Pedro Pais @pgpaisdev
Developing "We Were Dumb" (working name) Particularly interested in cooperative game design and including audiences in the experience. Joined December 2020-
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In the end, we couldn't submit a working version. Some enemies would lock the game because their Action would not finish. Still, it was a blast working on it and I learned a ton! Here's the link to the itch page: cheeseriners.itch.io/protect-the-fr…
The behaviour of enemies is a bit messy to design through the editor, but we were short on time. We created very small Godot Resources (called Actions) that would be used to sequentially build up an enemies behaviour. Even our designer started implementing some! 4/5
This #GMTKJam was an incredible learning experience. I was able to experiment with implementing a turn-based game (somehow had never done this). Featuring a resource-based system to create behaviour for enemies and it tied everything together with async functions and awaits 1/5
Today's work for #godotwildjam included: * Connecting buildings * Placing multi-tile buildings * Recipe buildings with multiple Inputs I am proud of what I've been able to achieve in a relatively short time. 😬 #godot #gamedev #factorybuilder #roguelike
@gamemakerstk Hey! Interested in helping. If it helps deciding: I'm a phd student studying cooperative game design.
@geoffkeighley I also think that there's an assumption that everyone knows everything and, even if I consider myself an avid "gamer", some parts just whiff past me. I'm not asking for a whole thing during the show, but maybe relying on it less will help cater to more and different people. 2/2
@geoffkeighley I have a few points of feedback. You should provide accessibility features. I know it is hard doing it live, but sign language and live subtitles can help a ton. 1/2
@KenneyNL At @TechPeopleLab , we focus on accessibility and inclusivity. Your assets are always the first recommendation we give to someone starting a new project :) Shameless plug, one of our latest works is about Cooperative Game design: doi.org/10.1145/361390…
Releasing tomorrow is the Brick Kit! It features 30+ shapes in 8 styles (featuring different stud designs and detail levels). It'll be all free, CC0!
Today, @JoniGuerreiro is presenting "Investigating Virtual Reality Locomotion Techniques with Blind People" in room 221. Come check it out! @lasige @cienciasulisboa #chi2024 #vr2024 #assets2024
Letícia @LeticiaSeixas now presenting this work, going through an extensive set of 4 studies stellarly #chi2024 @lasige @cienciasulisboa @carlosapaduarte
🎉 Excited to share that our research "Exploring Mobile Device Accessibility: Challenges, Insights, and Recommendations for Evaluation Methodologies" has been accepted at CHI '24! Check the thread for highlights and a link to the preprint! #mobileaccessibility #chi2024 📱 [1/6]
Our final #chi2024 paper presented by @diogobranco94. This paper builds on our 5+ year embedment on a clinical institution (directed by @joaquimjferreir), in what we think is a great example of radical multidisciplinary @lasige @ideafastproject @HealthPortugal @IMMolecular
🎉 Thrilled to announce our publication accepted at CHI '24: "Co-designing Customizable Clinical Dashboards with Multidisciplinary Teams: Bridging the Gap in Chronic Disease Care" Check the thread for highlights and a link to the preprint! #chi2024 #healthcare #chronicillness🏥
A part of the Portuguese crew at #chi2024 with people from @TechPeopleLab @lasige @cienciasulisboa and friends from @iti_larsys @istecnico and @UnivdeCoimbra #LisbonHCI #TugaCHI
Pedro Pais @pgpaisdev is now presenting (and doing a great job at it) "A Living Framework for Understanding Cooperative Games" #chi2024 doi.org/10.1145/361390… @TechPeopleLab
Input Prompts are now available! Contains 800+ glyphs for common input types, including overlays and generic controls. Includes PNG (64×, 128×) and SVG, plus an overview of all glyphs! Completely free, public domain: kenney.nl/assets/input-p… #gamedev #gameassets
Leaving Hamburg after #reCHInnecting What a great experience attending my first in-person @acm_chi ! @TechPeopleLab
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