FIVE YEARS ago today, we released @HeavensVault. It's discounted on Steam this week, but here's a celebratory thread about how it came to be!
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The game started from a core idea: SPACE ARCHAEOLOGY, that we felt we hadn't seen before; and translation as a mechanic, which we had seen in the 1980s Infocom game Infidel, and in two late 90s indie IF games, The Gostak and The Edifice.