I'm developing different procedural biomes and weather systems for Residual.
The ground plane base layer uses texture splating to seamlessly merge two textures and a normal map for more intense detail.
In some cases, an instanced mesh is layered on top to really "sell it," but if that's overkill for your device, you can turn it off in settings.
The weather system is toggled with the T key. It has multiple layers:
◽️The skybox, which is actually a sphere, uses a vertex shader with a cloud density variable.
◽️About 40 - 90 units above the ground are volumetric clouds with a colored tint. These clouds are just PNG billboards with some movement.
If you want to explore, link🔗👇
#threejs#gamedev
I've been working on a new Threejs game. It uses BVH (no physics engine).
You can build Minecraft like structures with "Residual" materials lying around the map and/or use the building app (/building) to craft custom structures quickly. Saved structures get stored in IndexedDB
I've been working on a new Threejs game. It uses BVH (no physics engine).
You can build Minecraft like structures with "Residual" materials lying around the map and/or use the building app (/building) to craft custom structures quickly. Saved structures get stored in IndexedDB so you can quickly access them from the game menu or the building app menu.
The ground plane is procedurally generated, and the materials are distributed randomly. I designed and rigged the character in Blender. All vibe coded with Gemini.
Not really sure what I'm going to do with this project, but I'd love some feedback!
Give it a try 🔗👇
#threejs#gamedev
With a tall enough structure, you end up building a wacky path to reach the target, and there's something fun about mastering that path.
I feel like this could be the core element of a game: predefined or procedural structures with intentional gaps that require the player to build their own path.
What do you think? 🔗👇
#threejs#gamedev
I've been working on a new Threejs game. It uses BVH (no physics engine).
You can build Minecraft like structures with "Residual" materials lying around the map and/or use the building app (/building) to craft custom structures quickly. Saved structures get stored in IndexedDB
@LaraOnRockets This is my favorite workflow. I started using Blender long before I discovered three.js, so I stuck with it!
All of the animations are keyframed actions triggered by key/mouse controls. Atm, there's only one hitbox (at the feet) so the character clips the wall occasionally.
@whadar I've used Rapier physics for most of my projects, but I see many interesting use cases for BVH as an alternative. BVH has extremely precise raycasting. It can pinpoint a small, pixel-sized triangle, and it feels lighter.
vibe coding metahuman with threejs and codex: first demo
vibe-stack.github.io/vibe-human
I mean it's still a long way to go, but i'm quite surprised myself, turned out way better than i expected and the character isn't too far from AAA?
all textures generated by gpt image 2, the facial expressions and target locking were fully written by codex in code, no pre baked animations.
So this took about 4 evenings, of which 3 were wasted by clicking through endless blender menus, extruding faces to retopo the model generated with tripo
Honestly, a proper AI integrated into blender would've compressed it probably down to a day
Very sad to see blender turning away from the future! I have to use it for modeling for now, but will eventually drop it the second an AI boosted modeling software comes out (for free)
i can't believe no one has vibe coded a free highly realistic metahuman alternative for threejs yet
srsly don't make me do it, i need good characters man
oh boy, here we go again
It should record when running out of gas, but there may be a bug. There are 2 conditions: you have to enter you player name on the start screen and you have to beat your personal best to update your leaderboard score.
I dont see anyone else on the leaderboard so maybe theres a bug
Submitted my #vibejam entry and started working on a new threejs game.
It's a bit like a Minecraft mini game.
My favorite feature is the floating dolly. You gather stone cubes and dock them until you've hit max capacity.
Should I open a playtest link?
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