Our internal Pulp Game Jam has ended, giving us six great games that push the limits of what we thought Pulp was capable of. Let's take a look. Remember, Pulp is our browser-based game making tool, coming in January, an easy, approachable, fun way for anyone make Playdate games.
"Your Turn, Little Bot" is a map-explorer with a story, a crank-to-recharge mechanic, cutscenes, and lots of surprises along the way. It implements a “fog of war” where you uncover areas as you move — something we wouldn’t have even thought possible in PulpScript.
"Spout" is a plant-growing game with action-game obstacles (watch out for those timed spikes and traps!), a unique crank-to-power-player mechanic, and loads of room to explore. This feels like a BIG game, hardly limited by the scope of Pulp.
"Hotel Heartbreak" is a crank-centric elevator game with tremendous graphics and loads of charm. It’s simple and immediately understandable — a perfect arcade title.
"Pulp Game", based on the hit show Pulp Game 😉, is a story told through a bunch of cool minigames — any one of which could’ve made its own neat Pulp game! Most impressive feature: it has dozens of NPCs per screen (mostly using the emit function), which we thought was impossible.
"Scaredy Heart" is from the creator of Pulp itself, who has always said they wanted to make a classic RPG inside Pulp. It has loads of items, randomly set stats, characters, levels, dialog, and menus. The graphics are, as always, stellar.
"I Was Dead, But…" is mystery set at a seance held inside a haunted mansion… where you play as the ghost. Simple and, hopefully, entertaining!
It was exciting seeing what Jey, Laura, Jake, Ben, Dustin, Andrew, and David could make in such a short period of time. And thanks to Shaun and Neven for running the show — and making Pulp in the first place. We can't wait to see what you make with it next year!