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We have a (very simple) inspector window now that reflects some values of the selected object. ift.tt/UI5lFeO
I'm proud of my syntax definition language. It means built-in commands can be sent as regular HyperTalk messages and parts of Stacksmith could possibly be implemented as regular HyperTalk. Also, later once I add a modern equivalent for XCMDs, one can de… ift.tt/m0sPWH1
Lots of bugs quashed, working on popup menus now. ift.tt/P1ZnmS9
Heh, have an issue where two things the parser parses (properties and setting values on dictionaries, which is the same syntax) need to be handled differently, and now I gotta figure out how to get the correct behavior for one w/o breaking the other. ift.tt/DAHOXJd
Added rudimentary icon support to Stacksmith. Currently that's just an internal list of icon names, IDs and image paths in stacks, and a pushbutton will look up its image based on that info and display it, + "icon" property.
Reimplementation of Stacksmith progressing well. Just started adding code to draw selection handles on parts. There's still a lot missing (a lot of commands, can't refer to most objects from script yet, backgrounds don't exist yet, can't move between cards yet etc.) but progress!
For the curious: Yes, all of that is currently running on both macOS and Windows. Idea behind this is to write more of Stacksmith *in* Stacksmith. So once the language is done, it will have low-level commands that can be used to quickly build up the rest of Stacksmith again.
All of this is already possible in bytecode, so it's mainly parsing the text and generating the correct instructions in all possible situations, and making sure test scripts are in place to detect any regressions.
Fixed a bug in the new Stacksmith VM yesterday. We can now call command handlers, pass parameters, return values and evaluate expressions. Next is finishing implementing return values from functions, and then likely on to loops, conditionals, chunk expressions or properties.
Happy Birthday to me! Development on Stacksmith actually started as an April Fool‘s Joke that developed a life of its own. And no, this is not an April Fool‘s Joke.
In a little detour from our regular programming, I just made Forge (a command line tool to run HyperTalk scripts that shares Stacksmith code) run on Windows. That doesn't mean there'll be a Stacksmith for Windows, but it is a fun test of how portable that part of Stacksmith is.
Just added another way to add objects to a project (using the Stack Canvas). This for the first time includes a non-script way to create menus!
@nickshanks That's where I first saw that approach to dynamic web pages, I'll happily admit that.
I just updated the Forge command line tool with a "use" command so web page-mode scripts can pull in other files.
So stacksmith.org has now been sort of restored, and a hopefully not quite as broken build can be found on the Github releases page.
Another little syntax convenience: Repeating over an array the way you'd do for a text list in HyperTalk:
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