Search results for #chunkcity
Prototyped controlling a boat. No actual physics involved in here. #chunkcity #gamedev #libgdx #kotlin
Added size labels to the axes. libGDX makes it really easy to transform calculated text data (BitmapFontCache) into full fletched meshes. #chunkcity #gamedev #libGDX #kotlin
Technically you can place cubes now. So it's time to call it a building game. #chunkcity #gamedev #libgdx #kotlin
I added code sharing between shaders with support for hot-reloading. This makes it super easy to "blend" the sky with geometry without copy pasta. Btw it's more reliable than Unity ever was which crashed most time I touched shader code. #chunkcity #gamedev #libgdx #kotlin
Turning round. Still stuck with the wind turbine. The fog is rendered in a separate render pass. Turns out, some mobile devices have trouble with depth rendering. #chunkcity #gamedev #libgdx #kotlin
Grounds stiff soft at the practice range with @JustinThomas34 warming up. #chunkcity #WMPhoenixOpen
Added the ability to override properties of a referenced material. Adding this feature is way more complicated UI wise than it is functionality wise. The other material modes are "inherited" (from the parent node(s)) and "inline". #chunkcity #chunkdev #libgdx #kotlin
No graphical artifacts to see in here #chunkcity #gamedev #kotlin #libgdx
Finally some color picking and texture selection in the rewrite of the editor. #chunkcity #gamedev #libgdx #kotlin
Physics offers some interesting game mechanics. #chunkcity #libgdx #bulletphysics
Mesh preview generation working fine #chunkcity #libgdx #gamedev
As indicated by those funny red debug lines ray casting to determine where the user clicked on is working now. #chunkcity #editordev #libgdx
The UI of the editor will look quite different to before. I like how it's now a proper tree that can be collapsed. #chunkcity #gamedev #libgdx
This was easier to set up than expected. #ChunkCity #GameDev #LibGDX #VisUI
Want a thousand houses? #ChunkCity #GameDev
Here's finally something that resembles something of the previous state. So no matter what route I go from here I can continue to use the meshes and maybe implement an in-game editor for them, again. All of that without any crashes so far (take notes, Unity) #IndieDev #ChunkCity
My first video of it. I definitely need a way to compose tracking shots #ChunkCity #GameDev
Who said that you cannot have fun at work? #chunkcity #gamedev
Who needs an architecture degree when you've got ChunkCity's built-in 3D modeling tool? 📐🏗️ They say I'm virtually a real architect now! 😉📱 #ChunkCity #CityBuilding
Find people on the same wavelength... #Cousin #chunkcity #handwara #@☺️