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@acediez Lastly, a features are presently excluded from X6 Tweaks: Retranslation and Custom Portraits. @metalwario64 and @DuoDynamo , ace suggested this would be the best place to ask both of you, do I have your permission to include these in x6 recompiled?
Showcasing a meaningful update to Megaman X6 Recompiled. A special thank you to @acediez for granting his permission to adapt his X6 Tweaks work to psxrecomp.
@acediez These X6 Tweaks additions are special because it does not modify the stock ISO in anyway. It is a full modding ecosystem that is general purpose and usable for other psxrecomp titles.
Been trying out Sol with Codex. Really enjoying being able to draft a plan and then just let it run for hours on end. Had a backlog of systems I'm trying to statically recompile. Taking an LLE approach, so OS/BIOS first. Making some good progress with long Sol spikes!
@kijuler You should be able to rebind keys already! Also, it does offer controller support as well. Keybinds ought to be able to be set via keybinds.ini. If it still isn't clear, do open an issue. Happy to help
@Hecyo80@TheWizWiki Ese código soporta al 100% Ocarina of Time y otros juegos, pero todavía no soporta todo lo que Smash Bros necesita. El autor de Battleship está usando IA para identificar esas brechas y mejorar las herramientas para cubrirlas.
Decir que fue “100% hecho por IA” es el verdad
@Hecyo80@TheWizWiki Pero ese código todavía necesita un runtime, es decir, algo que lea ese código y haga que el juego realmente se renderice y se pueda jugar.
Ya existen runtimes básicos, también hechos por personas, para otros juegos de Nintendo 64, como Ocarina of Time.
@Hecyo80@TheWizWiki El autor empezó con una decompilación, que fue hecha por personas, no por IA: gente revisando manualmente el bytecode del juego y convirtiéndolo en código normal.
@Hecyo80@TheWizWiki La gente está sacando conclusiones precipitadas porque hay IA de por medio, pero no entiende bien la situación y la está tergiversando.
@dekschain Cool to see people using my tooling! Exactly what I'd made them for.
For the record, since you forked it, I made some improvements to MMC3 for Megaman 3. See about uptaking those. Should help with Megaman 4.
FYI most of the actual gameplay doesn't work, there's a lot of hidden crashes and inconsistencies. Some elements are completely functional end to end though, like minigames.
#n64recomp#recomp#pokemon#pokemonstadium
github.com/mstan/PokemonS…
This one is my first attempt at contributing to the N64 space. The audio works, but has an awful buzzing sound. Decided to record without.
Lots of improvements of n64recomp tooling in these.
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373 Followers 55 Following"Side 7" is a free-to-play mod of "GUNDAM EVOLUTION" that offers playable servers post-shutdown, along with new community-created content.