Rice Mango @jaekuchi
2 baby Joined January 2018-
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Steam's Next Fest is here! 🎮 There are so many incredible demo out now, including ours 👀 Have you given it a try yet? ❄️ #gamedev #indiegame #cozygame
@alexcooldev My wife and I both work in the gaming industry. Building games is easy, but acquire users is hard. Studios in Vietnam are burning through ads, if stop, there will be no users, lmao.
The bottleneck in AI game development isn't the models anymore. It's my own creativity. AI has allowed me to approach genres that historically required a lot of prior knowledge and experience, and it teaches me along the way. E.g. I'm building a heavily physics-based game (excavator simulator) and a music experience. I learn in real time while pulling off work that used to take specialized teams months. The impossible is now within reach :-) All this makes it an insane time for juniors breaking in. You can rapidly build real experience without being encumbered by the knowledge of what used to be impossible. AI is so new and changing so fast that there’s no large body of entrenched experience to overcome. The way we prompt today is already very different from a year ago. What it takes is an open mind, curiosity, and grit! And a lot of the seasoned veterans I’m talking to are having the time of their lives. They can finally apply their experience to pure creative direction and let the AI execute. Wild time to be making games... and to be alive in general.
Meta ads for beginners, PART 1 (small budgets) Over the last few months I’ve spent $20k on Meta ads. When I started, I knew nothing. I’m still a total newbie, but I’ve learned a ton! I’m going to make a few posts about what I learned so you can save time and money. I’ll try to explain things simply. -------------------------------- DISCLAIMER: this is just my personal experience with Meta ads. I watched YT videos, went to webinars, read stuff, asked AI, ran experiments and burned money. A lot of the time I wanted clear answers and got vague ones. So this is me summing up what I actually figured out on my own. -------------------------------- First, the basic terms. 1. Hierarchy You have your account → it has BMs (Business portfolios), which are basically “your company” → each BM can have ad accounts An ad account is basically your project. When you start running ads: ad account = separate project This is where the Meta algo learns (at some point). You also connect a pixel (Meta now calls it a “dataset”). It tracks what people do on your site and sends those events back to Meta. This is the data the algo learns from. 2. Ad structure > You have a campaign. This is where you pick your objective (sales, leads, etc) + geo. > Then you have ad sets. This is where you set your targeting, but now NOBODY SETS INTEREST TARGETING. With the new Meta algo your creative (your ad) = your targeting eg: if you show an old lady, Meta will figure out you’re targeting boomers eg: If you use specific slang or terms, it targets the people who talk like that And ad set is where Meta does most of its learning. It looks at the people who buy from that specific ad set and tries to find more people like them. Meta’s docs say an ad set needs about 50 events in a week to exit the learning phase. You can treat each ad set as a separate concept you’re testing. Meta figures out which concepts work better, and each one learns at its own pace. That’s where it gets expensive, because you need a steady volume of events coming in (more on this later). 3. CBO vs ABO What are these and when do you use which? This one confused me for a long time. CBO = you set the budget on the campaign and Meta splits it between ad sets ABO = you set the budget on each ad set I spend around $5 - 10k a month, so for me CBO just doesn’t make sense. I ONLY use ABO. Why? Say I create 3 ad sets, each with the same budget, like $100. By day 3-5: - one is profitable - one is breaking even - one is losing money and barely getting sales. That’s my concept test. I kill the bad ad set, then either put a bit more budget into the winner or launch a new one. Each ad set needs a lot of events to learn, and my budget is limited. So I need to control things manually and move fast. That way I also learn for myself what works and what doesn’t. In the next posts I want to cover the stuff that always confused me: > what events to send and how? what is event quality? > how much money do I need to spend? > how do I find my CPA? > how do I create ads? how does a target persona help? what columns and metrics should I watch? > how do I find the weak spot in my funnel? is it my product or my ads? Follow for more! P. S. screenshot doesn't cover renewals etc
