@DarthBuzzard@StarwardInd@steveco87037733 Half-assed VR implementations aren't very comfortable or fun to play, especially when you compare them to actual built from the ground up VR games
Subnautica is no exception, the game is great but VR version really needs motion controls and modern VR QoL improvements
@TotallyNotMark Im going to avoid using an inbetween frame and go with something that ticks all my bad checkmarks:
Awful, awful, awful compositing. Can barely see any of the actual drawing
Really rough, rigid, asymmetrical drawing.
Not framed or directed in any interesting way.
Espire 1 Community Update - Field Agent Report: Launch And Our Immediate Plans
“Thank You” to everyone who has supported Espire 1! We are blown away by the positive feedback and are hard at work on updates for all platforms. More info here: forums.tripwireinteractive.com/index.php?thre…
Working towards groundwater sim, 15 min timelapse.
Soil now has 3 zones with varying water permeability and retention. There's also something like an aquifer on top of the bedrock. Dark greens basically mean that the water table is very close to surface.
#gamedev#indiegamedev
@Thomasintokyo Hey, did you hear about this crazy 10 years Code Lyoko fan project? It's having a proper story mode now, even with familiar voices, it's pretty impressive
youtube.com/watch?v=xfycre…
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