MrNeRF @janusch_patas
When your splat are so on point, even the pixels are getting jealous | Sharing news around 3DGS progress and improvements | Mostly technical tweets and threads Basel Joined March 2011-
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Preview: [SIGGRAPH '24] High-quality Surface Reconstruction using Gaussian Surfels No paper yet but the showcased mesh reconstruction results are looking very promising. Project: turandai.github.io/projects/gauss…
Terminator 4.0 aka @henrypearce4D 😀. Exciting video from @8Infinite8 youtube.com/shorts/-9-CTbk…
Code release: "Gaussian Opacity Fields Efficient and Compact Surface Reconstruction in Unbounded Scenes" Code: github.com/autonomousvisi… Project: niujinshuchong.github.io/gaussian-opaci…
DreamPhysics: Learning Physical Properties of Dynamic 3D Gaussians from Video Diffusion Priors Code: github.com/tyhuang0428/Dr…
Our next session of the 3D Deep Learning reading group will focus on distilling language and semantic features in 3D Gaussian Splatting! Info to join our reading group: 3d-deeplearning-rg.github.io 🗓️ Monday 29, 6pm UK time (GMT+1) 📍Link in the Slack channel
@WayneINR @AjdDavison @LourdesAgapito Here are the slides of my recent invited talk about CroCo + DUSt3R + MASt3R files.europe.naverlabs.com/index.php/file… Note: It's a pdf, i know the videos won't work but there's really nothing hitherto unseen. I can point to where to find each individual video upon request.
📢 Code release for 𝗗𝗦𝗜𝗡𝗘 (#CVPR2024 - Oral) DSINE gives you surface normal prediction (+ uncertainty) in real-time. We have released the code for training, testing, and running real-time demos. Try it yourself! github.com/baegwangbin/DS…
TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting arxiv.org/abs/2404.15264 Project: fictionarry.github.io/TalkingGaussia… YouTube: youtu.be/c5VG7HkDs8I?si…
FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent arxiv.org/abs/2404.15259 Project: cameronosmith.github.io/flowmap/
CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Understanding arxiv.org/abs/2404.14249
Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses arxiv.org/abs/2404.14410
GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting. arxiv.org/abs/2404.14037
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal arxiv.org/abs/2404.13679 Project: w-ted.github.io/publications/g… YouTube: youtu.be/TGhYY4gNaeQ
Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation arxiv.org/abs/2404.12784
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1K Followers 96 Following AI researcher :: Computer vision :: 3D vision :: Team Lead :: Project Lead :: Naver Labs Europe@olliecrosen @AjdDavison @LourdesAgapito 2/2 That being said, it makes a lot of sense to extend DUSt3R and MASt3r (which are based on CroCo) to semantic tasks. We actually opened an internship on this... europe.naverlabs.com/job/semantic-d…
@janusch_patas Question is how would it handle transparent and glossy areas.
PlayCanvas: 2014 vs 2024
First breakthrough in #IMC2024 : it looks like that 1st place team discovered something
Quickmagic finger mocap test #AI #mocap #Quickmagic
So all the people that got into tech for the snack bars and foosball are over it? Some of us genuinely like coding and building stuff ¯\_(ツ)_/¯ youtu.be/ijkTBtBWJWs?si…
@jonstephens85 How many evolution cycles before this starts to rival photogrammetry? i guess since 13 hours we are even closer x.com/janusch_patas/…
Code release: "Gaussian Opacity Fields Efficient and Compact Surface Reconstruction in Unbounded Scenes" Code: github.com/autonomousvisi… Project: niujinshuchong.github.io/gaussian-opaci…
icp_rust ICP (Iterative Closest Point) in Rust github.com/tier4/icp_rust
Our next session of the 3D Deep Learning reading group will focus on distilling language and semantic features in 3D Gaussian Splatting! Info to join our reading group: 3d-deeplearning-rg.github.io 🗓️ Monday 29, 6pm UK time (GMT+1) 📍Link in the Slack channel
@doganuraldesign I think we're figuring out that there's severe limitations in the actual tools we use to wield these ai powers. The lack of precise creative control is very apparent, and as soon as we try to get that control, the AI systems show their weakness. We really desperately need tools…
@WayneINR @AjdDavison @LourdesAgapito Here are the slides of my recent invited talk about CroCo + DUSt3R + MASt3R files.europe.naverlabs.com/index.php/file… Note: It's a pdf, i know the videos won't work but there's really nothing hitherto unseen. I can point to where to find each individual video upon request.
(1/n) How to start a deep learning project? We use a remarkably streamlined step-by-step process to set up deep learning projects. At the same time, people who are new to deep learning tend to always make the same (avoidable) mistakes. Check out the thread below! 🧵
tinygrad now supports NV=1 as a backend. While it still uses the NVRTC compiler, it can now use NVIDIA cards without the CUDA runtime. This will allow runtime speedups beyond CUDA Graph, and is one step closer to a fully open stack. github.com/tinygrad/tinyg…
learning a 2D Gaussian splat with gradient descent. It starts with just 2 Gaussians, and every so often. some splats are split into two. In the end there are 352