Here’s a prototype of the Kids version: “How does a pump fill a tyre?” I’m experimenting with different iterations to find the simplest way to help kids understand how things work, while still keeping enough detail to make the experience engaging, interactive, and educational
Love this! If I had kids, I’d love to teach them this way. I’ve been exploring learning through play too! A Claude skill for making hand-drawn, interactive everyday objects. Here’s my little washing machine :) colorfigures.vercel.app
if I had to make my first $1,000 online again in 2026, I wouldn't build a startup fyi: in August alone, I paid $37k to affiliates and creators who market my products with their content one of my users has even made over $75k just by setting up my $99/month product so here are the 5 things I'd do instead: 1. set up AI agents for boring local businesses a dentist doesn't want "an AI agent". he wants his phone answered, his reminders sent and his reviews replied to I run 8 agents across my own companies, and most local businesses still run zero At Squad, we have partners getting paid $3k every time they set up Squad for a client 🤯 (dm me if you want to do this btw) knowing 20 plumbers is what actually takes work 2. remake ads that already work, for businesses that can't make their own search your client's competitors in Revid's Meta and TikTok ad viral search and save only the ads that have been running for 30+ days nobody keeps paying for an ad that isn't working, so those are the proven winners remix those ads with Revid for your client, and they get to skip months of testing 3. get paid per view, not per follower on Clipatra, brands pay creators for every verified view. in the first 3 weeks of beta, creators posted 38 videos, got 500k views and earned $4,266, which works out to roughly $8.50 per 1,000 views you don't need a big account for this, you just need one video that works 4. promote the tools you already pay for most of that $37k I paid in August didn't go to professional marketers. it went to people who already used my products every day and just said so in public if you're paying for a tool you love, you're probably sitting on an affiliate link you haven't claimed yet 5. start a blog on one boring niche and let it pay rent pick a topic you’ve actually lived. it doesn’t need to be ambitious, it just needs to be something you understand better than almost everyone searching for it. it can be as simple as coffee. if you know coffee better than 99% of the world does, you can start a blog about it once the blog hits DR 30+ and 100+ clicks a month for 3 months straight, you can plug it into Outrank it finds the advertiser, writes a full article in your tone with one link inside and publishes it on your blog you get $1 per DR point per article, paid straight to your bank through Stripe so a DR 60 blog makes $60 an article. at 3 a day, that's up to $5,400 a month without you writing a single word
If you’re over 30, I’m begging you: • Go on reddit • Find problem people are struggling with • Turn those problems into digital assets • Without revealing your name • Without showing your face I shared this with a busy dad, he makes $5k/month Here's how it works:
@GentleTalesYT @TeamYouTube My channel had 5 million subscribers, I'd been producing 3D content for 10 years, and one fine day, YouTube deleted my channel. I don't know what to do.
@TeamYouTube I'm truly grateful. This is the result of my team's hard work; producing 3D content has never been easy. We stopped when 3D content for kids became very limited, and the production costs were too high. Hopefully, my channel can be revived.
Hi @TeamYouTube, my channel youtube.com/channel/UCJDLN… was suddenly terminated for 'Spam' after almost 10 years of operation. I haven't uploaded new videos for years and haven't violated any guidelines. My automated appeal was rejected.
I suspect my account might have been compromised or mistakenly flagged by automated systems. Could a human team member please review my channel suspension? Thank you!
Sneks 2: Snake Island is out 🐍 Grow. Pounce. Take the crown. An endless snake multiplayer arena, free in your browser on @wavedash. Works with mouse, keyboard, controller, touch. wavedash.com/games/sneks
game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?
