Peter sHTiF Stefcek @sHTiF
CTO at Pixel Federation. Programmer, Technology enthusiast and creator of opensource frameworks Genome2D, Dash and Machina among others. genome2d.com Slovakia Joined March 2009-
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@hanakoxbt This has been done, nothing new at all.
@k1rallik Anyone thinking this is serious competitor doesnt have a clue :))
@0xgaut The thing is that this can never be real time, there are significant differences in sentence syntax, wording etc. between various languages. Something that is said at the start of the sentence is translated at the end of the sentence in a different language.
@unity Don't anyone in Unity know how many of the game economic models work at all? You can easily have $200.000 revenue and $0 profit or be even below zero and get a ridiculous Unity tax on top of it. Not even mentioning the whole bag of problems with installs in T3-4 countries...
I've been neglecting my twitter for quite some time. So I will post updates on what I am working on more often here as well. Cheers and any feedback welcome. My latest tool in development. youtube.com/watch?v=KKwTwQ…
Finally merged my voxel experiments to my machina framework as VoxelizeNode. Stay tuned for some cool demos :)
After almost a two week pause from Dash the new 0.4.8 is out. And since I spent one week on a Game Hackathon I came up with quite a few features that I will roll out in near future. First of which is AccumulateNode: youtube.com/watch?v=kIoD0d…
@danielspears15 I've just checked and there are some Odin Serializer versions downgraded to .NET2 you can try them out by removing the default one in Dash. Dash by itself shouldn't need .NET4
Dash Animation System version 0.4.4 is out, this version was focused on solving AOT platforms. So I added Dash referenced type scanner as well as explicit type definition options from which Dash generates a DLL to store as preserved assembly.
@danielspears15 Nope as it's serialized by Odin which needs .NET4 I am curious though where would you need .NET2?
Dash Animation System release candidate version is out as we are going for the final push. youtube.com/watch?v=hJjGw9…
Guys I've put to together a tutorial on Procedural Texture baking in Houdini if anyone is interested youtube.com/watch?v=PjyEF2… any feedback welcome. Enjoy. #houdini #procedual #texture
Cloning customly serialized objects in Unity containing ExposedReferences using shallow copy is not a good idea, you will end up with the same reference of the reference to the reference 🤣
Another week and as planned another Dash Animation System update youtube.com/watch?v=9qDvyP… any feedback welcome :)
It always starts with, we just need this small part using reflection, and it always ends up in a chain reaction resulting in half the codebase using reflection. Damn expression evaluation I am looking at you. :)
Some people asked for it so here it is a sneak peek into my procedural system Machina. youtube.com/watch?v=BuzKW0…
Created a custom GenericMenuPopup for Dash/Machina and decided to release it as separate repository. It takes Unity's GenericMenu instance and extend it with search and other functionality. I hope someone will find it useful youtube.com/watch?v=-lRPga…
Dash Animation System updated to 0.2.3b with comments and region boxes for better workflow. github.com/pshtif/Dash/bl…
Yesterday I just talked with out RnD guys that they have a problem with debugging skinning in Unity so I decided to create a tool to debug it inside Unity. If you need such a thing I made it opensource youtube.com/watch?v=4i4aDy…
New update to Dash Animation System is out as well as additional tutorial and a bit of a dive into Data/Attributes/Variables and parametrization through expressions. youtube.com/watch?v=HfgB__… Any feedback is greatly appreciated.
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