yep, there’s usually small windows that if you pay attention is opportune for attacks, and they offer better payoffs than waiting for more resources as the seized resources willl accelerate your growth
@tszzl People have a slight bias towards creating ludicrously large armies and battles over taking small strategic wins.
@tszzl big assumption that winning is the objective of the game