in 1 month you're finally gonna be rich GTA 6 drops November 19 and everyone else is going to: -buy it -call in sick -play 14 hrs/day -crank their shit to Lucia YOU are going to get paid money for posting about it and you're gonna start BEFORE it even releases: GTA 6 millions of people care about: -new cars -new mechanics -map details -weapons -GTA 5 vs GTA 6 -every new thing Rockstar reveals you dont invent content something happens you turn it into Shorts ONE UPDATE = MULTIPLE VIDEOS Rockstar reveals a new mechanic? "this GTA 6 mechanic changes EVERYTHING" "3 things GTA 6 lets you do that GTA 5 didnt" "the GTA 6 detail everyone missed" same news 3 different Shorts THE SHORT craziest detail FIRST no "hey goys welcome to my channel!" ur not Pewdiepie nigga, just the hook and then: -what happened -why it matters -context/comparison -best detail LAST 25-35 seconds official screenshots/trailer footage where relevant find GTA 5 gameplay for filler elevenlabs voiceover and captions NOW DO THIS 3X/DAY you have 35 days thats 105 Shorts before release you dont need all 105 to win you need enough attempts to figure out: -which topics explode -which hooks stop people -which format keeps winning cars keep winning? make more hidden details print? make more hidden details let the numbers tell you what to spam and THIS is why you start now you want November 19 to arrive with: -audience -winning format -backlog -editing system -monetization because on release day every mf with a Playstation becomes your competition they're figuring out what works you already know thats how GTA 6 makes teenagers rich not by gooning to it by owning the Shorts everyone watches while they do
3Dモデルは、もうゲームづくりの壁じゃない。 Blender や Maya を開いてモデリングしなくても、生成するだけ。 このゲームに登場する3Dモデル80個は、ぜんぶ Tripo のスマートメッシュで作りました。 アイデア:KANA Code:Claude Opus 5.5 3Dモデル:@tripoai ▼ 使ったワークフロー ① 画像1枚 → スマートメッシュ キャラや建物のイラストを1枚アップロードして「スマートメッシュ」を選ぶだけ。トポロジーは四角形(クアッド)、ポリゴン数は500〜25,000の間で指定できます。今回は5,000前後に設定して、約20秒で生成。 例:茶屋の看板娘 5,328面/お城 6,305面/茅葺きの家 4,887面/農夫 3,313面 ② なぜ「軽さ」が大事か ゲームは描画が重いとすぐカクつきます。数十万ポリゴンのモデルだと数個置くだけで重くなりますが、スマートメッシュは最初からクアッドで面数を抑えて出力されるので、リトポ(作り直し)が不要。80個並べてもサクサク動きます。 ③ テクスチャもワンクリック 元のイラストのタッチをそのまま再現。手描き風の統一感があるから、箱庭全体の雰囲気がそろいました。 ④ 自動リギング → モーション 人型を選ぶと、Mixamo互換のスケルトンを自動で入れてくれます。あとはプリセットから選ぶか、AIモーションを使うか、テキストで「クワで畑を耕す」と書くだけで動きが付きます。 ⑤ 書き出して、そのままゲームへ GLB / FBX / USD など主要形式に対応。スケルトンやアニメーションごと書き出せます。あとは、ゲームデザインもプログラムも担当した Claude Opus 5.5 が、そのままゲームに組み込んでくれました。 アイデアさえあれば、3Dゲームはもうひとりで作れる。 【PR】
Opus 5.5 built a live airport ramp you can play like a strategy game, every plane and truck modeled in Blender and running in three.js
【ご報告】 こっそり無料版のClaudeで、国内最強アフィやってたら、9月だけで1,849,304円になりました。 98%の人は見ても結局動かないので、残りの2%にだけ共有します。 国内最強アフィは1件あたりの報酬が3〜5万と桁が違うので、件数を追わなくていいのがオススメです。 やり方はマジでシンプル↓ ① 無料版のClaudeに送る 「ASPで報酬3万円以上かつ、成果条件が"無料相談"だけの案件ジャンルを20個挙げて」 ② 本文を書かせる 「そのジャンルで迷ってる人が、申し込む直前に不安になることを3,000文字で解消して」 ③ 紹介者がまだ少ないジャンルを1つだけ選んで、記事の最後にLINE導線を置く 1件30,000〜50,000円なので、月40件で月150万を超えます。 手を動かすのは1日25分のAIポチポチ このループを回せば、月50〜100万は十分に届くレベルです。 案件の選び方から成約までの手順をまとめたので、欲しい人は ・いいねを押す ・リポストで応援 ・リプ欄に「国内」と送ってください↓
Giáp Tuất @giaptuatx
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Fishu - Wishlist Now ... @NemraV1
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